Rising World

Rising World

Pesky 1. juli 2023 kl. 21:25
Cooking bread/cookies
Does the Oven act as a workbench ? You stand near it while 'making' bread from flour ? I had expected bread to list the oven as a workbench.
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Viser 1-15 af 26 kommentarer
MustangMR 2. juli 2023 kl. 3:44 
I haven't used it yet, but I would assume it works like the ore smelter. Put in the dough and wait for it to be ready. Turn off the fire and remove the bread.
red51  [udvikler] 2. juli 2023 kl. 5:35 
Right now the oven is not required to make the dough, it's only required to bake it (like the furnaces, as mentioned by @MustangMR).
Originally it was our intention to have a separate "cooking station" (or maybe just a cutting board or something like that), but it didn't make it into this update. The "food recipes" would then probably only be available at this cooking station (instead of the regular crafting menu).

But for now, maybe it's not a bad idea to change the crafting requirement for dough (so an oven needs to be in proximity instead of a workbench)?
MustangMR 2. juli 2023 kl. 6:21 
Well, I like the idea of a crafting table for food preparation. This is how I would see bread being made.

1. Grow the wheat, check
2. Harvest the wheat, check
3. Grind the wheat into flour, check
4. Mix flour and water to make dough... don't see this yet (might want yeast from somewhere or else it shouldn't rise)
5. Want to get a little fancier? Add in a cooking pan to form the bread, though the current method is used often in real life
6. Bake the dough in the oven to make bread

That would extend to any of the cooking recipes. You would mix or prepare the ingredients on the cooking table to create an item that gets baked in the oven. Right now it seems like there is a little bit of magic going on, but it's a good first start.

And I'll just throw in that this could be a first try at an abstract craft table. I put a preparation table into a guardhouse I was building with the idea that you would prepare the ingredients on this area, then cook them on the stove behind it, which I'm still waiting for a placeable heating element that I could actually make my stove a real cooking place. :) If we had more abstract elements for crafting, we could build our own stations around them and just use the properties of the crafting station. Having stock stations works for those quick and dirty situations, but I'd love to see us being able to build around them to make them unique to what we're trying to build.

For example, the current oven seems far too big for the little bakery I'm envisioning it being the center point of. We'll see.
MustangMR 2. juli 2023 kl. 8:56 
Some salt might be a good ingredient to add as well. Along with salt mines and everything. :)
Sidst redigeret af MustangMR; 2. juli 2023 kl. 8:57
ArcticuKitsu 2. juli 2023 kl. 8:59 
Other people need to confirm if campfire and cooking grill works when cooking steals. I waited, and waited to only have it uncooked after a full day or two had passed in game.
MustangMR 2. juli 2023 kl. 9:21 
It works. Did you light the fire? The unlit fire looks like it is lit, but when it's lit flames should be coming from it.
red51  [udvikler] 2. juli 2023 kl. 11:59 
Oprindeligt skrevet af MustangMR:
4. Mix flour and water to make dough... don't see this yet (might want yeast from somewhere or else it shouldn't rise)
Yeah, it's definitely our intention to add water as requirement for dough :D And maybe also eggs for the cookie dough (once eggs are fully implemented).

Oprindeligt skrevet af MustangMR:
5. Want to get a little fancier? Add in a cooking pan to form the bread, though the current method is used often in real life
6. Bake the dough in the oven to make bread
We do have some plans for some more interactive cooking steps (e.g. cutting vegetables etc). Having specific baking pans for the bread dough would be probably also a nice addition, we'll keep that in mind ^^

Oprindeligt skrevet af MustangMR:
You would mix or prepare the ingredients on the cooking table to create an item that gets baked in the oven. Right now it seems like there is a little bit of magic going on, but it's a good first start.
Actually this was our original plan for cooking. While this is definitely more fun, it also requires a lot more work to implement, so we decided to take this slightly simpler approach for now due to time constraints. For the time being we'll probably stick to the mix of having some recipes (with a bit of magic going on) and having certain interactive steps (cooking/baking the food, cut ingredients manually etc) ^^
But this is still something that could be implemented in the long run (once the game has recovered) ;)

Oprindeligt skrevet af MustangMR:
If we had more abstract elements for crafting, we could build our own stations around them and just use the properties of the crafting station. Having stock stations works for those quick and dirty situations, but I'd love to see us being able to build around them to make them unique to what we're trying to build.
This definitely sounds like a good idea :)

Oprindeligt skrevet af MustangMR:
For example, the current oven seems far too big for the little bakery I'm envisioning it being the center point of. We'll see.
We've also prepared a modern stove, but we didn't add it with this update because we don't have electricity yet (and it felt a bit weird if the modern stove works automagically without fuel or power, while the masonry oven still requires coal) ^^

Oprindeligt skrevet af MustangMR:
Some salt might be a good ingredient to add as well. Along with salt mines and everything. :)
Salt will certainly play a bigger role in the future. Maybe we'll add minable salt in the future, but we have also been thinking about just evaporating water to obtain salt.

Oprindeligt skrevet af ArcticuKitsu:
Other people need to confirm if campfire and cooking grill works when cooking steals. I waited, and waited to only have it uncooked after a full day or two had passed in game.
Hmm... did you place the grill before or after the update? I just tested it and it worked fine on my end, but if the grill was placed before the update, maybe something went wrong with world conversion (so it no longer works properly now)?

Maybe try this: while the fire is active, look at the grill and type "objectinfo" into console. The first line should them be something like "Object campfiregrill ID: ...", and there should be a 2nd line beginning with "Meta object", which has an "active" flag. Is that true or false? If it's false (while the fire is active) or if the "Meta object" line is missing, it indicates that it's broken for some reason oO In this case, you have to pick it up and place it again.
ArcticuKitsu 2. juli 2023 kl. 15:10 
Oprindeligt skrevet af red51:
Hmm... did you place the grill before or after the update? I just tested it and it worked fine on my end, but if the grill was placed before the update, maybe something went wrong with world conversion (so it no longer works properly now)?

Maybe try this: while the fire is active, look at the grill and type "objectinfo" into console. The first line should them be something like "Object campfiregrill ID: ...", and there should be a 2nd line beginning with "Meta object", which has an "active" flag. Is that true or false? If it's false (while the fire is active) or if the "Meta object" line is missing, it indicates that it's broken for some reason oO In this case, you have to pick it up and place it again.

Fixed now. Picking it up and placing it worked again. :ALdrinkemoji:
Pesky 2. juli 2023 kl. 15:41 
OKay, I tried cooking bread and cookies.

I took my 6 units of wheat and made flour of it.
I make a bread dough and a cookie dough.
Put them in the oven and lit it.
Eventually the cookie dough turned into a cookie.
The bread dough is still dough after many hours (game hours).
I picked up the cookie.

Is there a chance there's a bug with the cookie ? The cookie went into fast-use box number 1 in my inventory. I used to have an axe there. I can do stuff with the cookie as expected, but I can't find the axe anywhere. Is there a chance that it got 'replaced' with the cookie ?

Also, how long does it take to cook bread ?
red51  [udvikler] 2. juli 2023 kl. 18:21 
Oprindeligt skrevet af ArcticuKitsu:
Fixed now. Picking it up and placing it worked again. :ALdrinkemoji:
I'm glad to hear that worked :) Still weird that it was broken... was the grill placed before or after the 0.6.7 update?

Oprindeligt skrevet af Pesky:
The bread dough is still dough after many hours (game hours).
Bread actually takes roughly 15 (realtime) minutes until it's ready ^^

Oprindeligt skrevet af ArcticuKitsu:
Is there a chance there's a bug with the cookie ? The cookie went into fast-use box number 1 in my inventory. I used to have an axe there. I can do stuff with the cookie as expected, but I can't find the axe anywhere. Is there a chance that it got 'replaced' with the cookie ?
Hmm... of course there is a chance that there is some sort of bug oO Not sure... if this happens again, do you mind sending us a report? Maybe it contains more information about what went wrong :)
To send a report, just open the console and type "report" (then maybe add some additional information like "item in inventory slot x vanished")
Sidst redigeret af red51; 2. juli 2023 kl. 18:23
ArcticuKitsu 2. juli 2023 kl. 19:16 
Oprindeligt skrevet af red51:
I'm glad to hear that worked :) Still weird that it was broken... was the grill placed before or after the 0.6.7 update?

Prior. Everything has to be updated one way or another ha.

Bread actually takes roughly 15 (realtime) minutes until it's ready ^^

Yikes. Yeah, we need that alarm block, or in-game timer on hand. I won't change the settings, yet a timer is in order.

Last quote is aimed at Pesky so I'll leave them to it. I have noticed cookies are easier to cook, and more fun. :ALdrinkemoji:
MustangMR 4. juli 2023 kl. 15:48 
Oprindeligt skrevet af red51:
Bread actually takes roughly 15 (realtime) minutes until it's ready ^^
Well, I think there is some timing issues with it. It took over 25 minutes for me for the bread. I had two loaves in it. Is it affected by any of the other options like growing time? Here are my settings:

Ingame duration: 12 hours
Plant Growth: 190%
Ore Smelting: 150%
Sidst redigeret af MustangMR; 4. juli 2023 kl. 15:51
Jon 4. juli 2023 kl. 16:59 
I put the baking oven outdoors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2999245247

The grill works fine & I have that in the kitchen.
Sidst redigeret af Jon; 4. juli 2023 kl. 17:00
red51  [udvikler] 4. juli 2023 kl. 17:24 
Oprindeligt skrevet af MustangMR:
Well, I think there is some timing issues with it. It took over 25 minutes for me for the bread. I had two loaves in it. Is it affected by any of the other options like growing time? Here are my settings:
Right now food is indeed affected by the ore smelting duration setting (probably it would be better to have a separate setting for that, not sure about that). So if the ore smelting duration is set to 150% (i.e. ores take 1.5 times longer to smelt), it means that cooking food or baking bread also takes 1.5 times longer (so it takes roughly 22.5 minutes to beak break) ^^
Sidst redigeret af red51; 4. juli 2023 kl. 18:29
MustangMR 5. juli 2023 kl. 3:40 
Oprindeligt skrevet af red51:
Oprindeligt skrevet af MustangMR:
Well, I think there is some timing issues with it. It took over 25 minutes for me for the bread. I had two loaves in it. Is it affected by any of the other options like growing time? Here are my settings:
Right now food is indeed affected by the ore smelting duration setting (probably it would be better to have a separate setting for that, not sure about that). So if the ore smelting duration is set to 150% (i.e. ores take 1.5 times longer to smelt), it means that cooking food or baking bread also takes 1.5 times longer (so it takes roughly 22.5 minutes to beak break) ^^
That's what I figured since the oven was a mod of the smelter. Right now it doesn't make much different but I'd recommend splitting that up. When you get more recipes longer cooking times will stop making sense, while smelting is oversimplified as it is.
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