Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe you could send us a report? To do that, restart the game right after a crash (it's sufficient to just load the main menu), then open the console (key ~ or `) and type "report". Maybe add some additional information like "game crashes when loading multiplayer" or something like that).
A report automatically attaches the current and the previous log, so the previous log hopefully contains more information about the crash :)
The bottom of the error message says to look for the crash log at Local/Temp/JIW-Games/Rising World/Crashes ...... I found the JIW-Games Folder in the LocalLow folder not in the Local/Temp folder and assume you will still get those files in the report.
No sure if you got the player previous log file in the report but it is showing this at the start of the log .....
C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\enet.dll:enet.dll (00007FF8FC3B0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\Data\Plugins\enet.dll'
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF8980E1D28)
0x00007FF8980E1D28 (UnityPlayer) (function-name not available)
shows more function name not available messages and then end with the following
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF89815D83A)
0x00007FF89815D83A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF89815C52B)
0x00007FF89815C52B (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF898160CB7)
0x00007FF898160CB7 (UnityPlayer) (function-name not available)
0x00007FF89816284B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF78B0911F2)
0x00007FF78B0911F2 (RisingWorld) (function-name not available)
0x00007FF91D487614 (KERNEL32) BaseThreadInitThunk
0x00007FF91F4826A1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/User/AppData/Local/Temp/JIW-Games/Rising World/Crashes
Checked the event viewer which showed this
Event 1000 Application Error
-------------------------------
Faulting application name: RisingWorld.exe, version: 2022.1.5.59998, time stamp: 0x62a07c6b
Faulting module name: GameAssembly.dll, version: 0.0.0.0, time stamp: 0x636eae73
Exception code: 0xc0000005
Fault offset: 0x0000000001907473
Faulting process id: 0x4394
Faulting application start time: 0x01d91db989bed0b5
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\RisingWorld.exe
Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\_New Version\GameAssembly.dll
Report Id: 74369b7f-7415-4fa8-af64-c7066056181a
Faulting package full name:
Faulting package-relative application ID:
As well as this
Event 1001, Windows Error Reporting
-----------------------------------------
Fault bucket 1850601369427358035, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: RisingWorld.exe
P2: 2022.1.5.59998
P3: 62a07c6b
P4: GameAssembly.dll
P5: 0.0.0.0
P6: 636eae73
P7: c0000005
P8: 0000000001907473
P9:
P10:
However, the next update should prevent this type of crash from happening and provide more appropriate error messages if something goes wrong. So if you still experience this crash after the next update, please let me know (or send a report then accordingly) :)
Example: destroying a spawning in motorboat. Admin deleting my dead self so that I wasnt in my way building a roof. Or host receiving updates by windows..
I am probably very incorrect about that though.
Happy New Year!
Will play Medieval Realms on the Java server in the meantime until the update comes out. Cheers.
However, when getting an actual error dialog (which forces you to quit the game) or if the game crashes to desktop, this is typically a client-side issue. In this particular case, it's most certainly a bug and it's definitely not supposed to happen.
That's really weird... the next update will either fix this issue, or at least provide clearer error information so we can find out what's really going on there :)
I want to simply say no it did not crash it out to desktop, as I do not remember in regards to java. I cannot say for certain how far out the players were ejected in the major event but the server crashed out hard, regarding the Unity side of comment(boats being destroyed, etc.). Sorry I cannot be more helpful.
Maybe one time it crashed me out to desktop(unclear), but anyways I only brought this all up in case the items/doppelgangers being messed with(unity) helps fix things. I forget why it was, I thought this relevant. Sorry!