Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the Java version, the "well playable area" (i.e. the area where you encounter little to no such issues) was between coordinates -15,000 and +15,000 (i.e. a playable area of ~ 30k x 30k blocks).
The situation is a lot better in the new version, but until a truly infinite world is implemented (which is planned in the long run, but it has a low priority atm), you'll also run into precision issues sooner or later.
Nevertheless, the world is still pretty big and provides plenty of space ^^
Minecraft i think you had to go about 1 million blocks or chunks in 1 direction from coordinate zero for farlands to start generating.
Would you consider having something like the farlands as an intended biome?
In the new version, everything between -30k and +30k is certainly acceptable (so a playable area of 60k x 60k blocks). At this point you will notice shaking hands/items, but little to no rendering issues. If you don't care that much about shaking items, you can still travel further.
It would make sense if we don't implement a truly infinite world. But unfortunately I can't say much about that yet at this stage ^^