Rising World

Rising World

SunnySideEggs Aug 26, 2018 @ 12:19am
Quick Guide On Deadly Traps
So by now we have probably all see the indie of a dungeon... Usually you'd see a simple spike or pit fall trap and think "Meh, I can dodge that" mostly because it was preplaced in a small asset and then used with a bunch of other assests to make randomly generating dungeons. Well me (being full of spare time (which this didnt take long to figure out (and yes i put a parenthase (spelling) inside another parentahse)) got bored of making simple and not deadly "dungeons" has figured out a way to take spikes and pit falls and all that good stuff a dungeon, and put it in your own!! Except I'm too lazy to put pictures in so, have fun!

You might think its some weird glitch or some file download or whatever but all it involves in a blueprint... Highlight whatever trap you would like to use in a dungeon, and save it as a blue print.

Floor spikes - (these are found in the pits under the breaking platforms) Highlight atleaset a 4x4 area of the spikes and it will allow you to save it and wil give you the whole 8x8 layer of spikes.

Unstable platform - High light the 8x8 platform and save it (quick tip these platforms only break when the player standing on it is in survival mode!)

Floor spikes - High the a 4x4 area around the spiks and it will save, nothing too hard...

Oh and also this works with cobwebs.

Hope this helps :)
Originally posted by Walter das Trevas:
Dungeon/Shack Items:
Normal Bone: item bone N
Bone Chest: item chest N
Bone Skull: item skull N
Old Piano with ivy: object pianoold 0
Old Piano: object pianoold 1
Old Table with ivy: object tableold 0
Old Table broken: object tableold 1
Old Shelf with ivy: object shelfold 0
Old Shelf: object shelfold 1

Iron Maiden: object ironmaiden 0 spawns an iron maiden with id 0
object ironmaiden 1 spawns an iron maiden with id -1 with no obvious difference to the id 0 one

Torture Rack: object torturerack 0 spawns a torture rack with id 0
object torturerack 1 spawns a torture rack with id -1 with no obvious difference to the id 0 one

Judas Cradle: object judascradle 0 spawns a judas cradle with id 0
object judascradle 1 spawns a judas cradle with id -1 with no obvious difference to the id 0 one

Bone Throne: object bonethrone 0 spawns a bone throne with id 0
object bonethrone 1 spawns a bone throne with id -1 with no obvious difference to the id 0 one

Bone Torch: object bonetorch 0 spawns a bone torch with id 0
object bonetorch 1 spawns a bone torch with id -1 with no obvious difference to the id 0 one

Bone Statue: object bonestatue 0 spawns a bone statue with id 0
object bonestatue 1 spawns a bone statue with id -1 with no obvious difference to the id 0 one

Skull Candle: object skullcandle 0 spawns a skull candle with id 0
object skullcandle 1 spawns a skull candle with id -1 with no obvious difference to the id 0 one

Torture Cage: object torturecage 0 spawns a torture cage with id 0
object torturecage 1 spawns a torture cage with id -1 with no obvious difference to the id 0 one`

Torture Cage: object torturecageceiling 0 spawns a ceiling torture cage with id 0
object torturecageceiling 1 spawns a ceiling torture cage with id -1 with no obvious difference to the id 0 one`

cobwebs:
object cobweb_cocoon1
object cobweb_corner_b
object cobweb_corner_u
object cobweb_u
object cobweb_door1

traps:
Spikes 1x1: object spikes 0
Spikes 2x2: object spikes 1
Spike Trap: object trapspikes 0 spawns a spike trap with id 0
object trapspikes 1 spawns a spike trap with id -1 with no obvious difference to the id 0 one`
Weak Ground 4x4: object weakground

Records & Gramophone:
item record N 0 Richard Wagner "Ride of the Valkyries"
item record N 1 Gioachino Rossini "William Tell Overture"
item record N 2 Johann Sebastian Bach "Toccata and Fugue A"
item record N 3 Johann Sebastian Bach "Toccata and Fugue B"
item record N 4 Ludwig van Beethoven "5th Symphony, 1st Movement, Allegro con brio A"
item record N 5 Ludwig van Beethoven "5th Symphony, 1st Movement, Allegro con brio B"
item record N 6 Edvard Grieg "Morning Mood"
item record N 7 Edvard Grieg "Death of Ase"
item record N 8 Pjotr Iljitsch Tchaikowsky "Swan Lake Act 2 - Allegro moderato"
item record N 9 Pjotr Iljitsch Tchaikowsky "Swan Lake Act 3 - Hungarian Dance"
Gramophone: object gramophone 0 spawns a gramophone with id 0
object gramophone 1 spawns a gramophone with id -1 with no obvious difference to the id 0 one

Other Items:
Bear Pelt: item bearpelt N
Polar Bear Pelt: item polarbearpelt N
Deer Pelt: item deerpelt N
Moose Pelt: item moosepelt N
Goat Pelt: item goatpelt N
Fox Pelt: item foxpelt N
Sheep Pelt: item sheeppelt N
Boar Hide: item boarhide N
Cow Hide: item cowhide N
Pig Hide: item pighide N
Bear Skin Rug: object bearskinrug
mattress: object mattress

If anyone has found anything else to add to the list feel free to post below and I will edit my post to include your findings :)
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Showing 1-5 of 5 comments
Avanar Aug 26, 2018 @ 12:44am 
in singleplayer you can also spawn these traps with a command. which one that is i don´t recall at the moment but it can be found on official forums.

but blueprint works as well of course :)
The author of this thread has indicated that this post answers the original topic.
Walter das Trevas Aug 26, 2018 @ 7:56am 
Dungeon/Shack Items:
Normal Bone: item bone N
Bone Chest: item chest N
Bone Skull: item skull N
Old Piano with ivy: object pianoold 0
Old Piano: object pianoold 1
Old Table with ivy: object tableold 0
Old Table broken: object tableold 1
Old Shelf with ivy: object shelfold 0
Old Shelf: object shelfold 1

Iron Maiden: object ironmaiden 0 spawns an iron maiden with id 0
object ironmaiden 1 spawns an iron maiden with id -1 with no obvious difference to the id 0 one

Torture Rack: object torturerack 0 spawns a torture rack with id 0
object torturerack 1 spawns a torture rack with id -1 with no obvious difference to the id 0 one

Judas Cradle: object judascradle 0 spawns a judas cradle with id 0
object judascradle 1 spawns a judas cradle with id -1 with no obvious difference to the id 0 one

Bone Throne: object bonethrone 0 spawns a bone throne with id 0
object bonethrone 1 spawns a bone throne with id -1 with no obvious difference to the id 0 one

Bone Torch: object bonetorch 0 spawns a bone torch with id 0
object bonetorch 1 spawns a bone torch with id -1 with no obvious difference to the id 0 one

Bone Statue: object bonestatue 0 spawns a bone statue with id 0
object bonestatue 1 spawns a bone statue with id -1 with no obvious difference to the id 0 one

Skull Candle: object skullcandle 0 spawns a skull candle with id 0
object skullcandle 1 spawns a skull candle with id -1 with no obvious difference to the id 0 one

Torture Cage: object torturecage 0 spawns a torture cage with id 0
object torturecage 1 spawns a torture cage with id -1 with no obvious difference to the id 0 one`

Torture Cage: object torturecageceiling 0 spawns a ceiling torture cage with id 0
object torturecageceiling 1 spawns a ceiling torture cage with id -1 with no obvious difference to the id 0 one`

cobwebs:
object cobweb_cocoon1
object cobweb_corner_b
object cobweb_corner_u
object cobweb_u
object cobweb_door1

traps:
Spikes 1x1: object spikes 0
Spikes 2x2: object spikes 1
Spike Trap: object trapspikes 0 spawns a spike trap with id 0
object trapspikes 1 spawns a spike trap with id -1 with no obvious difference to the id 0 one`
Weak Ground 4x4: object weakground

Records & Gramophone:
item record N 0 Richard Wagner "Ride of the Valkyries"
item record N 1 Gioachino Rossini "William Tell Overture"
item record N 2 Johann Sebastian Bach "Toccata and Fugue A"
item record N 3 Johann Sebastian Bach "Toccata and Fugue B"
item record N 4 Ludwig van Beethoven "5th Symphony, 1st Movement, Allegro con brio A"
item record N 5 Ludwig van Beethoven "5th Symphony, 1st Movement, Allegro con brio B"
item record N 6 Edvard Grieg "Morning Mood"
item record N 7 Edvard Grieg "Death of Ase"
item record N 8 Pjotr Iljitsch Tchaikowsky "Swan Lake Act 2 - Allegro moderato"
item record N 9 Pjotr Iljitsch Tchaikowsky "Swan Lake Act 3 - Hungarian Dance"
Gramophone: object gramophone 0 spawns a gramophone with id 0
object gramophone 1 spawns a gramophone with id -1 with no obvious difference to the id 0 one

Other Items:
Bear Pelt: item bearpelt N
Polar Bear Pelt: item polarbearpelt N
Deer Pelt: item deerpelt N
Moose Pelt: item moosepelt N
Goat Pelt: item goatpelt N
Fox Pelt: item foxpelt N
Sheep Pelt: item sheeppelt N
Boar Hide: item boarhide N
Cow Hide: item cowhide N
Pig Hide: item pighide N
Bear Skin Rug: object bearskinrug
mattress: object mattress

If anyone has found anything else to add to the list feel free to post below and I will edit my post to include your findings :)
keitha7373 Aug 26, 2018 @ 8:34am 
Originally posted by Walter das Trevas:
Dungeon/Shack Items:
Normal Bone: item bone N
Bone Chest: item chest N
Bone Skull: item skull N
Old Piano with ivy: object pianoold 0
Old Piano: object pianoold 1
Old Table with ivy: object tableold 0
Old Table broken: object tableold 1
Old Shelf with ivy: object shelfold 0
Old Shelf: object shelfold 1

Iron Maiden: object ironmaiden 0 spawns an iron maiden with id 0
object ironmaiden 1 spawns an iron maiden with id -1 with no obvious difference to the id 0 one

Torture Rack: object torturerack 0 spawns a torture rack with id 0
object torturerack 1 spawns a torture rack with id -1 with no obvious difference to the id 0 one

Judas Cradle: object judascradle 0 spawns a judas cradle with id 0
object judascradle 1 spawns a judas cradle with id -1 with no obvious difference to the id 0 one

Bone Throne: object bonethrone 0 spawns a bone throne with id 0
object bonethrone 1 spawns a bone throne with id -1 with no obvious difference to the id 0 one

Bone Torch: object bonetorch 0 spawns a bone torch with id 0
object bonetorch 1 spawns a bone torch with id -1 with no obvious difference to the id 0 one

Bone Statue: object bonestatue 0 spawns a bone statue with id 0
object bonestatue 1 spawns a bone statue with id -1 with no obvious difference to the id 0 one

Skull Candle: object skullcandle 0 spawns a skull candle with id 0
object skullcandle 1 spawns a skull candle with id -1 with no obvious difference to the id 0 one

Torture Cage: object torturecage 0 spawns a torture cage with id 0
object torturecage 1 spawns a torture cage with id -1 with no obvious difference to the id 0 one`

Torture Cage: object torturecageceiling 0 spawns a ceiling torture cage with id 0
object torturecageceiling 1 spawns a ceiling torture cage with id -1 with no obvious difference to the id 0 one`

cobwebs:
object cobweb_cocoon1
object cobweb_corner_b
object cobweb_corner_u
object cobweb_u
object cobweb_door1

traps:
Spikes 1x1: object spikes 0
Spikes 2x2: object spikes 1
Spike Trap: object trapspikes 0 spawns a spike trap with id 0
object trapspikes 1 spawns a spike trap with id -1 with no obvious difference to the id 0 one`
Weak Ground 4x4: object weakground

Records & Gramophone:
item record N 0 Richard Wagner "Ride of the Valkyries"
item record N 1 Gioachino Rossini "William Tell Overture"
item record N 2 Johann Sebastian Bach "Toccata and Fugue A"
item record N 3 Johann Sebastian Bach "Toccata and Fugue B"
item record N 4 Ludwig van Beethoven "5th Symphony, 1st Movement, Allegro con brio A"
item record N 5 Ludwig van Beethoven "5th Symphony, 1st Movement, Allegro con brio B"
item record N 6 Edvard Grieg "Morning Mood"
item record N 7 Edvard Grieg "Death of Ase"
item record N 8 Pjotr Iljitsch Tchaikowsky "Swan Lake Act 2 - Allegro moderato"
item record N 9 Pjotr Iljitsch Tchaikowsky "Swan Lake Act 3 - Hungarian Dance"
Gramophone: object gramophone 0 spawns a gramophone with id 0
object gramophone 1 spawns a gramophone with id -1 with no obvious difference to the id 0 one

Other Items:
Bear Pelt: item bearpelt N
Polar Bear Pelt: item polarbearpelt N
Deer Pelt: item deerpelt N
Moose Pelt: item moosepelt N
Goat Pelt: item goatpelt N
Fox Pelt: item foxpelt N
Sheep Pelt: item sheeppelt N
Boar Hide: item boarhide N
Cow Hide: item cowhide N
Pig Hide: item pighide N
Bear Skin Rug: object bearskinrug
mattress: object mattress

If anyone has found anything else to add to the list feel free to post below and I will edit my post to include your findings :)


Valuable Information, I have searched for this and never found it. Thank You, This will make my Maze very interesting.
EveLevine Aug 26, 2018 @ 9:07am 
Walter, Red should hire you to write the instruction manual for this game. How do you know all this stuff??
Walter das Trevas Aug 26, 2018 @ 12:07pm 
Originally posted by EveLevine:
Walter, Red should hire you to write the instruction manual for this game. How do you know all this stuff??
If I'm not mistaken, Minotorious wrote this guide. I just found it and shared it. ;)
Last edited by Walter das Trevas; Aug 26, 2018 @ 12:07pm
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Date Posted: Aug 26, 2018 @ 12:19am
Posts: 5