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Αναφορά προβλήματος μετάφρασης
It can work in the players favour though. if you have a long trip home and a full stack of harvested food items is close to spoiling, eat one of the items and harvest a new one to refresh the stack a bit more to get you home before it all goes rotten.
I'm not a big fan of these short spoil times though. In Empyrion for example, fruit can spoil in half a day game time as a day is roughly 30 minutes. In reality, fruit can last several days.
On the other hand, in cases where rotten food can be used for other things such as Nutrient Solution, deliberately waiting for a stack of food to spoil to craft Nutrient Solution to then craft Growing Plots can feel like forever, (a watched kettle never boils). Ark had the same problem and both games introduced food spoiler methods to speed this process.
If for some reason you wanted a lot of spoiled meat you could right click and split stacks and resplit stacks until you had them all as individual items in inventory and they would all spoil at that same rate ... usually several minutes say 10 - 15 minutes actual time. which may represent half a day in game.
With various modifiers as to whether food was kept in a feeding trough, preserver, smoke house or refrigerator. All having modifiers to extend the spoiling time from 4x in an animals inventory
to 100x in a refrigerator.
https://ark.gamepedia.com/Spoilage
Maybe it helps if rotten food is treated as a separate item, so it cannot be added to a stack of fresh food. So you could still improve the freshness of an apple which is almost rotten by adding it to a stack of fresh apples, but there is no chance to "freshen" a rotten apple).
Nevertheless, currently we're focusing on some other, bigger changes so we still got some time to reconsider this and maybe find a better way to handle this ;)
maybe you could see it like this:
first 2 separate stacks, one is 100% fresh, the other only, lets say, 30% (almost rotten).
when you combine these 2 stacks it won´t be 1 stack with 50% fresh apples anymore but a crate with "mixed apples". When you eat from it the game will eat from the fresh ones first and after that from the next less fresh one, etc.
we could even use that chance to craft a wooden apple crate and see it as separate container, only for the purpose to store apples with different values of freshness.
Add a pot (or frying pan) and a bunch of food recipes.
Perishable food seems like a good idea on paper until you try to manage an inventory with such items. It's a nightmare sorting and stacking based on remaining shelf life.
However, if we do have rotten food, I hope there will be a use for it, even if it's only to make fertiliser to increase the growth rate of plants or make trees produce fruits faster. If you do this, a generic rotten food item would be better as it would save a lot of coding for making fertiliser. Individual rotten items would require several different recipes.
I'm a collector and have stacks of whatever I can store.
In the normal biome there is so much food everywhere that starvation isn't an issue, and like you say tomatoes fill both food and water meters. Personally I still prefer apples and water from a canteen though the act of eating an apple does take a long time.
I think the idea by Spongie has a lot of merit, probably instead of a spoilage system.
That eating vegetables like tomatoes only give mild food intake say needing 20 - 30 to get a fill whereas if they are cooked into a vegetable stew with several vegetables and water then you get a fill equivalent of a full meal. With cooking taking a certain amount of time.
Personally I'd prefer that the cooking just completes at cooked without going on to burnt or fried to a crisp.
If going the spoilage of food route can cause a lot more complexity.
You can have all similar foods auto stacking and getting a spoilage on just the top item like ARK that I linked earlier.
Or like in Novus Inceptio where all items that can spoil get a spoilage bar across their tab showing the spoilage rate of that whole stack. Showing how many days until that stack reaches 100% spoiled. The spoilage time changes as the food is transferred between inventory and cooled storage. Also eating food at 50% or more has a large chance of poisoning.
Of course that introduces needing healing potions or needing powders to cure poisoning.
Novus Inceptio is a unique game with the best crafting menu of any game I have seen which can be searched for each and every item you can make, showing which requirements and crafting station is needed on each item.
These are just ideas to help you decide whatever you think is right for RW
I also own NOvus Inceptio but never really tried it more than half an hour. Maybe i should some time soon.
However when its about crafting i really adore 7d2d. It may not be the game with the best building system, not looking the best way, etc. but the crafting menue is great. You can search for everything to be crafted from your inventory and it will show you requirements, even if you can´t craft it without the help of a crafting table.
And even better, you can click on any item and see for which recipes you can use that item.
Very very playerfriendly.
So they introduced a new smaller world with restricted areas for building, had a flying robot as your main storage and crafting centre. Was only as their 3rd anniversary approached that ominous signs appeared .. with the McMagic developer needing to take a break from game. Until then they had been very active and supportive like her with Red51.
I think they tried to listen to players too much and lost their way, making resource buildings that create items for nothing for an endless supply of resources to the level of tier quality that you manage to create.
The reason for going into all this is as red51 listens to us and gets encouraged to add lots of new features for some players, just don't overreach and stay with your own plan going forward.
Be careful about going the spoilage route unless you think you see how it can work well.