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Maybe more different furnaces are an Option. Even with an animation, which then could simulate molten metal flowing somewhere
if a game like this can pull that off well and solid...holy mother of god...
in my opinion
so for references to water in voxel games I would take a look at 7 days to die, Medieval Engineering water mod and From the Depths.
My basic understanding is that its not easy...but it is possible. The largest challegne being in dynamic water that moves according to builds but again...it is possibe but hard from my understanding
Hopefully though, we will see it in the future ...
As for crafting, I'd love to see more complex crafting system. Maybe not as complex as Wurm Unlimited/Online but something more than chopping down a tree and instamagically making a plank wall from the wood. Maybe something like chop a tree down, take it to the sawbench and make planks to then take it to the blockbench and make wooden blocks fom it. a Handsaw would be a nice addition to make planks etc a bit more slowly than the sawbench would.
actually i had the same thought lately. i am so much used to the plugin planks and beams that i forget there is actually a work bench for it.
currently you chop a tree, chop that log into pieces, pick them up and then carry them to the sawbench, cutting the log pieces into wood pieces and those you process into planks.
for me thats enough complexity :)
the only thing we need now is a work bench for all the planks and beams with other textures than wood.
I am not sure I know why are you playing this game in the first place.
I mean dont you see this game primarly as a crafting and building game? but regardless speaking personally I am look for very deep crafting games, make it similar challeges in that respect to real life.
well on the water I think it just depends on how 'dynamic' they want to make it.
What I would do if I was the developer is to stick to it being static. So for example you could not remove a block that is attached to a lake. That way you could build boats. and I mean BOATS. like to your exact desire, to live in, to hunt the great whale or something.
the water mod for medievel engineers does that and its friggin awesome
Why do you react like that? Of course Rising World is for me a building game. I put almost 1400 hours in it and 98% of it purely building.
But i don´t see the need for what was suggested with having molten iron run from one place to another. Neither the need to drag a log from one place to another if i already have to chop it where it falls down. We already have quite indepth crafting.
Rising World is as close to RL as you get with this combinations of possibilities. Maybe in a few years there will be more possibilities though
Rising World won't be a pure crafting and building game. It's going to be one third building, survival and adventure
Someone looking for pure building will be just as disappointed as someone who wants pure survival or pure rpg adventure.
The process to craft planks is quite indepth already. At some point you have to accept its a game, not RL.
In forest you have to carry logs but there's other things That are not as good as in rw.
In my opinion it's good as it is. After all must people want to have entertainment, not a struggle to get somewhere.
In the end would be cool to be able to automate everything somehow, to avoid moving blocks from chests to chests. If that automation happens with NPCs would be even better for me.
I would have the reason to search and to hire them and then to care for their safety or to build houses for them.
Now that would be awesome :)
personally I would not like that at all.
I would like to build a sea life like in the movie Master and Commader as an example but be hunting whales instead of ships.
personally