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also hope for a machine that turns blocks back into the base material so whe can reuse wrong made blocks.
I'd love to see mountains also being 'smoother'. More realistic. Mountains and oceans are my biggest complaints in this game right now.
I love Minecraft, and it deserves respect (Respect where it's due) that we can fondly & kindly think back to the two 1.8 updates of dungeons (island & silverfish) & 'The update that changed the world' update with tons more biomes. That's what Rising World needs so we can have those rivers, swamps, jungles, actual oceans (that one world ocean), among others.
Rising World is far more beastly that I also can't wait to mod in my anime stuff, as well as see proper Star Wars technology appear in this game. AT-AT walkers, among others heh. This game is far more powerful, yet Minecraft still deserves respect, even if we love flacking it for fun & in bias. Mojang keep taking shortcuts.
Tools having a worm out look? I'd love that. Even a weapons rack would be sweet, something that was suggested, yet shrugged when people didn't read we're still getting weapons. A tool & weapons rack, and anything other to display goodies is needed, as with seeing weathered tools themselves. I hope that's an option. Great suggestion.
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Now, I'd love something to encourage circular building, that be sweet.Daboiye managed to do that, yet being able to build circular should be a Rising World trait. We should naturally have vanilla curved blocks, planks, beams, & logs to make a perfect circle of varying sizes. Maybe choose an angle and it'll bend to that degree? That be sweet.
By this i mean that it would be nice that a medieval fortress, a stone wall, etc. is not looking so "even".
Cut edges, clear lines - this is not very realistic. The blocks should have a look of "worn out", used, old, handcrafted
I also agree that we need more roughness to the blocks. manually appearing, and etc. I believe Red51 wanted to change this that it may be in this coming update, or the third one down after this one....
I agree with you.
Actually, i just thought of something.. when that construction update hits (where blocks are treated like construction objects) then it would be not too difficult to incorporate some logic to occasionally nudge a block a degree or so out of place after its reached a certain age. It would give a good rustic look. Basically it would look like something worn down (basically anything Walter makes) ^^
Hah! You think your humidity is bad in Canada, come down to Florida. Everytime I drive somewhere I have to change my shirt because I'm sweating so much.
That way it would "just" need some more texture types randomly put together while painting a surface.
Not sure if i explain that too well :(
Also i hope that the edges will sooner or later get a bit more smooth. I build huge walls and when i look at them they just look so "perfect" with their clear lines and sharp edges.
But yea - i fully trust Red51 to manage the game in a way the player base, made of mostly builders, will be happy with it :)
Also, painting textures onto planks, blocks, and such would be an interesting way to do things, something that would 1-up 7 Days to Die with colour painting on blocks.
I also am annoyed by how 'perfect' something looks that you need more 'weathered in' appearances.
But oh dear... what a pain in the ass it is to do this on walls that surround a whole mountain :)
That's definitely planend, but unfortunately I have no ETA for that yet =/ When we change the terrain generation, we probably have to rework a lot of things (cave generation, biomes arrangement etc), so that change may take some time.
After the player models update, we first want to focus on some content update, in particular we want to flesh out the survival part ;)
It's a valid example and it's actually true: Minecraft has an awesome world generation!
Unfortunately I can't say much about that yet. Probably there will be support for normal- and parallax mapping in the future, which results in a more apparent "depth". Maybe we also add tessellation support, this is probably what you're looking for (although it requires OpenGL 4.0 which may not be supported by older graphics card): http://international.download.nvidia.com/webassets/en_US/shared/images/embed/DX11/embed-dx11.jpg
Although this would affect all blocks of course.
Yes, that's true. It's on our list :)
That's on our list :) Although I'm not sure if there will be real "curved blocks/planks/beams", or just a tool which helps arranging planks&beams in a circular design.
There will be at least the ability to paint different colors on blocks/planks. Not sure about painting textures on them, originally we had a "wallpaper feature" in mind, but maybe there will be some better options for us once the block system is rewritten (what @zfoxfire mentioned, our intention to treat blocks like construction elements) ^^
That would be indeed a nice idea. We could put a "worn-out" texture on blocks/planks which becomes more visible over time (or by using this tool). Especially in combination with the mentioned normal-/parallax mapping and/or tessellation support, this might provide some great looking results. I put that on our list ;)
About the worn out look... Maybe if painted with this texture it will become visible only after xx times raining?
Not sure if that would be easy to arrange.
Alternatively maybe it would be.nice of we could use creative menu to tell the game
1. I want to make a wall of xx * xx blocks.
2. Use texture of block id xx, xx, xx and xx in a random way.
Some textures are fitting well together and would give a good look when combined randomly