Rising World

Rising World

Avanar Sep 25, 2017 @ 4:26am
World Generation and worn out blocks
I was wondering if Red51 could give an idea for when the world generator gets an overhaul.

I would like to see more natural caves, cliffs, sharp edges, etc.
Mountains with different shapes, etc

I hate to bring up this example but Minecraft had an awesome world Generation. Such a big diversity in design, size, shape, etc.

I loved to build my dwarven fortress into a deep dome cavern.

Rw provides much better possibilities, though the generation of caves, mountain of hills, etc is too much “static“... Yet.



Also id like to know if it's planned to give some tool to make wood and stone blocks a worn out look.

Round edges, uneven surface, etc.
< >
Showing 1-15 of 16 comments
Lonelobo Sep 25, 2017 @ 10:51pm 
The world generation was planned for a few updates after the big player update. I read somewhere that cooking and stuff where comming before the new world stuf.

also hope for a machine that turns blocks back into the base material so whe can reuse wrong made blocks.
zfoxfire Sep 26, 2017 @ 9:04am 
@'Lonelobo' Are you referring to the so-called "Islands" world type? :)
ArcticuKitsu Sep 27, 2017 @ 9:23am 
The overhaul being the "1 world ocean" spawning numerous continents & islands both in varying sizes eh? Can't wait because that'll make things quite fun. How we'd claim an island, or continent the Minecraft way, and etc. :steammocking: (Can you imagine making a boat trying to traverse an actual ocean in Rising World? I do hope it's naturally vast in that 30,000 m range)

I'd love to see mountains also being 'smoother'. More realistic. Mountains and oceans are my biggest complaints in this game right now.

I love Minecraft, and it deserves respect (Respect where it's due) that we can fondly & kindly think back to the two 1.8 updates of dungeons (island & silverfish) & 'The update that changed the world' update with tons more biomes. That's what Rising World needs so we can have those rivers, swamps, jungles, actual oceans (that one world ocean), among others.

Rising World is far more beastly that I also can't wait to mod in my anime stuff, as well as see proper Star Wars technology appear in this game. AT-AT walkers, among others heh. This game is far more powerful, yet Minecraft still deserves respect, even if we love flacking it for fun & in bias. Mojang keep taking shortcuts.

Tools having a worm out look? I'd love that. Even a weapons rack would be sweet, something that was suggested, yet shrugged when people didn't read we're still getting weapons. A tool & weapons rack, and anything other to display goodies is needed, as with seeing weathered tools themselves. I hope that's an option. Great suggestion.

----------

Now, I'd love something to encourage circular building, that be sweet.Daboiye managed to do that, yet being able to build circular should be a Rising World trait. We should naturally have vanilla curved blocks, planks, beams, & logs to make a perfect circle of varying sizes. Maybe choose an angle and it'll bend to that degree? That be sweet. :steamhappy:



Last edited by ArcticuKitsu; Sep 27, 2017 @ 9:26am
Avanar Sep 27, 2017 @ 10:46am 
i wrote "worn out blocks", not tools :)

By this i mean that it would be nice that a medieval fortress, a stone wall, etc. is not looking so "even".

Cut edges, clear lines - this is not very realistic. The blocks should have a look of "worn out", used, old, handcrafted
ArcticuKitsu Sep 27, 2017 @ 10:59am 
That you did, my bad. I guess the humidity is getting to me where I read blocks as 'tools'.

I also agree that we need more roughness to the blocks. manually appearing, and etc. I believe Red51 wanted to change this that it may be in this coming update, or the third one down after this one....

I agree with you.
zfoxfire Sep 27, 2017 @ 11:06am 
It would be cool if blocks wore over time (maybe not to the point to breaking) as that would give us incentive to "maintain our builds". Ofcourse, anytime you add data to a chunk, the world size increased. I think that is why Red is hesitant to add more stuff like block memory or increasing the voxel density of a chunk. it would be great and look awesome but there has to be a way to keep the size increase to a minimum.

Actually, i just thought of something.. when that construction update hits (where blocks are treated like construction objects) then it would be not too difficult to incorporate some logic to occasionally nudge a block a degree or so out of place after its reached a certain age. It would give a good rustic look. Basically it would look like something worn down (basically anything Walter makes) ^^

Hah! You think your humidity is bad in Canada, come down to Florida. Everytime I drive somewhere I have to change my shirt because I'm sweating so much.
Last edited by zfoxfire; Sep 27, 2017 @ 11:09am
Avanar Sep 27, 2017 @ 11:29am 
I was thinking more like a "painting". Where you build your wall and afterwards use a tool to paint the texture.
That way it would "just" need some more texture types randomly put together while painting a surface.

Not sure if i explain that too well :(


Also i hope that the edges will sooner or later get a bit more smooth. I build huge walls and when i look at them they just look so "perfect" with their clear lines and sharp edges.

But yea - i fully trust Red51 to manage the game in a way the player base, made of mostly builders, will be happy with it :)

ArcticuKitsu Sep 27, 2017 @ 11:34am 
Oh, that reminds me that I suggested to Red51 that we should have bumps on textures so they point outward. Deeper looking textures, yet he had a plan for it in a resource friendler way that I trust Red51 with the decision. I do hope that in itself shall help make someonthing less 'perfect', more 'real wordly' roughness.

Also, painting textures onto planks, blocks, and such would be an interesting way to do things, something that would 1-up 7 Days to Die with colour painting on blocks.

I also am annoyed by how 'perfect' something looks that you need more 'weathered in' appearances.
Avanar Sep 27, 2017 @ 11:36am 
the only way to do it currently would be to work with blanks/beams in a small scale. That way you could achieve these "bumps".

But oh dear... what a pain in the ass it is to do this on walls that surround a whole mountain :)
What I think would be a nice idea, if possible, is to have a brush, like the smoothing brush we have for terrain, but for blocks. It could be used to "roughen" them up a bit to create the appearance of wear or erosion. For survival, the game could decide to use this same brush code to make a light pass over block constructions every so often. It could even factor in the material the block is made of. Regular stone would weather less than sandstone, for instance. But such deterioration usually takes hundreds of years. The game would have to speed that up a bit.
zfoxfire Sep 27, 2017 @ 1:43pm 
Red51 has occasionally mentioned a painting system. Something to apply a second layer/filter to the material is all it takes.
HunterCo Oct 6, 2017 @ 9:14pm 
No need to apologize about comparisons to Minecraft. Because let's be honest - this game type/style really was born from the ideas that game introduced.
red51  [developer] Oct 8, 2017 @ 7:01pm 
Sorry for my late response! The update keeps me too busy ^^

Originally posted by Avanar:
I would like to see more natural caves, cliffs, sharp edges, etc.
Mountains with different shapes, etc
That's definitely planend, but unfortunately I have no ETA for that yet =/ When we change the terrain generation, we probably have to rework a lot of things (cave generation, biomes arrangement etc), so that change may take some time.
After the player models update, we first want to focus on some content update, in particular we want to flesh out the survival part ;)

Originally posted by Avanar:
I hate to bring up this example but Minecraft had an awesome world Generation. Such a big diversity in design, size, shape, etc.
It's a valid example and it's actually true: Minecraft has an awesome world generation!

Originally posted by Avanar:
Also id like to know if it's planned to give some tool to make wood and stone blocks a worn out look.
Unfortunately I can't say much about that yet. Probably there will be support for normal- and parallax mapping in the future, which results in a more apparent "depth". Maybe we also add tessellation support, this is probably what you're looking for (although it requires OpenGL 4.0 which may not be supported by older graphics card): http://international.download.nvidia.com/webassets/en_US/shared/images/embed/DX11/embed-dx11.jpg

Although this would affect all blocks of course.

Originally posted by Lonelobo:
also hope for a machine that turns blocks back into the base material
Yes, that's true. It's on our list :)

Originally posted by ArcticKitsu:
Now, I'd love something to encourage circular building, that be sweet.Daboiye managed to do that, yet being able to build circular should be a Rising World trait. We should naturally have vanilla curved blocks, planks, beams, & logs to make a perfect circle of varying sizes.
That's on our list :) Although I'm not sure if there will be real "curved blocks/planks/beams", or just a tool which helps arranging planks&beams in a circular design.

Originally posted by ArcticKitsu:
Also, painting textures onto planks, blocks, and such would be an interesting way to do things, something that would 1-up 7 Days to Die with colour painting on blocks.
There will be at least the ability to paint different colors on blocks/planks. Not sure about painting textures on them, originally we had a "wallpaper feature" in mind, but maybe there will be some better options for us once the block system is rewritten (what @zfoxfire mentioned, our intention to treat blocks like construction elements) ^^

What I think would be a nice idea, if possible, is to have a brush, like the smoothing brush we have for terrain, but for blocks. It could be used to "roughen" them up a bit to create the appearance of wear or erosion.
That would be indeed a nice idea. We could put a "worn-out" texture on blocks/planks which becomes more visible over time (or by using this tool). Especially in combination with the mentioned normal-/parallax mapping and/or tessellation support, this might provide some great looking results. I put that on our list ;)
Avanar Oct 8, 2017 @ 10:58pm 
Thanks a Lot Red. Great answers!

About the worn out look... Maybe if painted with this texture it will become visible only after xx times raining?
Not sure if that would be easy to arrange.


Alternatively maybe it would be.nice of we could use creative menu to tell the game

1. I want to make a wall of xx * xx blocks.

2. Use texture of block id xx, xx, xx and xx in a random way.


Some textures are fitting well together and would give a good look when combined randomly
Last edited by Avanar; Oct 8, 2017 @ 11:00pm
Avanar Oct 8, 2017 @ 11:19pm 
P.s. Could you make more shapes available for the terraforming option? That would be great when building caverns and bigger caves/cave systems
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Sep 25, 2017 @ 4:26am
Posts: 16