Rising World

Rising World

Wise May 26, 2017 @ 5:53pm
Mods in WorkShop
When will we get mods in the workshop
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Showing 1-7 of 7 comments
Wise May 26, 2017 @ 6:07pm 
ok sweet does that UserObjectLoader have a cart you can pull. That would be cool
Originally posted by LoDWise:
ok sweet does that UserObjectLoader have a cart you can pull. That would be cool

Unfortunately we do not have any moving carts or things like that. Not yet, anyway,
Wise May 26, 2017 @ 7:29pm 
thats cool. This type of game needs somthing like that.
ArcticuKitsu May 26, 2017 @ 10:47pm 
Yeah, we'll have horses after the upcoming player models & animations update, then we'll have carts for those horses after such. We'll have to see if someone ends up being clever & brave enough to gift us any storage devices that can move. I suggested such before, yet nobody tried it.
zfoxfire May 26, 2017 @ 10:53pm 
I believe that Red was onboard with a horse-drawn wagon with storage onboard. When that comes, I'd imagine custom carts or an improved cars plugin might be possible. The current plugin has to do calculations to handle ground collision. All of that could probably be turned over to the game engine once a few parameters for the moving parts of the custom vehicle are defined.
ArcticuKitsu May 26, 2017 @ 10:58pm 
Yeah, he wanted to make sure the horse-drawn wagon would smoothly flow with the horse, not like Wurm: Unlimited where it would bounce all over the place. That, and to also have sack bags to be storages on horses & boats. It makes me happy he is aiming to have more variety, something I keep trying to push other games yet people keep throwing fits over.

Yeah, it be interesting.
Last edited by ArcticuKitsu; May 26, 2017 @ 11:40pm
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Date Posted: May 26, 2017 @ 5:53pm
Posts: 7