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The Feats you want for this build are:
- Duel Wielding.
- Power Shot
- Weapon-Profficiency Blasters
For additional feats Conditioning, Toughness, and Gearhead are all good options.NOTE: Power-Shot is better than Critical Strike or Flurry when duel-wielding any weapons besides Lightsabers. Tier 3 Power-Shot deals +20 damage per round while duel-wielding, whereas Critical-Strike and Flurry deal random damage.
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The class combinations I recomend are:
Soldier > Jedi Guardian
Scout > Jedi Sentinel
Scout > Jedi Guardian
Soldier > Jedi Consular
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If you play as a Scout you will have 5 feats by the time you become a Jedi at level 8. You also get 3 free feats (Implant 1, 2, and 3). The Scout has highest saving throws of any class in the game (including Jedi) and you will be able to get Repair or Computer Use.
If you play as the Soldier you will have 8 feats by the time you're a Jedi. They are the only class that can get tier 3 weapon-profficiencies (which gives you +2 damage with that weapon type).
The Scoundrel only gets 4 feats by level 8. This isn't a good class if you want to duel-wield.
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Jedi Guardians get one more Feat than other Jedi Classes do. They also get an attack bonus based on their level (although this bonus may be hidden in-game).
Jedi Sentinels are immune to Fear, Stun, and Paralysis. Addtionally, they are the only Jedi Class that continues to develop their Skills.
Jedi Consulars get two more force powers than other jedi classes, allowing them to reach tier 3 in 5 different powers. They also have Force-Focus, which makes thier powers harder to resist.
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Your Primary Attributes are:
- Dexterity for defense and extra damage with blasters.
- Wisdom for medpacs and force-powers.
Your Secondary Attributes are:Not enough damage output I imagine