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Then there are more Force focused builds where you absolutely have to wear robes and buy Force lightning, insanity, plague, death field, etc. You'll not be taking people down with a lightsaber but with Force powers. You would want to focus on wis and cha with this character and also go darkside. I'd also take dueling over dual wielding to take the defense benefit. Go soldier/consular in this build.
On the last dungeon you'll get a chance to find some robes that offer 5 defense and +5 to str (for darkside characters) or +5 to wis (for lightside characters)
It all depends on the build my friend.
All Attributes (Str, Dex, Con, Int, Wis, and Cha) have a number and a modifier associated with that number. The modifier for Dexterity is added to your Armor Class. The higher number you have in Dex, the higher modifier you have, the higher base Armor Class you have. So if you have a Dex of 16, then you have a +3 to your AC, which with a base of 10, raises your AC to 13. When an oppontent attacks you, they roll a D20 and add usually their Str mod for melee or their Dex mod for ranged. If that number is higher than your 13, then you take damage. If it is lower, they miss.
Armor in the game adds to your AC. Some heavier armors give you +8 or so. Some of the ligher armors give you +2 or so. The difference is, usually, the lighter armors do no restrict your Dex modifier whereas the heavier armors will. The +8 armor might have a Max Dex Bonus of +1. Which means you are only recieving +1 of your +3 Dex modifier. This might not sound like a big deal, but trust me it is. Later on if you pump your Dex up (which isn't a bad idea since you can get Lightsaber Finesse which uses your Dex mod for Attack Roll instead of Str) you will have a comparable AC to wearing a Heavier armor. There are some other things going on as well, but trust me - it evens out either way.
A lot of people recommend playing a Soldier/Guardian with your first playthrough. But I don't. I recommend playing a Scout/Sentinel or a Scout/Consular. This will give you the best of both worlds. You get a crap ton of Feats (all the necessary ones for being good in combat), you get a crap ton of Powers (which the Guardian hardly gets any), and you get a crap ton of Skill Points (which are probably the most useful abilities in the game.) Whatever weaknesses you'll have you will be able to make up for with equipment. Don't worry about armor - just pump your Dex up, get Lightsaber Finesse, and use the Heal Kits if you have to. Once you get Force Heal and the Feat that lets you regen HP out of combat - you aren't going to have to worry about HP unless it's a really tough boss fight.
There is no Lightsaber Finesse feat in Kotor I, so going Agi-heavy as a melee-fighter there is ultimately useless.
Interesting thing though - Lightsaber Finesse is also rather useless mid to late-game for male Exiles in Kotor II - TSL, as you can roll high-Wis consular, beat Brianna thrice and unlock that imba feat which adds your Wis bonus to your armor value. Combine that with items with bonuses to Wis and you turn into one virtually invincible jedi who can beat darth Sion and darth Traya by autoattacking and keeping Light Side Mastery or Force Valor, Froce Aura and Master Force Speed buffs and get no damage whatsoever.
Your armor value turns into 65+ unbuffed with good gear and the only way you can get damaged in this build is when an enemy npc rolls 20 on attack roll, gaining automatic hit. Combine that with your inherent high force attack/damage rolls and force resistance from high Wis, and you become truly unstoppable.
And light saber finesse is not usless in kotor 2. you can pump your dex just like wisdom. With weapon finess feats, dex offers attack bonus, reflex save and ac(armor), while wisdom offers spell dc, will save, ac and some extra fp. So you can get same amount of armor from either dex or wis. If you prefer melee you can go dex, if you prefer spell casting you can go wis.
Yeah, i do that. When you use the item the timer starts ticking, it ticks even during chat session. The faster you go through the chat the longer the buff will last. Your first used buff will run out first.
You get attack bonus, but not damage. High Str build with a slight addition of dex would be much more profitable for a melee fighter imo, as you get both attack and damage bonuses while retaining adequate armor value.
High Wis build on the other hand would allow you go high damage with low resistance from enemies and no misses, CC, AC and will rolls, all at the same time. Delicious!