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The computer handles all of the tedious calculations so you can focus on what actions you're going to take. One of the most important things you can do to help in combat, imho, is to make sure your 'to hit' number is in the green. For example if you dual wield at an early level your 'to hit' score will be low, consequently your character will miss most of the time. Switch that character to a single weapon and the 'to hit' score will go up. You'll do less damage but you'll hit more often.
Hope you enjoy the game, it's one of my favorites!
Later, once you get some Jedi, you might want to use different force powers (like Stun or Force Choke). If you'd like to stack debuffs, it's handy to queue them up while the game is paused, rather than trying to juggle 3 characters' actions simulatenously.
I hope that answered your question. If you meant more fundamentally (like "what is a queue?"), then that's just making a list of actions to take chronoligcally. You do that by selecting actions at a faster rate than the character can complete them (except autoattack). Moving the character manually clears the queue, so be aware of that.
I now realize that I don't quite understand all the icons on the combat mode screen (which is a reason I don't understand how to queue up actions). Is there an annotated graphic online somewhere or a tutorial? (I did a web search but couldn't find one.)
Also, just to confirm...during battle I don't need to be clicking on my mouse to cause each swing of the sword (for example).
Is there an annotated graphic of the combat screen somewhere? Something to show me what all the little icons are for?
And so on and so forth. KotOR is all about strategy with combat.
Bottom of the screen is what your combat queue looks like. Left-clicking on a target should start up combat with a basic attack and will usually cause your character(And your companions) to position themselves so they can attack. The box in the middle of the screen gives you your melee/ranged attacks, your offensive force powers, and grenades. If you've purchased the appropriate perks/powers you can place your cursor over any of those boxes and scroll up or down to choose different attacks/powers. I would reccommend reading the descriptions for the various attacks to see their strengths and weaknesses.
Your companions will usually handle themselves but you can switch to them using tab and queue up attacks in the same way you would on your own character. I would suggest pausing the game(Spacebar) to give yourself some time to consider your plan of attack.
You and your squad should appear on the bottom right side of the screen. Health is the red bar on the left and force points(Which only appear on jedi) will be on the right. An upwards blue arrow is a positive buff and a downwards red arrow is a negative debuff. When you or an ally are at low health you should use a medpack(In Kotor II it's the second box on the right side on the lower left actionbar) or have a jedi use a healing power. You can also use shields to reduce incoming damage and stimulants(That's the symbol being shown in the medpack slot) to give you a boost to certain stats in combat.
Hope that helped. Sorry for the length.
You can set the game to pause after every combat round this lets you know when a round has ended which resets the debuffs you gain from using an attack for the rest of a round you suffer a penalty until that round ends.
At a low lv dont duel wield. When you reach a higher level and combat becomes more complicated its best to que up a few actions for each character and let it unfold rather than try to juggle mid fight.
Be aware that you can pause and access the inventory and use items as long as the character isnt between a combat action or hasnt just used that same item.
I chose a "scoundrel" to start with (basically at random), and the game seems to be advancing him up the Sneak Attack tree. I don't know how to ensure that he is actually sneak attacking. I know how to do that in Dungeons & Dragons--flank opponent with an ally. Is that how it's done in KotOR? (I hope not because Carth seems to be fixated on using his blasters rather than melee attacks!).