STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

MadTucks May 10, 2014 @ 4:54pm
So I miss.. a lot.
Whenever I battle in-game it seems like almost every hit my character deals is a miss. Is there something I'm doing wrong here? I dual-wield pistols and swords, but it seems even when I try not dual wielding, I still miss. Any advice is greatly favored.
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Showing 1-10 of 10 comments
Knightess May 10, 2014 @ 6:14pm 
Try incressing you dex. Low dex means that you will miss a lot.
MadTucks May 10, 2014 @ 7:53pm 
Originally posted by Night_Hawk:
Try incressing you dex. Low dex means that you will miss a lot.
Thanks for the tip, I'll start increasing the dex. Does dual wielding happen to mean you'll miss a lot more as well?
Rocinante May 10, 2014 @ 7:53pm 
KotOR uses old Star Wars tabletop rpg rules. If you're not familiar with it, during combat (and other skills) the computer rolls a 20 sided die and your "to hit" modifier is added to it. Your to hit modifier is your BAB (base attack bonus), your coresponding stat (which I'll describe in a bit), any bonus your weapon may have, and any feats that may effect it. Base attack bonus (BAB) is a bonus point "to hit" you get every so often. The Soldier and Jedi Guardian are the only classes that get a point every level. Also, melee weapons are based off your Strength modifier (the +1, +2, etc next to the stat number), ranged are based off of Dexterity, and lightsabers are based off of whichever of the two are higher. Dualwielding or using a doublebladed weapon give you negatives to your to hit which you can decrease with the dualwielding feat line and using balanced weapons. Hope this isn't too complicated and that it helps.
MadTucks May 10, 2014 @ 8:02pm 
Originally posted by DrShiznoMD:
KotOR uses old Star Wars tabletop rpg rules. If you're not familiar with it, during combat (and other skills) the computer rolls a 20 sided die and your "to hit" modifier is added to it. Your to hit modifier is your BAB (base attack bonus), your coresponding stat (which I'll describe in a bit), any bonus your weapon may have, and any feats that may effect it. Base attack bonus (BAB) is a bonus point "to hit" you get every so often. The Soldier and Jedi Guardian are the only classes that get a point every level. Also, melee weapons are based off your Strength modifier (the +1, +2, etc next to the stat number), ranged are based off of Dexterity, and lightsabers are based off of whichever of the two are higher. Dualwielding or using a doublebladed weapon give you negatives to your to hit which you can decrease with the dualwielding feat line and using balanced weapons. Hope this isn't too complicated and that it helps.
It absolutely makes sense, thanks for detailing this to me. I'll start working on the dual-wielding feat now.
Rocinante May 10, 2014 @ 8:06pm 
Originally posted by MadTucks:
Originally posted by DrShiznoMD:
KotOR uses old Star Wars tabletop rpg rules. If you're not familiar with it, during combat (and other skills) the computer rolls a 20 sided die and your "to hit" modifier is added to it. Your to hit modifier is your BAB (base attack bonus), your coresponding stat (which I'll describe in a bit), any bonus your weapon may have, and any feats that may effect it. Base attack bonus (BAB) is a bonus point "to hit" you get every so often. The Soldier and Jedi Guardian are the only classes that get a point every level. Also, melee weapons are based off your Strength modifier (the +1, +2, etc next to the stat number), ranged are based off of Dexterity, and lightsabers are based off of whichever of the two are higher. Dualwielding or using a doublebladed weapon give you negatives to your to hit which you can decrease with the dualwielding feat line and using balanced weapons. Hope this isn't too complicated and that it helps.
It absolutely makes sense, thanks for detailing this to me. I'll start working on the dual-wielding feat now.
If you're going the dualwielding lightsaber route, what I did was pump up my Dex, and I used blasters until i got trained as a jedi. That way you're still using your primary attribute for combat.
Phoenix May 13, 2014 @ 9:03pm 
Strength is for melee weapons. Dex won't do anything.
MadTucks May 13, 2014 @ 9:53pm 
Originally posted by Phoenix:
Strength is for melee weapons. Dex won't do anything.
Will it make it so I miss less?
Jig McGalliger May 13, 2014 @ 10:57pm 
This is D&D 3.0 rules for its rolls and chances. Depending on your build you will need more of some stats than others. Dex is good Jedis and ranged champs, it adds to armor points which counters other enemy rolls. Str adds melee dmg and rolls to hit melee attacks. Wisdom is for saves and force points. Charisma is for better rolls on persuade and force powers. Unless you are going for an all lightsaber fighter you will need more wisdom or dex. Typically I'll get mostly dex with some wis and str.
MadTucks May 14, 2014 @ 6:44pm 
Originally posted by Jig McGalliger:
This is D&D 3.0 rules for its rolls and chances. Depending on your build you will need more of some stats than others. Dex is good Jedis and ranged champs, it adds to armor points which counters other enemy rolls. Str adds melee dmg and rolls to hit melee attacks. Wisdom is for saves and force points. Charisma is for better rolls on persuade and force powers. Unless you are going for an all lightsaber fighter you will need more wisdom or dex. Typically I'll get mostly dex with some wis and str.
This is the best advice I've been given regarding this game, thank you.
Fork_Q2 May 15, 2014 @ 4:03pm 
No matter how high your to hit score is, you'll always have at least a 1/20 chance of missing.
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Date Posted: May 10, 2014 @ 4:54pm
Posts: 10