STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

Wilson Aug 9, 2023 @ 1:30pm
Friendly Mandalorian Pack on Dantooine
In the Matale Grounds on Dantooine there's a Mandalorian with guards stood next to a farmer NPC and a speeder. All of them are friendly to me, but I can't talk to or attack them.

I've already found people saying this was an issue before, and as suggested I've downloaded a save editor to change the flag controlling their behaviour to hostile. This caused a pack with their leader in it to spawn in the Grove area to the south, which I've just killed, but the Matale Grounds pack is still there and still friendly.

Why are they still bugged out? Are they part of a quest, or would the only reason for killing them be to cause the boss to spawn (which I've already forced with the behaviour flag and killed?) - I don't like leaving until everything's done, so any tips would be good, cheers!
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Ragnarök Aug 9, 2023 @ 2:00pm 
The leader is supposed to show up only after you've killed all the other groups. If you can, you ought to reload a prior save and deal with that group before killing the leader since it seems the quest is confused and spawned them in tandem.

You could try switching that quest to different phases in the KSE if you're unable to load a prior save to see if they go hostile. You may need to rezone before checking. You'll want to back up your current save before using the editor obviously.
Last edited by Ragnarök; Aug 9, 2023 @ 2:01pm
Crystal Sharrd Aug 11, 2023 @ 6:30pm 
I remember running into this glitch. There's a cutscene that's supposed to trigger, but in my game it was broken due to autopause being triggered by wildlife. I second trying to reload an earlier save.
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Date Posted: Aug 9, 2023 @ 1:30pm
Posts: 2