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options are 1 double bladed lightsaber and 1 lightsaber and 1 short lightsaber.
when would we want to use the short lightsaber.
keeping in mind the double bladed lightsaber is BALANCED so posting it as an answer is not valid for why the short lightsaber is better than a double bladed lightsaber.
its more asking what setup or crystal combination makes the short lightsaber double saber setup valid.
It works in KOTOR 2 because you can have the CHARNAME crystal on one hand boosting stats and the other hand being damage or something. but I'm asking for KOTOR, and when in gameplay this comes about.
for the vast majority of KOTOR I was low on decent crystals. the double bladed lightsaber allowed me to use my two best crystals in both hands. I didn't really see any valid reason to ever use a short lightsaber in KOTOR 1.
But I recall when I played this game years ago I never used the double bladed lightsabers and I think I ran the numbers somehow to support that.
Overall, I was never particularily satisfied with how lightsabers were handled in d20. For starters, none should be doing any more base damage than the others unless other crystals are applied. Balanced properly, it should have looked like: Double Saber = 2 attacks per round, Single Saber = best chance to-hit and 2 Sabers = best defensive bonus and deflection rate. But I digress.
According to thing one. Force Regen doesn't actually do anything. or Maybe it does in 1.03.
Best crystals are Solari and Upari.
So if I stick a short lightsaber with Mantle of the force for force regen
heart of the guardian in the main hand for 'damage'
Solari is 1d10 Upari is 2d6 with 6 Attack between them. 3-22 damage added. 12.5 average
MotF main hand for damage is AB 4+2 damage 1d8+2d6+1d8 4-28 added damage 16 added damage.
I suppose its not a HUGE hit to the main hand to do that. its the off hand that suffers dramatically from the loss of damage.
Still would think casters would, you know... cast with a single saber. and not dual wield.
Personally, I'm not a min-maxer, so don't even use the unique color crystals often, I also think Solari is somewhat overrated because very few enemies in the game are actually tagged as Dark Side in the files, making the bonus incredibly situational. The added AB is okay I guess, but to-hit is never a problem for the class I favor. Usually I find myself going with Opila and Sigil until the Upari is available. I like seeing big spikes every now and then, even if the average is lowered. It's a nice little morale boost.
So my saber is generally a Krapt Dragon pearl and a sigil. and its usually a double bladed saber because I just don't have enough crystals to warrant two crystals
+2 lightsaber specialization (i'm a jedi guardian obviously)
I also took the heart of the guardian and stuck a firkaan and a Luxum in a double bladed saber for robots.
but if you would look its been said and i will say it "Again" its all about having 2 more crystals
P.S. meta gaming in a RPG is just sad
The thing with crystals is there are only so many of them in the game. and they mostly just add attack and damage.
So just going 'MORE CRYSTALS" = Good. there needs to be an exact point in the game where these MORE crystals will give you more of an advantage numbers wise. and they don't.
at least not in terms of the obvious attack and damage.
if the answer is they just look cooler, I don't see it but if thats what you want fine.
but plz go on with your foolish meta gaming in an RPG
this is steam no one cares if your "into getting opinons" your going to get them anyway ;)
the Nopes are only for wrong answers. if you don't want nopes, provide an answer that isn't objectively wrong.