Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: oh, and Jade Empire also.
That is, Mass Effect 1, Mass Effect 2, and Mass Effect 3. As well as any story-relevant DLC.
You could get the Mass Effect Legendary Edition which iirc includes everything.
Oh, also Deus Ex: Human Revolution.
I couldn't have said this any better myself. I felt like ME built on everything that KOTOR was and made it amazing...and the bonus Human Revolution...played that too and loved it.
- Mass Effect series
- Dragon Age series
- Jade Empire
- Neverwinter Nights series, though I think NWN 2 cannot be bought on Steam (only played if you already own it through Steam). I'm not sure why but I think NWN 2 is only sold on GOG at the moment, it hasn't been for sale on Steam in probably 10 years or more.
All of the above are Bio-Ware RPG games using pretty much the same system in different settings. Some have more features since they are newer, like Mass Effect and Dragon Age: Inquisition.
Mass Effect is basically KOTOR without Bio-Ware needing to pay for Stars Wars licensing fees and giving up a large part of profits to (now) Disney.
Dragon Age is fantasy KOTOR.
Jade Empire is a really cool concept that Bio-Ware did slightly after KOTOR and NWN, but it comes up a bit short in comparison to them. It's not quite as deep but still a fun game as the only martial-arts RPG system I can think of. It's basically KOTOR with fists in a fantasy Chinese-inspired world.
NWN has an updated version maintained by a different studio that came out a few years ago. NWN was the basis for all these other games, it was the first (and best, in my opinion), to really use this particular model of gameplay. But NWN is different enough that I would try the others first. It's kind of a bridge between Baldur's Gate and KOTOR, but it is a fantasy world and not sci-fantasy like Star Wars, so if you want sci-fi or sci-fantasy it is not going to work for you.
- Baldur's Gate 1 & 2
Baldur's Gate 1 & 2 are beloved Bio-Ware games, but they're a little closer to Dungeons and Dragons tabletop in some ways and combat is less central to those games. They're different enough that some people who like KOTOR would not like BG, and vice versa. Similar to NWN, there is an updated version released and maintained by another studio. I think that studio released a 3rd game in the series, but I'm not 100% sure.
Not a lot of games like the later Bio-Ware RPGs (KOTOR, Mass Effect, Dragon Age), not good ones anyway, so after the above you start moving into slightly different gameplay.
The Pathfinder games mentioned above are based on Baldur's Gate. So if you want the more story driven, fantasy-based gameplay they may fit. I haven't played them, so I can't say. But they're going to be top-down, party based RPGs more focused on story and problem-solving than KOTOR, which is mostly about combat.
Personally, I think Baldur's Gate 1&2 are amazingly great RPG games, but while I can totally see why people absolutely love them I just never had much fun with them. But if you want a more tabletop-type game, I'm not sure there are better games for that.
Note: I don't mean table-top as in "trying to look like you are playing on a table" like some recent awful games but rather, they are good games that replicate the depth, complexity, and variety of ways to play like table-top games...you can fight, bribe, evade, persuade, or puzzle-solve your way through some things and not just bash everything you see. But combat is definitely an option and if you're playing Evil you could just kill everything.
At least, that's my opinion.
Doing "pacifist" runs is a thing in BG 1, though I've never done it. You can do them solo, just 1 character can walk through the game doing pretty much everything without any weapon or offensive spells.
It's only like 3 bosses that really have to die by the player's hands for the game to proceed. Everything else can be killed with NPCs, traps, non-combat spells used strategically or other means to bypass. Use Hide In Plain Sight to manipulate enemies "peacefully". You can even do it without being a mage...a thief can steal something from a person in an inn and then use that to "peacefully" defeat a specific boss.
Even 1 of those 3, who is required for the game to move to the next chapter, can be petrified, steal his key, and then un-petrify him and run away. No combat.
It's been years since I've played BG, but you really don't have to fight except for a few plot battles and there are people who absolutely play it that way. I think it's only 3 times.
I can't remember BG 2 much at all anymore, but I seem to remember there is more required combat in that one. Could be wrong there.
They expect you to be fighting in Baldur's Gate and fighting a lot. You have a whole six party member slots to micro, and you'll often come across other balanced party encounters to put your abilities to the test. This is well above the challenge that KotOR offers, regardless of the latter forcing you into combat via trigger points and cutscenes. It's just a difference in engines, not intent.