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http://www.lucasforums.com/showthread.php?t=143413
http://deadlystream.com/forum/topic/1358-downloadkotor-1-restoration-demo-beta/
I have not tried it yet, but the idea of adding Iriaz back in for Dantooine sounds good, along with the various extra NPC's.
@Maul, have you happened to stumble across Redhawkes mods at all? Such as Redhawkes Jawa shop, etc? Also, is there any chance you know how to make mods compatible? Since you and I love to mod our games to the brink, such as Four Force Powers and Kill Plague Multi.
not without knowing how to edit 2da files with the kotor tool or making your own TSL patchers for mods that dont use one, sorry :( the kotor tool looks intimidating to me I wish more mods got uploads that use patchers instead of raw files packed into the override folder manually.
For example and he claims this isnt a problem Shem's ultimate sound mod is awseome but it uses spells2da and baseitems 2da and you will be asked to overwrite because there wil be multiple of the same 2da file in the folder, ive never tried to just overwrite and see what happens assuming it would cause problems but he says its compatible with other mods that use the same files like turn t3 m4 into a workbench, he usually uploads his mods in the tsl format by stoffe and surprisingly no one ever uploaded mods like that again using the patcher it would be really convenient.
Ive yet to use T3M4 as a workbench because it conflicts with any other mod that uses baseitems2da and on playthroughs where i use the ultimate sound mod i have to sacrfice not using a bunch of mods like No force armor restriction because they conflict.
I just know you should install mods first that dont use the patcher and then the pather mods will edit the necassary files correctly afterwards.
yes sometimes this is the case, i try to avoid mods that do the same thing like using 2 mods that overhaul an Npcs appearance I once tried t use ajuhani overhaul and bastilla sith eyes and what happened was bastilla had sith eyes during the in game cutscene but otherwise did not and Juhani's mod worked 100% not the worst result, but both used tsl patchers and you can tell they conflicted.
The kotor tool looks intimidating me to try and learn how to make my own mods or edit 2da files. Id love to be able to combine all 55 mods I have on my hdd for the game and make them all work together.
now due to redhawke i have over 60 mods for kotor on my HDD backing them up on a flash drive this moment!
it wasnt that good anyway though because it didnt detect every mod especially mods that have module files, unless the modder created a KMM file with the mod which i have only encountered a couple that do it wont detect it.
http://www.lucasforums.com/showthread.php?s=&threadid=144307
Jedi from the start-http://knightsoftheoldrepublic.filefront.com/file/Jedi_From_the_Start;114029
* I mainly use this too see if any of my force mods are actually working instead of playing through Taris to get to Dantooine and finding out they don't work.
Ancient weapons-http://knightsoftheoldrepublic.filefront.com/file/Ancient_Weapons;76712
Call of Aid-http://knightsoftheoldrepublic.filefront.com/file/;100053
* A great mod which allows you to spawn any NPC on demand to help you during a fight and follow you until dismissed or killed plus more.
Carth the cheater-http://knightsoftheoldrepublic.filefront.com/file/Carth_the_Cheater;96375
Challenge Sith-http://knightsoftheoldrepublic.filefront.com/file/Challenge_Sith;79908
* A decent mod which allows you to challenge any Sith in the Sith acadamy to a duel, which wasn't possible in the original game, finally I can kill Mekel in a duel!
Clone trooper armour and replacement-http://knightsoftheoldrepublic.filefront.com/file/Republic_Clone_Troopers;74175
*Allows you to wear phase 1 clone trooper armour and also replace all republic trooper NPC's to clone troopers themselves fighting against the Sith, both are seperate and optinal.
Cube companion-http://knightsoftheoldrepublic.filefront.com/file/Weighted_Companion_Cube;116357
Dark masters with names-http://knightsoftheoldrepublic.filefront.com/file/Dark_Masters_With_Names;109707
Duro merchant-http://knightsoftheoldrepublic.filefront.com/file/Duros_Merchant;87511
Davik on Ebon Hawk-http://knightsoftheoldrepublic.filefront.com/file/Davik_on_the_Ebon_Hawk;80063
* Also allows you to travel to Yavin 4, a brilliant mod.
Ebon Hawk useable supplies-http://knightsoftheoldrepublic.filefront.com/file/Ebon_Hawk_Useable_Supplies;86494
Enhanced merchants-http://knightsoftheoldrepublic.filefront.com/file/Enhanced_Merchants_for_K1;73213
Force eletrocution-http://knightsoftheoldrepublic.filefront.com/file/Force_Electrocution;78427
* Allows you to kill any non-party NPC using force lighting! Kill anyone you don't like who you couldn't kill before!
Gauntlets of the force-http://knightsoftheoldrepublic.filefront.com/file/Gauntlets_of_the_Force;76670
* When equiped, they give the wearer all Jedi feats!!!! Like Bastillas battle meditation and more! A must download.
Harder selkath-http://knightsoftheoldrepublic.filefront.com/file/Challenging_Insane_selkath_at_Manaan;116826
HKdonator bot-http://knightsoftheoldrepublic.filefront.com/file/HK_Donatore_Bot;83694
Jedi training belt-http://knightsoftheoldrepublic.filefront.com/file/Jedi_Training_Belt;92909
Jedi training arena-http://knightsoftheoldrepublic.filefront.com/file/Jedi_Fight_Training;96785
* A geat mod allowing you to spawn enemeys to fight against and train. A must download.
Kill plaugue multi force powers-http://knightsoftheoldrepublic.filefront.com/file/Multi_Kill_Multi_Plague;71124
Tthere are loads more but I can't be bothered to write them up right now so yeah :p
Where I can find them again?
http://knightsoftheoldrepublic.filefront.com/
If the link fail again, just type into your search browser "KOTOR filefront" and click the first link, that should be it.