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Also, you're mistaken on guaridan and sentinel receiving the same number of feats... guardians receive quite a bit more.
Skill points are fine, but that's why you have party members. Besides a very few skills (persuasion, repairing a certain droid)... most skill based actions can be done by party members. In addition, skills can be temporary boosted by various means.
As for "immunity".... when was the last time an enemy successfully stunned/feared/paralyzed your character? Not very many enemy uses it, and... even if they do, the chance of success if fairly low due to decent saving throws. I'm not saying it's useless, but it's not quite as useful as other classes' skills (consular's focus is pretty amazing, too).
On +2 dmg... that's +2 dmg per hit.
So, if you dual wield + master speed + flurry... that's potentially +10 dmg per round.
But it doesn't stop there.
If you go 100% dark or light alignment, guaridan class gets a boost to stats (either +3 str as light or 1-8 dmg bonus as dark). Which, of course, increases the damage output even further. Depending on your alignment (and how lucky you are), you can range anywhere from +15 dmg to +50 dmg per round.
based on new information I want to say if your going dark side: guardian if your going light side: sentinel, dark side guardian will most likely give you THE MOST melee dps, light side sentinels can make unstopable tanks...maybe I will do both, dark side scout/guardian and a light side soldier/scoundrel (soldier because they start with heavy armor, scoundrel because they get a extra 2 defence for a total of 8 defence from skills) sentinel to make a unstopable unkillable tank for harder diffcultys!
But, I also admit that melee damage bonus is rather pointless 90% of the time, too... because I think I usually ended up just spamming force storming against most enemies for quick 10 sec battles (even as a light guardian).
I certainly rate Force Jump over Force Immunity, though. Melee becomes a constant option in any situation and you can literally gain all the benefits of a Sentinel just by wearing a Nerve Amplifier Belt and putting some decent points into Wisdom.
Conversely, Guardian's combat progression leaves all other Jedi classes in the dust.
Honestly, the Sentinel is a bit eh. Most would go for Guardian or Consular depending on a) what their base class was and b) what their preferred focus is.