STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

Sichimus Nov 26, 2019 @ 5:51pm
Do you need to be a consular to have effective force powers?
I wanted to go a true revan build, so soldier to sentinel, and strike a decent balance between force powers and lightsaber. But I just realized that consulars get a feat to give them a whopping PLUS SIX to their save dc, which is RIDICULOUS. They also dont get any major penalties for fighting in close range other than their 6 hp per level. Sentinels only notable thing is that they get immunity to some debilitating effects. Basically, is it a better idea in pretty much every scenario to go consular where you would have gone sentinel?
Last edited by Sichimus; Nov 26, 2019 @ 5:51pm
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cerberusiv Nov 26, 2019 @ 10:07pm 
There are advantages and disadvantages to all 3 jedi classes and as long as you approach each one accordingly you can beat the game with any of them.

My preference is scout/guardian because you only get 2 extra force powers as a consular (if you are lvl 8 when you become a jedi). Yes, the force powers of a consular are harder to resist but if you like cutting down your enemies with a lightsaber then guardian is more your thing. Particularly as force jump is so good at getting you close to your enemies.

Sentinel does not really offer as much as you can get all the skills starting as a scout. So it is better to go either lightsaber or force powers.

Sentinel is the way to go in Kotor 2 but not, imo, here.
SkyStream Dec 4, 2019 @ 9:12am 
Im guessing the reason Sentinel is the way to go in KotoR 2 is because it's literally the Starting "Scout" class?
Last edited by SkyStream; Dec 4, 2019 @ 9:13am
cerberusiv Dec 4, 2019 @ 9:02pm 
Originally posted by SkyStream:
Im guessing the reason Sentinel is the way to go in KotoR 2 is because it's literally the Starting "Scout" class?

Skills are much more important in Kotor 2. They allow crafting of a range of stuff. Security got fixed so bashing containers results in broken stuff, not goodies, so security matters. There is effectively no level cap so security and demolitions both get you important XP points.

Sentinel is not that far from guardian for combat early on (and by mid/late game setinel can take down any opposition at any difficulty) and the opposition do not really attack you with force powers. A sentinels free feats mean they cannot be stunned or otherwise incapacitated. You can make a case for any of the three starting classes but, whilst it may not reach the absolute heights of guardian or consular, starting as a sentinel allows you to do pretty much everything all in one package.
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Date Posted: Nov 26, 2019 @ 5:51pm
Posts: 3