STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

unreadsheep Jan 18, 2018 @ 1:51pm
Soldier/Consular Build?
I'm going to play this game again and I just wanted to know what kinds of skills/attributes/feats/force powers I should put points into. I also want to go single saber and beat taris at level 2 so I can get more force powers.
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Showing 1-5 of 5 comments
Cookie Jan 19, 2018 @ 8:48am 
Put as many points as reasonably possible into Wisdom and Charisma. Are you going LS or DS? The best LS powers are mainly buffs, whereas the best DS powers are debuffs/damaging. Your soloing (especially Malak) strategy in particular will change based on Force alignment.
ÄmJii Jan 19, 2018 @ 9:48am 
I don't see any point in hanging on level 2 through Taris, 5/15 split is widely considered the optimal approach: Extra Attack Bonus and 3 more Feats far outweights couple Force Powers in a long run, you'll have plenty enough Force Points anyway.
Cookie Jan 19, 2018 @ 2:37pm 
5/15 is pretty good, but attack bonus and feats matter less if you focus entirely on powers. 2/18 is very doable with a Consular. The extra powers come in pretty handy for dealing with Malak on LS, since you almost NEED powers you won't use literally anywhere else.
Count Von Count Jan 20, 2018 @ 5:57pm 
Just do everything you can on Atari’s first and do a 9/11 split...
WdnSpoon Jan 21, 2018 @ 5:44am 
Since you're switching to the one jedi class that gets repair, you should consider banking your skill points until after you get the class change. If you reach 17 (after bonuses, so it's easy to hit from base-12 w/ Calrissian's belt and INT modifiers) repair, you get the full upgrade for HK-47. Especially if you go dark-side, having your companions regenerate is pretty handy.

Personally I don't think soldier is a great class to hold back levels on, because their whole advantage is high attack and feat growth on levelling. You don't get any of that if you keep them at lvl 2. In fact, a scoundrel would get just as many elective feats, plus two bonus feats (scoundrel's luck and sneak attack I). A +2 defence bonus is always a good thing to have throughout the game. Scouts start with implant, which is a handy line of feats to get, so you'd actually be getting more feats going scout than soldier if you stay at lvl 2.

If you do go this route, I'd build a heavy-armor wearing consular. I'd beeline to Korriban for the sith-mask (regenerate FP, requires armor-proficiency: heavy). Invest in strength over dex, and with heavy armor (12 def), jedi sense, duelling (since you want single-sabre), you'll have lots of defence. Force-wave will probably be your go-to attack, so keep Mission around to rack up that sweet sneak-attack bonus. Insanity is a great pick even if you're LS, and stun droid is fine if you're LS. Make sure to spend on CON, since your HP growth will be low as a consular.
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Date Posted: Jan 18, 2018 @ 1:51pm
Posts: 5