STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

I feel like I'm doing this wrong.
I just got to Dantooine and became a Jedi, then killed some Sith and took her red saber, I've been doing all the "bad" dialogue options because I wan't to go Sith when I can. I have wasted a bunch of skill points in guns, armors and both single and double melee weapons when I can't tell if one is really better. also there's force powers you can't use while armored which doesn't make sense, I feel like I messed up and need to start over but everything up till now has been PURE tedious. do I just need to keep going or start a new game before I sink even more hours into this.
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Showing 1-11 of 11 comments
delta Jul 17, 2019 @ 4:06pm 
Well, you could download the KOTOR savegame editor and use that to respec your character.
Warlord Winters Jul 17, 2019 @ 5:53pm 
*surprised Pikachu face*
Arytom Jul 17, 2019 @ 7:14pm 
I didnt know how to use my force powers with my armor until I done so changing around. In order to use your force power, you cannot wear armor, you can only wear regular clothes or you can wear jedi and sith robes so you can use your force powers but just can't wear armor tho
cerberusiv Jul 17, 2019 @ 10:32pm 
Basically you have pretty much done everything wrong that you possibly can.

SPOILER - the "sith" you killed is actually one of the more useful companions who can accompany you on your quest (don't worry, if you go sith then you get to kill her eventually).

You would be best starting again. I know Taris is fairly tedious but you can push through most of it fairly quickly and get it over with.

You should make some decisions early on and stick with them. First up is your starting class. Soldier = straight up fighter. Simple and the most straightforward. Scout is the skill monkey, nearly as good as the soldier in a fight and good with whatever skills you focus on (forget security, just bash containers and doors open, most useful are demolitions, persuade, treat injury and repair - repair is for when you find HK-47 so you can access his back story and make him better). Scout gets the rather useful implant feats for free. Scoundrel is the smuggler, shady type. Actually most of what the scoundrel is good at is fairly useless (stealth - OK you can sneak attack but it isn't essential and security is pointless).

Do not buy anything on Taris, except the permacrete detonator from Kebla Yurt's Emporium - which you only want if you are light side. You will find everything you need and should sell surplus stuff to start raising cash for later in the game.

Armour - the upgradeable Echani light armour is the best armour you can find on Taris. Wear it and add the upgrades when you can.

Weapons - decide between single blade and dual wielding. I go dual unless I am playing a scoundrel or intend to become a jedi consular. Do not actually try to use two weapons until you have the second level of the two weapon fighting feat. If you go single blade then take the duelling feats instead.

Stick to melee weapon feats (I suggest go dual and take two weapon fighting, flurry and general stuff like toughness). Forget about guns for your main character.

Never autolevel anyone. Always level them up yourself and stick to a consistent plan.
Last edited by cerberusiv; Jul 17, 2019 @ 10:38pm
cerberusiv Jul 17, 2019 @ 10:49pm 
When you get to Dantooine you get to choose a jedi class. Any combination of starting class and jedi class will work but some require specific strategies and so are less forgiving on how you level up your character.

Guardian is the fighter, sentinel the all rounder and consular the force user. Pick whichever you want.

Sith/jedi - what you do on Taris doesn't make much difference, what you do after leaving Dantooine is what really begins to shift your alignment. Choose by this point in the game and stick to it.

The one thing to buy on Dantooine in the store is Calrissian's utility belt. This is a unique item and a very good way to boost the skills of any non droid character when necessary.

Armour - decide do you wear it or not. I do (and go on to buy one of the expensive suits from Suvam Tam out at Yavin). If you want full choice of force powers, particularly the force lightning powers you will have to do without armour and just wear the best set of robes you can find.

You get your first lightsaber. You will get more of them and crystals to upgrade them.

Force powers. You should be clear on your sith/jedi and armour choices. Stick to neutral or aligned force powers and avoid most of those of opposite alignment. If you are using armour then avoid the restricted by armour powers.

DO NOT kill Juhani in tthe Grove. You should try and convince her to go back to the jedi. Yes, it gets you light side points but she is useful enough to be worth it.

I can complete a playthrough, doing pretty much everything possible, in around 35 hours. A first time through can take twice that. Just start over and go for it.
SnapSlav Jul 18, 2019 @ 4:55pm 
Originally posted by cerberusiv:
I know Taris is fairly tedious but you can push through most of it fairly quickly and get it over with.
Am I the ONLY player who actually REALLY enjoys Taris? I mean I like it better than the other worlds you travel to! By A LOT! I don't understand where Taris gets so much grief from people... O.o
Warlord Winters Jul 18, 2019 @ 9:59pm 
Originally posted by cerberusiv:
Basically you have pretty much done everything wrong that you possibly can.

I started over, I just made it back to the Jedi Temple it went twice as fast since knew what I was doing now I wen't scout this time and I'm going Jedi. I'm melting faces :)
cerberusiv Jul 18, 2019 @ 10:04pm 
Originally posted by SnapSlav:
Originally posted by cerberusiv:
I know Taris is fairly tedious but you can push through most of it fairly quickly and get it over with.
Am I the ONLY player who actually REALLY enjoys Taris? I mean I like it better than the other worlds you travel to! By A LOT! I don't understand where Taris gets so much grief from people... O.o

I'm actually OK with it, although I do think it is a bit longer than it needs to be and takes up time that would be more interesting spent as a jedi.



Originally posted by Warlord Winters:
Originally posted by cerberusiv:
Basically you have pretty much done everything wrong that you possibly can.

I started over, I just made it back to the Jedi Temple it went twice as fast since knew what I was doing now I wen't scout this time and I'm going Jedi. I'm melting faces :)

The best choice you could have made. Enjoy!
BionicCommando Jul 19, 2019 @ 4:08pm 
Originally posted by Warlord Winters:
Originally posted by cerberusiv:
Basically you have pretty much done everything wrong that you possibly can.

I started over, I just made it back to the Jedi Temple it went twice as fast since knew what I was doing now I wen't scout this time and I'm going Jedi. I'm melting faces :)

Awesome! Let us know what you think of the story later on.
SnapSlav Jul 19, 2019 @ 6:19pm 
Originally posted by cerberusiv:
I'm actually OK with [Taris], although I do think it is a bit longer than it needs to be and takes up time that would be more interesting spent as a jedi
I think it's the perfect length, personally. Considering your character in KOTOR is a combination of 2 different classes you select, and once you change classes you effectively cease to play as that first class ever again (barring enjoying the feats they earned you), having a world where you spend more than 2 hours doing things as that class is fun. You get to enjoy the only part of the game where you're NOT a Jedi!

But I get why people don't care about that, because who really cares about playing as a grunt when they could be a literal space-wizard-monk?
Blurry Eyes Aug 21, 2019 @ 12:39pm 
Again a month late here, but 1 you do not need to optimize your build in order to beat this game. Sure, you may kick yourself later on for questionable build choices (as well as plot/quest decisions) but you can still recover from a lot of build mistakes once you catch on.

2 Your build has far more to do with stat, feat, and power allocations than what classes you select. Generally speaking any class combination can accomplish whatever style of play you're aiming for, with small adjustments in various areas. The only real exceptions are skills and force powers, you are definitely limited in the number and spread of skill points and the consular has a significant advantage in the use of offensive and debilitating force powers. Still, a Guardian or Sentinel can be a reasonable force "caster" with some effort and careful planning.

Point being you're not pigeon-holed into any particular style of play based on class choices (except again skills, but that's honestly the least important part of your character's build).
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Date Posted: Jul 17, 2019 @ 1:54pm
Posts: 11