STAR WARS™ Knights of the Old Republic™

STAR WARS™ Knights of the Old Republic™

Is it possible to achieve a satisfying experience as a "Grey Jedi"?
I haven't played KOTOR is so long... one of the best games I have EVER played. But, the last time I was playing it, I was mindlessly dark siding everyone. Choking, lightning bolting, red sabers, evil in general, and the sort. It was quite a lot of fun, andI enjoyed seeing all my "good" characters question my decisions. Hahaha, what fools to question my might!

But the Expanded Universe encourages that both Jedi and Sith are self-righteous hypocrites, and neither are right or wrong. I somewhat agree with this...

Is it possible to play - as myself - a Grey Jedi, who lets his emotions and logic determine his decisions, rather than what's "good" or "bad"? Will I get a satisfying experience from this? Might I get a different ending? Also, I'm curious if having a good/bad rep can automatically cancel some of your ingame or the sort. Can I still romance that Bastilla? There are quite some questions I have about this, and I hope a veteran of the game can answer me and provide with some advice!

Thank you for reading!
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Showing 1-15 of 15 comments
taxicabmessiah Oct 15, 2017 @ 9:19am 
Both KOTOR games are satisfying experiences no matter how you play them.
Originally posted by Crow's Eye™:
Both KOTOR games are satisfying experiences no matter how you play them.

Could you answer some questions, nevertheless? I'm curious if having Good/Evil rep only determines the effect of your powers, or effects the ending, or restricts certain decisions, and the sort. I know some companions will get angry at you for doing things they disagree with, but I would very much appreciate it if you could answer such questions.
Last edited by affairs most succubussian; Oct 15, 2017 @ 9:23am
taxicabmessiah Oct 15, 2017 @ 9:42am 
Originally posted by The Warlock VDS𝟺𝟻:
Originally posted by Crow's Eye™:
Both KOTOR games are satisfying experiences no matter how you play them.

Could you answer some questions, nevertheless? I'm curious if having Good/Evil rep only determines the effect of your powers, or effects the ending, or restricts certain decisions, and the sort. I know some companions will get angry at you for doing things they disagree with, but I would very much appreciate it if you could answer such questions.
Sure.

Playing a Grey Jedi is more challenging than light or dark. Alignment reduces the force point cost of certain powers (eg. Dark alignment would reduce the cost of force lightning, but increase the cost of healing), so you would get no discount for being neutral. However, once you reach a high enough level, force point cost shouldn't be bothersome. Also, I think Charisma reduces the cost, so that would be helpful.

The ending is determined by some of the choices you make at the very end, so even you had the dark side meter nearly filled, you could still get the light side ending. There is no neutral ending that compliments your playstyle as a grey jedi, though, so you're forced into light or dark.

I would imagine you get locked out of certain decisions if your alignment isn't high enough on light or dark, but I can't confirm that. But, if you want to stay neutral then I imagine those options wouldn't be all that appealing for you.

As for the Bastila romance, I've never done it, but I think as long as you don't go dark side, you can do it just by talking to her after every mission and selecting the correct dialogue options.
Last edited by taxicabmessiah; Oct 15, 2017 @ 9:48am
Thank you so much. I have a few more questions, but these ones are most suited to gameplay.
I've been looking around the stats a lot, I greatly enjoy playing a guy that uses force only when necessary, and otherwise persuades people to get people to do things for him.

Is it worth making a character with high int/wis/cha? is it worth putting points into persuade even though later I'll put point into the jedi mind trick? and I believe there are jedi classes that allow you to be more force-oriented rather than melee-oriented, is that true? what do you think? Thanks for any advice you can you give me!
taxicabmessiah Oct 15, 2017 @ 10:21am 
Originally posted by The Warlock VDS𝟺𝟻:
Is it worth making a character with high int/wis/cha? is it worth putting points into persuade even though later I'll put point into the jedi mind trick? and I believe there are jedi classes that allow you to be more force-oriented rather than melee-oriented, is that true? what do you think? Thanks for any advice you can you give me!
I've never played with such a build, but I think it could work. The main benefits I see for each are:

INT: More skill points (you also get some technical skills, but other party members are better suited for such things)
WIS: This the main stat for force powers, so regardless of what else you pick, you'll need this.
CHA: This nets you more force points and it allegedly reduces force power cost.

Wisdom and Charimsa seem like great picks. Intelligence is fine, I suppose, but unless you really want more skill points, I feel you could swap it out for something like Dex. As for classes, you obviously want Jedi Consular when you get to Dantooine, since that's the force-based one. What a lot of people do (if they aren't skipping Taris with mods) is get to level 2-4 of their starting class (in your case it'd probably be scout or scoundrel), and then stay on said level until they reach Dantooine and pick a Jedi class. That way, you can put all of your excess EXP towards leveling up your Jedi class.
thanks for the advice! but what about the persuade/mind trick thing i mentioned above?
taxicabmessiah Oct 15, 2017 @ 1:45pm 
Originally posted by The Warlock VDS𝟺𝟻:
thanks for the advice! but what about the persuade/mind trick thing i mentioned above?
Mind tricks are more for the sake of convenience as their primary use is bypassing certain requests or payments. To progress in actual conversations, normal persuasion is key. Using mind tricks, in most contexts, will probably net you dark side points. I know there's one instance where you interrogate a prisoner and using a mind trick for that is far more convenient than trying to persuade him, but that was the only time I ever recall the feature being useful.

TL;DR - Persuasion is better than mind trick most of the time, but mind trick does have its uses here and there.
I see, very good advice. What do you think of companions? I always stay with the same 2 companions each time and for each mission, do you think I should pick a certain combination of companions every playthrough or mission? what are you favourite companions? this is particularly hard for me, because I have no idea who to choose. i would imagine HK47 and the merc guy for an evil playthrough, maybe Bastilla & Carth for good? this is too difficult.
taxicabmessiah Oct 15, 2017 @ 1:55pm 
Originally posted by The Warlock VDS𝟺𝟻:
I see, very good advice. What do you think of companions?
I'd just pick whoever you like, as I highly doubt your selection will impact your alignment.

I went with Bastilla and HK-47 for most of the game, as they were my favourite characters, but I did force myself to switch it up every now and then. Regardless of you end up gravitating towards, I'd also recommend taking different character out, just for the sake of variety.
Ragnarök Oct 17, 2017 @ 3:11am 
No, it's not satisfying. The game takes the classic Star Wars approach, where the Dark Side is baby-eatingly evil and the Light Side is angelically good. Trying to play it grey will just result in you being forced into a policy of non-intervention. Translation: Opting out of quest content. The end of the game will have you choose between good and evil regardless of what you do.

Sure you could make arguments that you're doing something evil for the greater good or some ♥♥♥♥, but the game's dialogue options will never match or convey that. It's just not that type of story.

As for companions, each has their own questlines that appear on certain planets. Depending on who's in your party and on what planet, old aquaintences of your party members may approach you (usually when you first arrive in the hangar) and tell you about something important to your companions that needs resolving. This also relies on how much you've spoken to them about their pasts, so as a rule, make sure you talk to the entire party everytime you arrive on a planet and leave a planet, if you care about that.
Last edited by Ragnarök; Oct 17, 2017 @ 3:26am
thank you for the advice. I've never played KOTOR II beyond the tutorial mission, is the second game's story more of that angelic good or devilish bad scenario? are there any major changes to the second game's story that I should be aware of? thank you!!!
Last edited by affairs most succubussian; Oct 17, 2017 @ 2:24pm
Ragnarök Oct 18, 2017 @ 4:08am 
Originally posted by The Warlock VDS𝟺𝟻:
thank you for the advice. I've never played KOTOR II beyond the tutorial mission, is the second game's story more of that angelic good or devilish bad scenario? are there any major changes to the second game's story that I should be aware of? thank you!!!

KotOR II is far more grey. In fact that is probably the most satisfying way to play it. Even if you don't play it entirely grey, you'll get to where ever you go by standing on points of principle that are sensible. The game always tries to make you second guess your morality. Being good can bring bad outcomes. Being bad can bring good outcomes. Certain party members will disparrage you for reckless altruism and reckless cruelty and greed and to be responsible when using your own power to influence others.

Much of the events that happened in the first game are referenced in the second. Old characters show up but it's much more focused on the events that happened in the Mandalorian Wars and the rammifications thereof. If K1 is warm and friendly, K2 is cold and aloof.
If you want to have a mod that includes a Grey Jedi in k1, there's Shanilia, a Grey Jedi mod, that adds one to the game, found here. http://deadlystream.com/forum/files/file/1044-shanilia/
taxicabmessiah Oct 18, 2017 @ 2:07pm 
Originally posted by Ragnarök:
KotOR II is far more grey. In fact that is probably the most satisfying way to play it.
I disagree. KOTOR II pushes a grey narrative (a very good one, at that), but it's not supplemented by the gameplay. Neutrality locks you out of prestige classes and gives no force bonuses. The game kind of lumps together light and neutral since neutrals get the light ending and force enlightenment.

Grey playstyles are certainly better in II than in the first game, but you still gain the least from them.
Ragnarök Oct 18, 2017 @ 3:01pm 
Originally posted by Crow's Eye™:
I disagree. KOTOR II pushes a grey narrative (a very good one, at that), but it's not supplemented by the gameplay. Neutrality locks you out of prestige classes and gives no force bonuses. The game kind of lumps together light and neutral since neutrals get the light ending and force enlightenment.

Grey playstyles are certainly better in II than in the first game, but you still gain the least from them.

Being grey doesn't necessarily mean neutrality. Where ever the chips may fall at the end, your companions try and get you to think and make decisions pragmatically. Not based on whether the act itself is good or evil.

Obsidian got it right in that way, grey shouldn't ever net you as much power as either of the two extremes, nobody likes a fence-sitter. If you're role-playing though, it shouldn't matter because it means you're master of your own destiny.
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Date Posted: Oct 15, 2017 @ 9:18am
Posts: 15