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From what i been hearing is that they do plan to support the game with patches (fixes, balancing, etc). I don't believe i've heard anyone bring up something that is broken and op, except in past games.
From what i seen in Xenoverse, there shouldn't be any halting images. This is all because of there being no beam struggles due to multiplay. It would totally retarded to have someone LOCK you with a hellzone grenade (he probably become untouchable) and his buddy or buddies beating the crap out of you or throwing sure hit special attacks.
Just thinking alone on hellzone locking an opponent and having your buddies throw sure hit kamehameha's... .. game would be some serious fail if this slippled (and probably take a month or more to patch as it becomes the most abused thing).
So yeah, really hoping someone that played the Network Test could answer about these concerns. If it's only a miniscule short crowd control that still allows you to escape the explosions then sure that sounds fine to me but no skill should be an easy auto-aim not dodge-able skill with build in crowd control.
Also to Vexov, I also haven't heard much talk about things being ridiculously OP but Network Test was pretty short so I have to wonder how many testers seriously compared the available skills in how functional they are instead of just how pretty they are and trying out custom characters. xD
Guarding doesn't really work since they hit behind you too. In one of the videos on this site they do as the guy above did and step out of it. EDIT: actually I think that was Nappa's attack I was thinking of.
http://monkeydvegetto.tumblr.com/post/99483429399/dragonball-xenoverse-fighting-mechanics-v2-0