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Ahh, you make a fair point since the resistance could help for later game to get full immunity to freezing and shock to prevent being frozen and stunned.
But by the time you get to a point where resistances are particularly useful (post catacombs) you're 9 levels in, and can drop your ascetic and equip the equipment you're carrying safely and still have a +4 in all stats bare minimum which is huge.
There's no period of time where Ascetic isn't good and it's a straight upgrade over a lot of backgrounds.
I feel like this background is way too strong, yes.
+ Way more stats than equipment will ever give, just for progressing. (Guaranteed)
+ Ends up with pretty much the power of Death's Acolyte but with more, not less HP. Wish I was exaggerating with that. The true final boss final phase died before he could move just from animal ability spam with enchants. 26 STR. (Multiplayer but still, Ascetic Animal Wildling + A normal Enchant Mage team of 2.)
+ Good for any class, and pretty much any build that doesn't require equipment passives.
- No enhancements like spike or boulder immunity, wall phasing, projectile reflect etc.
- Not that strong super early game, like floor 3...?
- No elemental resistance at all, but I don't think any background grants that anyway?
...No other real drawbacks I can think of honestly. Even some listed are a bit of a stretch.
Also in multiplayer it seems to be even more busted than in solo. Equipping in the campsite before the final battle is allowed, with no reduction to stats or HP. Not sure if this is a general bug or multiplayer only, but it doesn't seem intentional.
A couple of suggestions:
1. Lower the bonus to 1 each floor which is already plenty strong. Maybe try 1 to 2 at first if the next suggestion is implemented too?
2. As a drawback, straight up prevent the player from equipping anything besides a weapon. Scrap the whole "breaking vow" thing as it's fundamentally busted.
I'd definitely prefer a nerf rather than straight replacement/removal, because I really like the idea of a background that pays big late-game for a severe penalty early to mid-game.
Honestly when I wrote this, I figured it was more or less just whispers on the wind. I didn't think Vagante was even getting anymore updates, especially a pass at balance. Maybe I'll bring it up in their discord, if it hasn't been covered already.