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Unlimited Arrows for Rogue Archery Tree
A dedicated Rogue Archer is at a pretty big disadvantage over a Wizard. His DPS is lower andhis ammo count is limited-- he doesn't have free spells to fall back on. Sure, he can rely on his dagger- but with any class able to equip any melee weapon, I'm not sure that qualifies as a defense. The Wizard could fallback on melee just as readily.

So I'm suggesting that the first or second level of the Rogue's archery tree also grant him an unlimited arrow count. It isn't a powerful ability-- it just makes the archery tree a more viable option for earlier levels.

Added: The recent skill point economy granted by combining the first two levels of archery has made the first point much more appealing to invest in, but has done nothing new to incentize achery-focused playstyle.
Last edited by claiminglight; Mar 31, 2016 @ 5:10pm
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Showing 1-6 of 6 comments
Nasty Peep Mar 15, 2016 @ 7:52pm 
Archer has the semi unique ability of having consistant and easy to land hits at extreme range, which is difficult even for the mage. Archer can also do very well at melee via knife throwing. With unlimited arows, you could never have to face your enemy and just kill things off screen. The cheese would be ridiculous.

Dat double knife throw is already supremely awesome cheese (even better if you get a knife with cool traits). I really don't think the Archer needs any more help. IIRC, there IS an Unlimited Quiver as an item you can get, which does essentially give you unlimited arrows (uses mana for arrows once you run out of physical arrows)
Last edited by Nasty Peep; Mar 15, 2016 @ 7:53pm
claiminglight Mar 15, 2016 @ 10:10pm 
Originally posted by Duckbutt:
Dat double knife throw is already supremely awesome cheese

This is the internet.

You're a guy who somehow found a comment to attack in an out of the way thread.

Fantastic.

Voicing your opinion that the the dagger skill tree is overpowered has no baring on the underpowered state of archery tree.

Arrows fire at a fourth the speed of melee attacks and do the damage of maybe a single sword swing. The range of the attack is irrelevant. Chain Lightnings or Pogo Swords will pull you through a level with far better consistancy.
Anjovi Mar 16, 2016 @ 12:21am 
I've found that through playing that finite arrows works just fine. I always end up with 70-100 arrows anyways. I tend to find that i level up acrobatics level 1 then go through the archery tree until the forest so i'm able to maneuver and aim my arrows.

I think i key part of playing rogue is that he/she doesn't strictly rely on the bow. I think it's just a matter of getting used to it as I've had a pretty hard time getting to the later levels with anything but the mage.

I think the difficulty is more or less intended and that other classes might even get debuffs to match the level of difficulty.

All that said i think roll might be the trusty pal your looking :D

*If i recall correctly the bows and knives use dex stats
Last edited by Anjovi; Mar 16, 2016 @ 12:23am
claiminglight Mar 16, 2016 @ 7:33am 
Originally posted by Anjovi:
I always end up with 70-100 arrows anyways.

Well, that's my point. If you're ending up with an excess anyway, than it obviously isn't overpowering the Rogue. After the Forest, you end up with a massive amount of arrows (that's why I mentioned the bit about early levels in the OP).

Originally posted by Anjovi:
I think i key part of playing rogue is that he/she doesn't strictly rely on the bow.

Sure, I could just use a stealth rogue and crit stab things without real repricusions. But skill trees are meant to offer real, substantive choices. If the archery tree is just an incorrect build choice for early levels, than the archery tree isn't working.
Last edited by claiminglight; Mar 16, 2016 @ 7:34am
Nasty Peep Mar 16, 2016 @ 6:19pm 
Originally posted by claiminglight:
Originally posted by Duckbutt:
Dat double knife throw is already supremely awesome cheese

This is the internet.

You're a guy who somehow found a comment to attack in an out of the way thread.

Fantastic.

Voicing your opinion that the the dagger skill tree is overpowered has no baring on the underpowered state of archery tree.

Arrows fire at a fourth the speed of melee attacks and do the damage of maybe a single sword swing. The range of the attack is irrelevant. Chain Lightnings or Pogo Swords will pull you through a level with far better consistancy.
Holy cow. Relax. You make it sound like I picked through pages of threads for this one specifically to squint at it and mash cheeto fingers in an attempt to frustrate someone. lol

This thread popped up in my feed, and I clicked on it. Hardly "out of the way".

I LOVE the Rogue, I love how powerful it is. I'm not complaining at all. I'm not attacking you or anything, don't take it personally. I just feel virtually unstoppable once I get a knife with double-throw and a good status effect. My opinion is that it doesn't need unlimited arrows -because- of stuff like that. Just because I think something is cheese doesn't mean I want it gone.

It absolutely has bearing, because if the rogue had nothing else to bring to the table, then maybe unlimited arrows would be called for, but as it stands, I do feel it already has plenty to bring to the table.

If I did think one tree is already overpowered, why would I voice an opinion that I thought it needed another overpowered tree?

And I did mention that there already is an unlimited quiver item, you just have to get the luck of the draw to find it.


Generally when I play Rogue, if I'm playing with a friend, which I usually do, I go for dagger stuff first, then build into archery. While the daggers do have some nice range, there's some enemies that are just a real pain to deal with in later levels like the ruins. I like to have a verticle aiming bow by the time I get to ruins for exactly that purpose. My teammate a knight, so they tend to struggle with those flying wizards as well.
Last edited by Nasty Peep; Mar 16, 2016 @ 6:22pm
claiminglight Mar 16, 2016 @ 6:50pm 
Yeah, fair enough. I was just ready to go on the defense.

Still, we can't agree on this one. With the knight's full invlunerability for fifteen seconds of each level and the wizard's copious amount of super spells, usable from range, I just can't picture an arguement that posed the Rogue as being too powerful. Particuarly when we're talking about a very small issue.

--
I know the quiver you're talking about. It can't exist in the game in its previous form as there isn't mana any longer. If they've made a new one, I've not found it.
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Date Posted: Mar 15, 2016 @ 2:38pm
Posts: 6