Vagante

Vagante

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Emphou Jan 1, 2015 @ 5:57pm
What do these stats do ?
Concetration- soemthing realted with amgic casting ?
Stability - knockback ?
Luck- drop quality ?
Dextirity- not sure how much of what it gives, so far seems useless for meele ?
Fairy magic - slow ?
Other effects on weapons- do they work at all times or have a chance ? Sometimes my fire wapon doest inflict flames.
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Viotech3 Jan 1, 2015 @ 6:06pm 
Don't know what Concentration or Stability does. Luck seems to be crit/miss chance, maybe related to drops? Dexterity is attack speed and increases bow damage. Fairy magic... I've got no idea, it's very weird. Seems to light up the area. I dunno what it does. Yes, weapons only have a chance to inflict a status effect. I think Fairy Magic always applys though, not sure.
ekun📯  [developer] Jan 1, 2015 @ 6:25pm 
Concentration isn't a stat, references to concentration are talking about the charge time required to cast a spell.

Stability is how much you get knocked around when hit.

Fairy magic applies an armor debuff, and also lights up enemies.
Viotech3 Jan 1, 2015 @ 6:30pm 
Originally posted by ekun:
Concentration isn't a stat, references to concentration are talking about the charge time required to cast a spell.

Stability is how much you get knocked around when hit.

Fairy magic applies an armor debuff, and also lights up enemies.
Sweet! That makes a ton of sense. For a second, I hoped that Fairy Magic'd enemies would detonate after a few seconds. That'd be a cool effect.
Lil' Sassy Jan 1, 2015 @ 7:45pm 
I was hoping to find out what Constitution does.
ekun📯  [developer] Jan 1, 2015 @ 8:07pm 
Originally posted by Lil' Sassy Sex Magi Supreme:
I was hoping to find out what Constitution does.

You can think of constitution as equivalent to defense. We plan to consolidate the two stats to avoid confusion.
Miroudias Mar 9, 2015 @ 10:50pm 
Originally posted by ekun:
Originally posted by Lil' Sassy Sex Magi Supreme:
I was hoping to find out what Constitution does.

You can think of constitution as equivalent to defense. We plan to consolidate the two stats to avoid confusion.

Dude... Keep Constitution. It's another stat to help avoid massive bonuses to remaining stats from gear AND you can modify it to decrease the amount of the time items like Shocking, Cold, Fire, and Poison stay in play on your character.
Jingseng Mar 12, 2015 @ 6:18am 
I think Mirou means: Keep constitution, but change what it does.

For myself, I'm inclined to agree... but suggest changing the name altogether (in short: create a new stat to do what miroudias said, like i don't know... I would actually link resistance to those, but anyway...). The reason is. Constitution is synonymous with Vitality... to avoid confusion, both words should not be used (either one or the other)
"Sniper" Joe Mar 12, 2015 @ 3:50pm 
Originally posted by Jingseng:
I think Mirou means: Keep constitution, but change what it does.

For myself, I'm inclined to agree... but suggest changing the name altogether (in short: create a new stat to do what miroudias said, like i don't know... I would actually link resistance to those, but anyway...). The reason is. Constitution is synonymous with Vitality... to avoid confusion, both words should not be used (either one or the other)

I can think of several RPG's that use both Constitution and Vitality as stats. I see little issue with using both names.

Personally, I think that it would be beneficial for an in-game Glossary that gives a description of what stats and equipment effects actually do.
Trashley Apr 20, 2015 @ 4:35pm 
Originally posted by ekun:
Originally posted by Lil' Sassy Sex Magi Supreme:
I was hoping to find out what Constitution does.

You can think of constitution as equivalent to defense. We plan to consolidate the two stats to avoid confusion.
on an unrelated topic, I think it would be better if breaking a shackled only cursed everything you have equipped. I think this is fair because there is a very overpowered strat involving unequipping everything , breaking a shackled, and god cursing everything at the next shackled
darkflames9 Apr 22, 2015 @ 1:38am 
Originally posted by Ryguy:
Originally posted by ekun:

You can think of constitution as equivalent to defense. We plan to consolidate the two stats to avoid confusion.
on an unrelated topic, I think it would be better if breaking a shackled only cursed everything you have equipped. I think this is fair because there is a very overpowered strat involving unequipping everything , breaking a shackled, and god cursing everything at the next shackled
1. This is indeed very unrelated and you should make a new post regarding your opinion instead of sticking it on to some random thread.
2. If you think it's overpowered, don't use it. This isn't a competitive multiplayer game. Someone else having an strong god cursed item does not make your game any more difficult or less fun. No one is forcing you to use the strategy. Frankly, I think it's a cool mechanic as it adds a higher level of progression to the game, making you choose which item you want for the end game.
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Date Posted: Jan 1, 2015 @ 5:57pm
Posts: 10