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Stability is how much you get knocked around when hit.
Fairy magic applies an armor debuff, and also lights up enemies.
You can think of constitution as equivalent to defense. We plan to consolidate the two stats to avoid confusion.
Dude... Keep Constitution. It's another stat to help avoid massive bonuses to remaining stats from gear AND you can modify it to decrease the amount of the time items like Shocking, Cold, Fire, and Poison stay in play on your character.
For myself, I'm inclined to agree... but suggest changing the name altogether (in short: create a new stat to do what miroudias said, like i don't know... I would actually link resistance to those, but anyway...). The reason is. Constitution is synonymous with Vitality... to avoid confusion, both words should not be used (either one or the other)
I can think of several RPG's that use both Constitution and Vitality as stats. I see little issue with using both names.
Personally, I think that it would be beneficial for an in-game Glossary that gives a description of what stats and equipment effects actually do.
2. If you think it's overpowered, don't use it. This isn't a competitive multiplayer game. Someone else having an strong god cursed item does not make your game any more difficult or less fun. No one is forcing you to use the strategy. Frankly, I think it's a cool mechanic as it adds a higher level of progression to the game, making you choose which item you want for the end game.