Vagante

Vagante

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Emphou Jan 15, 2015 @ 10:46am
ALL SKILLS / abilitys and what they do! Update 11
I will update the list until it is complete.

***ROGUE***

*ACROBATICS*
  • Tumbling.
    Allows you to roll which makes u invulnurable while doing it. Doesnt stack with movement speed. Dont know if everything can be dodged with it.
  • Advanced Maneuvers.
    Allows you to climb walls and jump higher after doing a roll. I consider this being useles as u dont need to hang on walls and u will have plenty of jump scrolls and gloves every palythrough.
  • Evasion.
    20% to dodge attacks. Seems to dodge any possible dmg , not sure.

    Skill tree rating 8/10

    *ARCHERY*
  • Basic movment.
    Allows to move while charging / drawing the bow.
  • Advanced movement.
    Allows you to jump while holding the bow.
  • Vertical targeting.
    Aloows you to aim with the bow. Feels a bit clunky but it is good versus flying enemys.
  • Piercing arrows 1.
    Arrows will penetrate/ go through 1 target /enemy.
  • Piercign arrows 2.
    Arrows will penetrate/ go through 2 target /enemys.

    Skill tree rating 6/10 (due to bows currently being underpowered)

    *DAGGER*
  • Anatomy studies.
    Gives a chance to critically hit with daggers. Seems close to 25%. Would liek to know the exact proabbility (%) of crit.
  • Dagger Tricks.
    Allows you to throw the dagger by holdign "UP" and attacking. Takes time for dagger to come back, at the time u are vulnurable and cant attack. Velocity peed doesnt scale with agility which makes it weak later on.
  • Dagger Mastery.
    Throws 2 daggers instead of 1.

    Skill tree rating 7/10 (but only if u get a good dagger)

    *SHADOW*
  • Shadow Attunement.
    Become invisible by holding "DOWN" button, cast time is 1.5 seconds, when going stealth in front of the enemy it will take them about 3 seconds to lose agro(forget about you). Invisibility breaks upon attack, taking damage, jumping on enemys, opening chests. Some monsters after seeing you will start to ignore the invisibility, like: thief,spiders,shop keeper, zombies, ghosts (always see you). Bosses always see you.
  • Strike of Darkness.
    Attack from stealth does critical damage. The higher the damage of ur weapon the higher is the crit. Works even if enemys saw you, even bosses. Very hard to hit with slow weapons because enemys can run away faster than u would hit.
  • Shadow clone.
    Creates a shadow clone of ur character that will copy ur moves and attacks. Clone has a slight delay (aproximetly 2 seconds) before he can copy u. Seems that the clone has 1 strenght and is equped with the same weapon as the play (at all times), has players agility (same attack speed) and luck (critical strike chance).

    Skill tree rating10/10

    ***MAGE***

    *ALCHEMY*
  • Potion Knowledge.
    All potions are identified.
  • Chemical Transmutation.
    Combine 2 potions to make a diffrent / new potion. Not sure weather it is random every playthrough or not. So far, everytime i start with mixing random potion and then poison, i seem to get healing potion.
  • Alchemist.
    Potion effects last longer. Extends the time of buff by half (50%).
  • Exceed.
    Gives you a chance to consume potion twice. Every potion stacks, making heal potion restore 60 health and defence potins twice as effective and so on. In my expierience, chances are extremly low.

    Skill tree rating 7/10 (Lets be honest all u need is to buff that healing potion, not worth so much skill points, random potion combination is unreliable,<exceed> is underpowered)

    *SPELLCASTER*
  • Lucky Cast.
    Chance to isntantly cast a spell, also better control over them. The chance seem to be close to 25%. Dont know anything about the "better control" part.
  • Critical Magic.
    Gives you a chance to critically strike with spells. Chances aproximatly 25%. Only works with offensive spells.
  • Resilience.
    Allows you to move and jump while casting.
  • Spell Charge.
    Spell castign cannot be interupted. U are not suppose to get hit anyway, u wont need this ability at all.
  • Orb User.
    Converts ur spell into an orb which can be shot at enemys. Orbs is a spell that u choose to save for later, only diffrence is that u dont have to charge it while fighting. Works only with elemental spells, such as: fire,ice,lightning. To use: Press "UP" when spell is fully charged, that will convert the spell into an orb, to shoot the orb just hold the spell cast button and use meele attack. Can stack up orbs infinitly then shoot them out in a matter of seconds, destorying bosses very quickly.

    Skill tree rating 7/10 (too random with those crits and insta casts, cant think ahead)

    *ENCHANT
  • Basic Enchant.
    Gives enchancements based on a spell u are using. Recieve a potion buffs but for a very short time. Hold "DOWN" when spell is charged to convert the spell into a buff. Consumes full mana cost of that spell. Diffrent spells have diffrent buffs. Can stack up ifninitely.
  • Elemental Enchant.
    Says it makes enchancements better.Gives you damage frames of that spell element on your attacks.
  • Enchant Weapon.
    Brands weapons with that elemental attribute.

    Skill tree rating 6/10

    *WAND MASTERY*
  • Wand Adept.
    Wands do extra elemental damage also have the option to attack with wands without using charges by attackng while moving (hold still to use wand cahrges). Incredibly powerful, strongest meele attack in early game. Can save the charges for bosses making them easy to deal with.
  • Overcharge.
    Allows "recharge scrolls" to recharge more charges. Though u might not get any recharge scrolls throughout ur whole run, very unreliable and changes are barely noticable.
  • Magic Maestro.
    When out of charges can use mana to charge up ur wand. Takes way too much mana (30-45) and charging up is very very slow, making it bad versus bosses. Can only charge 1 single wand attack.
  • Magic Amplifier.
    Buffs elemental spell attacks of the wand you have equipped. For example, if you are using a lightning wand, your lightning spells will be slightly more powerful based on INT.

    Skill tree rating 6/10


    ***KNIGHT***


    *SWORD*
  • Shard Movement.
    Hold "DOWN" while falling to do a falling attack in addition u are able to move a little while attacking. A bit awkward to consistantly jump on enemys heads, end up taking more damage but the mobility makes up for it. Decent if u plan on jumping a single time on enemy unit. Jump hit deals slightly less damage than normal attack and does less damage with every consecutive jump( -1 for every following jump).
  • Overhead Swing.
    Makes the attack hit wider radius by holding"UP" while attacking. Does 50% less damage than side stabs.Basic mace attack.
  • Sword Dance.
    It says that site stabs would become more powerful. They dont. They have 7% to deal double damage (damage numbers are displayed in white compared to crit that is displayed in yellow, meaning it is not a crit).
  • Power Attack.
    U can charge up ur attack to deal more damage. I doubt u will have time for that. Cant cancel it while charging, end up taking damage.
  • Quick Draw.
    Sword attacks are now faster. U strike 2 tiems faster.

    Skill tree rating 9/10 (very risky, worthless without a good sword)

    *HOLY*
  • Angleic Wings.
    Take no damage from falling. May be good only for begginers.
  • Divine Weapon.
    While attacking a small and short beam will come out of the weapon dealing 1 damage, has short range. Its basically +1 STR.
  • Reincarnation.
    Able to respawn after death for the cost of strenght. Each time u die u lose strenght and vitality. This gives few additonal lives, but each time u are noticably weaker. Not sure how much u lose per death. Last life is about 10-20 Health and 1 strenght.
  • Holy Light.
    Pressing "UP" makes the knight invincible and able to phase through enemys at the cost of MP.

    Skill tree rating 6/10

    *DEFENSE*
  • Defensive Stance.
    Hold "DOWN" to block attacks. Can block any damage except elemental, like: fire,poison,ice. Cant really be used versus bosses much, they have plenty of attacks which counter the shield.
  • Aspect of Rock.
    Become immune to knockback. WHAT ? There is knockback in the game ?
  • Bulwalk.
    Gans defensive aura that partialy blocks incoming damage and is recharged quickly. Can lower any possible incoming damage.
  • Reflex Stance.
    If well timed, shield blocks can return damage back. Seem to work on specific enemys only.
  • Aspect of Steel.
    Some attacks are blocked automatically.

    Skill tree rating 5/10

    P.s. The provided information not be valid, feel free to correct me and add any necessary information in the comments.
Last edited by Emphou; Jan 19, 2015 @ 12:27pm
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Showing 1-6 of 6 comments
Emphou Jan 15, 2015 @ 12:44pm 
I woudl realyl liek to know:
-How to enchant the weapon and what it does (mage)
-What spell bonuses u get from wand amplification (mage)
-What does holy aura give and how to use it (knight)
- How to ♥♥♥♥♥♥ with shield (knight)
K6L2  [developer] Jan 16, 2015 @ 5:35am 
Originally posted by EmPy:
I woudl realyl liek to know:
-How to enchant the weapon and what it does (mage)
-What spell bonuses u get from wand amplification (mage)
-What does holy aura give and how to use it (knight)
- How to ♥♥♥♥♥♥ with shield (knight)
-Enchanting only works with elemental spells at the moment. Level 2 gives you damage frames of that spell element on your attacks. Level 3 brands weapons with that elemental attribute.
-Wand amplification buffs elemental spell attacks of the wand you have equipped. For example, if you are using a lightning wand, your lightning spells will be slightly more powerful based on INT.
-Holy aura makes the knight invincible and able to phase through entities at the cost of MP.
-Tight timing. Practice.
Emphou Jan 16, 2015 @ 6:23am 
If u have the time, would be greatly appriciated if u could correct some of my description, im sure there are mistakes. Though im prettty confident about rogue.
Emphou Jan 16, 2015 @ 7:50am 
Originally posted by ssjmetroid:
Originally posted by EmPy:
I woudl realyl liek to know:
-How to enchant the weapon and what it does (mage)
-What spell bonuses u get from wand amplification (mage)
-What does holy aura give and how to use it (knight)
- How to ♥♥♥♥♥♥ with shield (knight)
-Enchanting only works with elemental spells at the moment. Level 2 gives you damage frames of that spell element on your attacks. Level 3 brands weapons with that elemental attribute.
-Wand amplification buffs elemental spell attacks of the wand you have equipped. For example, if you are using a lightning wand, your lightning spells will be slightly more powerful based on INT.
-Holy aura makes the knight invincible and able to phase through entities at the cost of MP.
-Tight timing. Practice.

I had played my 3rd run with knight where i have "reflex stance" ability, yet i couldnt counter block even once (had excelent timing on blocks), not even a single enemy. Does it work only on those who have physical attack animation ? Didnt try golems or orcs yet.
Holy aura seem didnt work at all in new game+ in 1st dungeon. Dont see much poin in it aither,similar to block but worse. Would be useful if u could active it instantly, even when attacking or jumping.
darkalter2000 Nov 5, 2015 @ 4:40pm 
How do you combine potions? I have tried a bunch of buttons. :\
Edit: it is the spellcasting button and you drag them together.
Last edited by darkalter2000; Nov 5, 2015 @ 4:42pm
darkalter2000 Nov 6, 2015 @ 1:14pm 
Does anyone know the potion combinations?
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Date Posted: Jan 15, 2015 @ 10:46am
Posts: 6