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One time in Act 2 I used the chaos rod and it teleported me to the top of a very high cliff, which would have surely killed me if I had jumped down. Luckily, I used the rod again and I got the lightweight buff and I was able to float down.
Yes and yes :) No result.
In these cases, I reccomend trying a teleport scroll or blink spell.
also, wall phasing and floor phasing can help
hah believe me i did :)
thanks for making things clear! now i got one more reason to be even more cautious.
Anyhow, I've never gotten permanently stuck in a room before. There's always either a breakable wall or a block to use for extra height to jump out. I have seen some situations where I could push a block into the wrong place and block an area, but with a little care that's hardly likely to happen.
ive only seen it in the forest and the ruins area, will screen shot it next time -- but i dont think this is something that needs to be fixed.
His fiery breath actually evaporated the water, and even after I beat him I was stuck in a deep pit with shallow water at the end. It was still the second floor so I didn't have any gear/spells to escape.
Necromancy leveled up to 100. You can now reset this skill tree.