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Although this may change if we add any kind of competitive aspect like a highscore table, it isn't something we're worried about at the moment.
Which would cost more money.
And require more serious work on net code.
Which also costs more money.
Otherwise .. It's client-side brah .. Once the program is on the client-side it's hackable.
It's probably going to just be P2P game with a public host for joining players together.
If anyone hacks their game, that's their own perogative.
It either ruins or makes the game more enjoyable for those people.
If this was an MMO, it'd be different, but it's not.
It's not a question of preventing hacking rather than detecting it. If there would be some kind of detection if a run has been tampered with the score could just be illegitimate and not posted to any scoreboards or such.
Making hacking harder on client side would pretty much be pointless as it would only make it harder for people who enjoy cheating to do so.
Although I've already got the answer I wanted from the devs, but thanks for your input on things.
And could i make a wish for a next update ? I would really want to see a story at thr beginning of the game. " Many people knew about a cave in the distance of the mountans where a true Adventurer could finde the greatest treasure in the whole land. Many adventurers went exploring the cave but all of them never came back alive. Years past and a new group of travelers went to the cave to explore. You are one of them. Do have what it takes to be ? Are you beware of the great dangers in there ? Then take you sword, grab you arrows and show them that you have what it takes to be a great adventurer. Good luck, fellow travel may the light be with you !"