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Don't treat Strength, Defense, Speed as active abilities but rather as passive ones.
Since these effects last the entire stage, and there are only nine stages. Each of these potions are effectively a boost in stats for 1/9th of the entire game.
It's not as easy to notice these attribute boosts, but they make a very large difference.
You just need to pay attention. It's easier to understand when you can contrast it against having weaker stats. If you play multiplayer you'll know what it's like to deal 1 - 2 dmg a hit until you get a Strength Potion.
Doubling your damage means halving the amount of hits you have to do .. A much larger margin of error.
for example strength is really great, the owls in forest have 10 hp so you rather want to deal 10 dmg instead of 9 dmg which will take you basically 2 hits instead of one. Same goes for defense the other way around where one def point will maybe take Golem-Boss 6 hits instead of 5. just activate speed potions at the start of an stage and it wont be wasted at all!