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For Mage, I would actually take INT 3, Spell 3, INT 5. This is because the mage doesn't have a defense ability. His only defense is to kill before being killed. I don't play mage much, but this is the build my Mage friend uses. We both consider Alchemy useless. He has been running a crazy Enchant build lately, but I don't remember what it had. Linking Enchants is broken.
For Rogue, yeah pretty close, but I would get Shadow 2 first, since the sleath/crit makes the forest about 90x easier.
For ??? I found that Animal 3 is OP, and is basically a requirement for Catacombs.
Thats just build advice, everything else looks great. If you want to get pictures of each class (like the other pages). You can move/delete your save file and SS the character select. When the game first starts, you have no backgrounds, so the class cards aren't covered up.
The wiki has definitely not gotten as much attention as I would like it to, and I think partially that's due to the crappy layout/theme we have going on. I'm going to spend some time right now trying to get this to look better.
Getting the cursed effects were a pain but they get really silly really fast.[i.imgur.com]
To be honest, I always ran Enchant 3 build on mage even if it was not efficient because I thought it was fun. Never really thought about adding stat affinities. Alchemy is pretty boned though, that's agreed!
I saw someone in the forum post Dagger 3 Shadow 3 rogue as a game winning run build. It's a natural tossup between the two. Archery needs a lot of work.
I will definitely argue against Animal 3 vs Animal 2 because while Animal 3 lets you avoid encounters, Animal 2 is better because 90% of the time you can crush anything with your feet[i.imgur.com] and that's why ??? is the best class
Also, thank you as well for the commendation! I can definitely put the no background class cards on the wiki page soon, thanks for that tip.
Um... doesn't Animal 2 come BEFORE Animal 3? You get them both...
I am saying to put a point in Animal 3 instead of Berserk, VIT, or STR.
I definately wouldn't want to try playing ??? without all 3 Animal abilities, Roar for reflecting projectiles, Stomp for winning, and Run for not dying to Abomination
PS: I have won (my definition of win: Reach Crypts (Catacombs+) 4, killing every boss on every level) with every class at this point, and these are the builds I used. Although spamming The Bloody, is always a HUGE part of the build.
Anyway, your builds are definitely more reliable than how I play, so I'll put those up. When online multiplayer kicks in, I will have to separate singleplayer and multiplayer builds because the latter will get more prevalent.
Adventurers:[vagante.gamepedia.com] Knight[vagante.gamepedia.com] / Rogue[vagante.gamepedia.com] / Mage[vagante.gamepedia.com] / ???[vagante.gamepedia.com]
Items:[vagante.gamepedia.com] Weapons[vagante.gamepedia.com] / Armor[vagante.gamepedia.com] / Spells[vagante.gamepedia.com]
Areas[vagante.gamepedia.com]
I did not finish areas or monsters because I don't have info for most of them. I also need default armor attributes and clean images for remaining items/spells and missing effects. I will delete Classes and Gear pages soon because the data is on pages linked above now. I'm tired and burnt out. May do more revisions like five or seven game versions down the line.
EDIT: Developers did not mention the ["The Developer of the game requested to call the Characters "Adventurers" instead of "Classes"] line on wiki when I made Classes page. You could have told me! Maybe!
EDIT: Done! History for Adventurers has been left intact and has been moved to Classes.