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Nuke Nine is the collective teamwork of Ekun (lead developer), K6 (programming, balancing) and Keo (artwork, visual assets) as well as Sam English (music) in which they came together to work on Vagante: currently, the four members of Nuke Nine are not together anymore, as far as anyone is aware.
The last time I spoke with him, Ekun was still willing to work on Vagante and was interested in working on it further; he did, however, indicate that, without Keo and K6, any work done on Vagante would be non-asset related and non-programming or balancing-related. Ekun expressed a desire to bring proper modding and development tools to Vagante in order for further renewed interest, but he stated it would be a 'far ways off' at the time of speaking.
K6 was noted to be working with Magic Leap for a while, which was (to our knowledge) a VR service, before his IMDB page was changed back to saying he was with Nuke Nine instead; this was a long time ago, however, and this may no longer be reliable information.
Keo was potentially observed to possibly be working under the name 'Keo R. Bun' on a game called 'Roguestone', which was a very very unusual RPG that was free-to-play, but seemingly did not go very far. It's available to play on Steam, though whether this is really the same Keo Bun who worked on Vagante or not, is hard to state, as there is very little evidence to support that it is the same person, aside from the name itself.
Keo did, however, work on a program called PixaVoxet, which was a voxel program to allow you to create custom sprites based on Vagante, though intended for use among many many different projects.
Sam English has moved on since Vagante and has composed the soundtrack for FAE Tacics and seems to be attempting to branch further out.
Any further information would borderline on stalking the developers, which I do not condone; as of right now, it is important to respect their space and understand that they are likely not together at the moment, but if anything changes, I have strong faith that they will inform their userbase in order to generate hype, in case any further games come about. I would not, however, count on any major updates coming anytime soon, however, never say never-- anything is possible.
Though a little bummed that Vagante is not really getting support anymore. Thanks for the info though man
Genuinely saddens me they had to part ways but glad they found success in their careers.
Nostalgic game that I keep rediscovering and being amazed at how well designed everything is.