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I'll look a little closer next time I play.
So basically con=def.
Now For spell damage I'm not sure, I know int does but I'm curious does spell level...
Could I get a solid yes or no if spell level increases damage?
Bonus clarifying question, what about enchantment? Can I increase the damage/buff of enchantments?
Thanks to our new scholar shrine, rerolling books we don't want to get something extra-good for the mage is easier than ever. I'd say getting good spells for Mage is pretty easy right now, and throwing the starter spells out for new spells to bread and buter with is the best course of action. Goodbye eleclance, hello fireball and magic missile.
Being able to unleash a hellfire of 10+ fireballs (that can crit) in a few moments is more than devestating.
At least if you are looking for just strait DPS that would be the way to go.
Ooops still a little too vague, I meant how to boost the damage of the enchant SKILL that the mage has. The skill where you crouch when having your spell ready and it imbues your weapon with elemental properties.
You guys are all just looking at eleclance though, and at level 2. Early Eleclance is MEANT to be weak. It's you're starting weapon. Like the copper sword of the Knight, you want to either replace it or upgrade it.
And as for Level 2 not seeming to make much difference, that's just wrong. just tested, 11 int, eleclance level 2, 6-9 damage. And spell strength gets a bit better on odd levels than even, along with getting the movement upgrade (range, triple shot, etc.)
Source: Mage 4 eva.
EDIT: and mage is totally viable single player! Perhaps a little RNG dependant if you're going for spells, but totally viable.
I think Orb User should be replaced, though. The mechanic feels really clunky. I was thinking some sort of special upgrade that only the Mage can take advantage of - Some sort of "special upgrade" for spells, independent of INT or spell level. make the Magic Missile spell shoot out more missiles with some added damage, or have Spirits proc the spirit emitter effect on hitting an enemy for some added damage. Shockwave could have higher-reaching waves.
I still love the enchant rework. Hopefully Spellcaster can get one too.