Vagante

Vagante

View Stats:
Benawesome20 Apr 30, 2016 @ 7:10am
How to Increase Spell Damage?
So I'm aware that STR directly increases melee damage, and DEX directly increases bow damage, but as far as I can tell INT doesn't increase spell damage. I had 14 INT at one point and I was still doing the same 4 or 5 damage eleclance normally does. The only time the damage increased was when I read an eleclance book and got it to level 2. Is that really the only way to increase the damage of spells, and what does INT really do except for increase the spell charges?
Last edited by Benawesome20; Apr 30, 2016 @ 7:37am
< >
Showing 1-13 of 13 comments
K6L2  [developer] Apr 30, 2016 @ 5:12pm 
If INT isn't increasing spell damage, sounds like a bug of some kind to me...
Benawesome20 Apr 30, 2016 @ 6:43pm 
There's a chance it might just be me, but the stat descriptions are a little vague and so I can't ever really tell if INT is affecting my damage. Especially all the "increases spell control" stuff, and constitution. I've never understood those.

I'll look a little closer next time I play.
Ole' Swifty Apr 30, 2016 @ 8:28pm 
Constitution means how tough you are, luckily this is easy to tell in game becasue when you equip an item that gives + con you can see your defense go up.

So basically con=def.

Now For spell damage I'm not sure, I know int does but I'm curious does spell level...

Could I get a solid yes or no if spell level increases damage?

Bonus clarifying question, what about enchantment? Can I increase the damage/buff of enchantments?
BoostedRedPotatoe Apr 30, 2016 @ 9:03pm 
As a reply to your "bonus clarifyin question," you should be able to increase the enchantments on weapons that are cursed. Take them to the Shackled and you should be able to God Curse them. They will be powered up and the further down the road you do it, the more buffs there will be.
ARKN Apr 30, 2016 @ 11:17pm 
this is honestly the only reason ive stayed away from the mage, cause the damage doesnt seem to scale at all
Azzelfide Apr 30, 2016 @ 11:35pm 
I've noticed that if you find an extra copy of a spell book it increases the damage of the spell. Good luck finding enough to be worth much. A pity because I try to use mages in any game I play. (Even this one where I feel it's a monumental mistake.)
Gunbard May 1, 2016 @ 1:17am 
INT does put your dam up but not a great deal. i say pick mage with friends only, and do your part by investing in Enchanting/Alchemy/Wand Healing. its kind of his job, if not then you should have picked one of the other 3
Last edited by Gunbard; May 1, 2016 @ 1:18am
Tyrant May 1, 2016 @ 3:25am 
Which is awful for solo gameplay, though. Mage starts with huge INT but I never see his eleclance doing too much damage. It's supposed to be his bread and butter, fast but weak. I suppose it should never become too strong...

Thanks to our new scholar shrine, rerolling books we don't want to get something extra-good for the mage is easier than ever. I'd say getting good spells for Mage is pretty easy right now, and throwing the starter spells out for new spells to bread and buter with is the best course of action. Goodbye eleclance, hello fireball and magic missile.
Benawesome20 May 1, 2016 @ 6:14am 
Thanks for all this feedback! So as a mac user, I'm still on 40c with the crap enchantment tree, so is dumping all my points into INT a viable strategy? I can never seem to use the other trees very well.
Ole' Swifty May 1, 2016 @ 5:51pm 
Stacking int is fine but being an orb user trumps it by a mile.

Being able to unleash a hellfire of 10+ fireballs (that can crit) in a few moments is more than devestating.

At least if you are looking for just strait DPS that would be the way to go.

Originally posted by Edgareredra:
As a reply to your "bonus clarifyin question,".

Ooops still a little too vague, I meant how to boost the damage of the enchant SKILL that the mage has. The skill where you crouch when having your spell ready and it imbues your weapon with elemental properties.
INT totally increases damage. Spell level does too.

You guys are all just looking at eleclance though, and at level 2. Early Eleclance is MEANT to be weak. It's you're starting weapon. Like the copper sword of the Knight, you want to either replace it or upgrade it.

And as for Level 2 not seeming to make much difference, that's just wrong. just tested, 11 int, eleclance level 2, 6-9 damage. And spell strength gets a bit better on odd levels than even, along with getting the movement upgrade (range, triple shot, etc.)

Source: Mage 4 eva.

EDIT: and mage is totally viable single player! Perhaps a little RNG dependant if you're going for spells, but totally viable.
Last edited by My name can't be thirtytwo chara; May 1, 2016 @ 6:07pm
Tyrant May 2, 2016 @ 1:41am 
He's totally viable. I just wish some enemies had much more weakness to certain elements, allowing the Mage to really benefit from the elemental properties of spells. Man-eaters get absolutely ruined by fire damage, I'd like to see something similar for more enemies.

I think Orb User should be replaced, though. The mechanic feels really clunky. I was thinking some sort of special upgrade that only the Mage can take advantage of - Some sort of "special upgrade" for spells, independent of INT or spell level. make the Magic Missile spell shoot out more missiles with some added damage, or have Spirits proc the spirit emitter effect on hitting an enemy for some added damage. Shockwave could have higher-reaching waves.

I still love the enchant rework. Hopefully Spellcaster can get one too.
I like that idea, homing Blue Firebolts, Vertical Fireballs, aura fireshield, chaining Eleclance, that kind of thing.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Apr 30, 2016 @ 7:10am
Posts: 13