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legit loled
And in fact, they make very well be right. The current state of Vagante is pretty far from finished, and a lot of the game is still unbalanced.
It's great if you're good at the game and you can beat it if 5 minutes, but there is no need to put down other players for their opinions. The devs need our feedback to make their game as best as they possibly can, for all players.
I repeat: a player's opinion should not be valued any less just because they complain about difficulty.
I agree entirely with your statement, except this idea that I am demeaning this community. All I'm doing is culminating the ideas of the posts I have already seen. Why DONT we have an "It's Okay" mode ? Why DONT we have a mode without permadeath ?
Options are always better because it puts the power in the players hands and SOME players don't want to spend that much time to " git gud " at a game. Some people have lives.
This may very well help Vagante reach it's completed state. I'm trying to help us players who find the game too frustrating and difficult.
The game is designed to be frustratingly difficult. It's made for people that like that sort of thing, or at least people that can tolerate it well enough to get to the good meat inside. If you don't like fish, you probably shouldn't be eating at a seafood restaurant.
I get where the frustration comes from. I was furious at the immense difficulty curve going from the Forest to the Catacombs. It was like hitting a brick wall. Then I started finding my rhythm and avoiding the issues I had trouble with, and learning how to use things like scrolls and line-of-sight and terrain to my tactical advantage. Now I enjoy looking for and finding those systemic footholds. Hell, one reason why the Rift is so difficult is because you don't have anything to use for cover. It strips you of your normal tactics and forces you to fight in a narrow space. It's the most open stage, but simultaneously the most claustrophobic.
The way I'm beginning to see it is, if something is impassably difficult, it's probably because I haven't figured it out yet.
I can't possibly recommend this game without that as a feature.
Naw dude, Mushroom Golem is tough, but absolutely doable. Me n me brother play all the time, where we're both tired, and make ♥♥♥♥ tons of mistakes. And the Golem is still always doable. Any sort of range? Fine. Any Damage spells? Simple. Any wands? Doable. Any frost spells? Possible. Reflect projectiles? Cake walk.
On the other hand, the Spriggan Boss is a sack of evil (if you aren't Enchant Mage or a cheaty Poison Proofer)
As S.A.Hunt said, it's all in the rhythm.
They have to fix Golem's damnable Hit delay bug though. That's cheap as sin.
This guy had the BEST RUN, after defeating all the bosses AND having the best equipment. Ruined because of stupid arrow traps.
Truly, as much as I love the Olympics, I've always been frustrated by the medal ceremonies. Why do they put the person who came in first on a LITERAL PEDASTAL?!? Why do only three of them get medals? Those other guys tried really hard. And it's not like the medals do anything anyway. They're just running and stuff. It's not like it's important. So why make people feel bad?
Now I know- some of you are thinking "There's no way this guy is serious." But it's true! I really do care about all of you that much.
So let's do away with all of these games that try and force a player to undergo an experience, just to win them. There's a reason that Bejeweled sells so well. And it's because everybody can do it. I don't think I need to offer any further evidence.
More proof that Floor Phasing needs to stop killing. It's such a design flaw.
The left right movement is way much