Vagante

Vagante

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Inkh인수 Jun 27, 2016 @ 1:02am
Easy Mode
I think the developers should have an "It's okay" mode. Don't call it "Easy" because that might make the player feel bad. And we never want to do that.

In "It's okay" mode, there are a few small changes to the game

- Boulders do no damage.
- Spikes break upon visibility
- Monsters do not fly, fall, attack, move toward the player, or exist
- There is no fall damage
- Teleportation to all the important parts of the game
- No more earning leveling points, you should be able to choose to put points in everything
- Also, cursed equipment can be removed
- Cursed equipment also should wildly buff equipment as well.
- Casting magic shouldn't require casting time
- Casting magic shouldn't require books
- Casting magic shouldn't require you hit a cast button, it should just do it.
- Boulders do not damage, but instead turn into monsters, that can't damage you
- Spikes should still kill monsters that don't exist, but not you.
- Bosses should be made easier, they're too hard right now and that makes players frustrated.
- The game should apologize every time you're frustrated
- The game should revive you whenever you die, permadeath is messed up
- The faerie should not be able to die
- Statues should tell you exactly what they will do before you interact with them
- Statues should always do good things before you interact with them.
- Statues should always do good things.
- The rift has too much risk of falling to your death. So there shouldn't be any gravity.
- Make it so the merchant gives you things for free
- If you attack the merchant, he should just die and give you all his coins
- The merchant has infinity coins.
- Wall phasing should not be able to kill you
- If you wall phase off the map, you should go to a secret area with ponies
- Get rid of HP, as it's too risky for players to take damage and get frustrated

Also, you should get an achievement for doing "It's okay" mode .. The "I'm okay" achievement.

If anyone else has any ideas for this mode, please comment. This game will be so much better with the ability to have an option for this mode and the " hardcore " players can play the " default mode "

Additions:

- Mimics shouldn't spawn on pressure spikes as that is not fair
http://steamcommunity.com/app/323220/discussions/0/358415738215245487/

- Arrow Traps should not push or harm you.
http://steamcommunity.com/app/323220/discussions/0/359547436761453208/

- Wall phasing moves too fast, make it slower, but not too slow
http://steamcommunity.com/app/323220/discussions/0/350541595111938193/
Last edited by Inkh인수; Sep 11, 2016 @ 9:43am
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Showing 1-14 of 14 comments
45 Jun 27, 2016 @ 1:21am 
I think you should get reported for wasting people's time.
muck Jun 27, 2016 @ 9:57am 
I thought this was serious for a second and was going to give a lecture on how game design works and that you don't have to cater to as much audiences as possible to make a good game, but rather make a fun experience for a select audience(s), but nice meme sir, indeed, nice meme.
S. A. Hunt Jun 27, 2016 @ 11:11am 
Originally posted by succinkhtStatement:
- If you wall phase off the map, you should go to a secret area with ponies

legit loled
3XistencE [-GöRZ-] Jun 27, 2016 @ 11:34am 
ahahhaahahahhaAHAHAHahahahahah!!!
Benawesome20 Jun 27, 2016 @ 1:27pm 
While some may appreciate your hilarious satire, I do not. I find it very demeaning to put down a community whose sole purpose as of now is to fix an INCOMPLETE GAME. Just because a player complains that something is too difficult does not make their opinion any less valued.

And in fact, they make very well be right. The current state of Vagante is pretty far from finished, and a lot of the game is still unbalanced.

It's great if you're good at the game and you can beat it if 5 minutes, but there is no need to put down other players for their opinions. The devs need our feedback to make their game as best as they possibly can, for all players.

I repeat: a player's opinion should not be valued any less just because they complain about difficulty.
Inkh인수 Jun 27, 2016 @ 8:42pm 
Originally posted by Benawesome20:
While some may appreciate your hilarious satire, I do not. I find it very demeaning to put down a community whose sole purpose as of now is to fix an INCOMPLETE GAME. Just because a player complains that something is too difficult does not make their opinion any less valued.

And in fact, they make very well be right. The current state of Vagante is pretty far from finished, and a lot of the game is still unbalanced.

It's great if you're good at the game and you can beat it if 5 minutes, but there is no need to put down other players for their opinions. The devs need our feedback to make their game as best as they possibly can, for all players.

I repeat: a player's opinion should not be valued any less just because they complain about difficulty.

I agree entirely with your statement, except this idea that I am demeaning this community. All I'm doing is culminating the ideas of the posts I have already seen. Why DONT we have an "It's Okay" mode ? Why DONT we have a mode without permadeath ?

Options are always better because it puts the power in the players hands and SOME players don't want to spend that much time to " git gud " at a game. Some people have lives.

This may very well help Vagante reach it's completed state. I'm trying to help us players who find the game too frustrating and difficult.
S. A. Hunt Jun 29, 2016 @ 2:56pm 
Except for the part where adding new features to the game, like an Easy Mode, makes it take even longer for development to finish.

The game is designed to be frustratingly difficult. It's made for people that like that sort of thing, or at least people that can tolerate it well enough to get to the good meat inside. If you don't like fish, you probably shouldn't be eating at a seafood restaurant.

I get where the frustration comes from. I was furious at the immense difficulty curve going from the Forest to the Catacombs. It was like hitting a brick wall. Then I started finding my rhythm and avoiding the issues I had trouble with, and learning how to use things like scrolls and line-of-sight and terrain to my tactical advantage. Now I enjoy looking for and finding those systemic footholds. Hell, one reason why the Rift is so difficult is because you don't have anything to use for cover. It strips you of your normal tactics and forces you to fight in a narrow space. It's the most open stage, but simultaneously the most claustrophobic.

The way I'm beginning to see it is, if something is impassably difficult, it's probably because I haven't figured it out yet.
Inkh인수 Jun 30, 2016 @ 10:33pm 
There are many people that I know in real life, including my mom and my dog that could not handle the difficulty in the game. I'm not going to judge people who like that sort of thing, but they and I want to finish and see the ending of the game without having to dedicate our lives to it.

I can't possibly recommend this game without that as a feature.
vespene gas= Jul 3, 2016 @ 9:27pm 
I don't think that an easy mode is necessary or even desirable, given the type of players Vagante clearly caters to. That being said, the game is not finished and many things are imbalanced. In some cases this makes the game hard in ways that are not fun or fair (like the mushroom boss in forest wtf), and people who complain about these things often have good points.
Originally posted by Hellool:
like the mushroom boss in forest wtf

Naw dude, Mushroom Golem is tough, but absolutely doable. Me n me brother play all the time, where we're both tired, and make ♥♥♥♥ tons of mistakes. And the Golem is still always doable. Any sort of range? Fine. Any Damage spells? Simple. Any wands? Doable. Any frost spells? Possible. Reflect projectiles? Cake walk.

On the other hand, the Spriggan Boss is a sack of evil (if you aren't Enchant Mage or a cheaty Poison Proofer)

As S.A.Hunt said, it's all in the rhythm.

They have to fix Golem's damnable Hit delay bug though. That's cheap as sin.
Last edited by My name can't be thirtytwo chara; Jul 4, 2016 @ 5:26am
Inkh인수 Aug 29, 2016 @ 12:32pm 
http://steamcommunity.com/app/323220/discussions/0/359547436761453208/

This guy had the BEST RUN, after defeating all the bosses AND having the best equipment. Ruined because of stupid arrow traps.
Originally posted by succinkhtStatement:
http://steamcommunity.com/app/323220/discussions/0/359547436761453208/

This guy had the BEST RUN, after defeating all the bosses AND having the best equipment. Ruined because of stupid arrow traps.
Woah, and three potions!
claiminglight Aug 30, 2016 @ 10:16pm 
I must humbly offer my support to this ingeniuous suggestion.

Truly, as much as I love the Olympics, I've always been frustrated by the medal ceremonies. Why do they put the person who came in first on a LITERAL PEDASTAL?!? Why do only three of them get medals? Those other guys tried really hard. And it's not like the medals do anything anyway. They're just running and stuff. It's not like it's important. So why make people feel bad?

Now I know- some of you are thinking "There's no way this guy is serious." But it's true! I really do care about all of you that much. :steamhappy:

So let's do away with all of these games that try and force a player to undergo an experience, just to win them. There's a reason that Bejeweled sells so well. And it's because everybody can do it. I don't think I need to offer any further evidence.
Inkh인수 Sep 11, 2016 @ 9:42am 
http://steamcommunity.com/app/323220/discussions/0/350541595111938193/

More proof that Floor Phasing needs to stop killing. It's such a design flaw.

The left right movement is way much
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Date Posted: Jun 27, 2016 @ 1:02am
Posts: 14