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As far as playstyle goes, I try to make it a habit to not use arrows unless I have to, in floors between caves and forest, aside from on bosses. By the time I'm at catacombs, it's worth to start using them a bit more aggressively, abusing the crit I get from stealth in as many of my shots as possible. I say "worth" for a few reasons. One, because that's around the time my arrows start doing actual damage, like, 30-70 damage (heavily depends on gloves, and if you have a longbow or not), and two, because you don't actually have that many arrows. Forest gives you enough to last through catacombs, rift, and dark cavern, as long as you made an effort to not waste them prior, and you continue to not shoot them for no reason.
Absolute ideal enchants on items would be boulder prot helm, inf jumps chest piece, improved archery gloves, feather falling boots, multishot longbow, and a lifesteal dagger. If you have that setup, then, dying is pretty much impossible. I feel like you'd have to actively try to kill yourself to die with all of that. Grabbing an axe early game can also be very helpful, but late game it becomes useless. Abusing stealth and an axe is really OP early game if you do it right, making sure to hit through walls, and in spots bellow you. Axe has a massive hitbox if you use it right.
Everything else on rogue is very situational, though. Rogue is more of an opportunist than anything else. How you play it changes radically every run, but, this is just a general guideline I follow when I play it. Hope it helps you if you decide to play rogue again.
I play solo, so I guess the mage support isn't really all that useful for me. enchant was better before actually. It seems it got nerfed a lot. :o Will try out rods though.