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"Slide backwards or forwards while stavving. Hitting an enemy while sliding deals extra damage."
Level 2: Omnistab
"Hold down and attack while falling for a falling attack. Hold up and attack to do a weaker overhead slash."
Level 3: Power Attack
"Hold your attack button to gather strenth."
Level 4: Sword Spin
"Hold up while jumping to perform a sword spin attack."
Level 5: Quick Draw
"Hone your dexterity. Draw your sword faster than the enemy can react."
Power attack lets you easily reposition yourself and time attacks more precisely it's an invaluable level for the Knight to be certain to hit.
Even with the already mentioned simply awful spin attack, Sword 5 still is a very good level and is to be honest still worth investing in. Overtime it will beat an axe in finesse and damage anytime. And finally for level 1 just simply get in midground level and sword dance jump to hit whatever airborne creature there might be.
I'd also disagree that the spin attack is bad. It's a multi-hit aerial attack that makes short work of most flying enemies (Especially nice for those runs you get no ranged weapons). It's not perfect in every situation, but neither is the standard stab or an omnistab. If anything, I'd say it should be combined with level 2 because it actually does negate the ability to do the up omnistab in the air.
It's really just up to the skill of the player wether they can handle more enemies.
Just a few enemies could hit you from below while you are above them hitting with Omnistab until it dies, it deals more DPS than Sword Spin and "protect" me from damage coming from the particular enemies.
Sword Spin deals more damage in an area around the player but has low DPS, in my point of view the only purpose to use Sword Spin is to deal with a lot of weak enemies, that probably were wrongly lured by the player.
You do realize that the overhead is a 180º attack plus has consistent damage? The spin is useless and does everything that the other attacks can poorly.
https://gph.is/g/4wg1ndk
https://gph.is/g/Z7nYv8d
Wasn't my experience with it. It didn't hit quite as pathetically as the example you're showing, but it's entirely possible that my experience doesn't match everyone else's. I'd still say that it should be objectively better than straight down or the upwards swing in area of effect, but it should definitely have a better base damage going by your example.
leveling sword is never worth it, you can always find another weapon to do anything you can unlock from sword leveling
now it's a shame because it's very fun to play but if you really want to min-max don't level up sword ever, if you want to have fun go for sword.
my most succesful knights builds always were with defense lvl 5, holy 3 and defense 5 will mitigate damage so much and give you 4 extra levels ups to spare in luck or vitality that there is no point trying to go glass cannon.
If you want to make your life easier forget about levels and just look into what you'll need to negate what the games uses to kill you: instant kills ( look for boulder and spike protection early ) and elemental damage ( look for poison resistance before forest 2, fire res to make your life easier on skeleton dragon, lightning res for rift and factory ) by the time you get to the rift even if you never leveled up anything you should be healthy and able to play whatever build you want.
So Tl;Dr forget about does sword work or not, get things to negate the most annoying things in the game and you can use whatever build you want. good things to look for are double/triple jump boulder and spike prot, 4 in elemental resists, weapons do not matter as much as you think they do only life steal and gold generation