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I really like games that don't give you OP items because then you feel like your skill pulled you through, not your gear or stats.
This is just my opinion though.
I hear you there, but that victory oft becomes dust as you attempt to get through the next level, I mean it's not dark souls, not everything has to be dark souls or darkest dungeon (or darkety darkson of darkville...) and I have felt those (fleeting) victories, but a full health bar would be awesome with that xp, I mean at least with dark souls you get full hp at the fire. I digress... But yeah it's still early access so I won't nitpick too much, there is still a lot of fun to be had here.
It's possible to kill him early though by rolling frenetically as rogue or luring him into jumping on spikes.
Just dying over and over again, or the times you've completed runs with nothing to show for it other than your own awareness can make the game feel barren. Isaac, Gungeon, Nuclear Throne, they all pull this off, and and it's becoming a bit of a standard I think, or at least something people expect. I really hope this game can offer something similar.
Edit: Fixed punctuation.
Well put, I completely agree.