Frostpunk

Frostpunk

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Hurkaleez Jun 13, 2021 @ 12:17pm
Hunter's Hangars & Huts
I have been using Hunters Huts without issue, placing them in the outskirts and unheated areas of my city. I just started adding Hunters Hangars and I see a huge influx of sick to my infirmaries from these.

Do Hunters Hangars need heat? Did I upgrade some Hunters Huts and cause them to get sick(I did this during the daytime)? The final storm is approaching in 7d and I want to figure how the mechanic works before then.
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Showing 1-15 of 20 comments
Elitewrecker PT Jun 13, 2021 @ 12:54pm 
Hunters huts and hangars don't work during the storm anyway. But no, they don't need heat (the workers aren't there during work time anyway after all).
Last edited by Elitewrecker PT; Jun 13, 2021 @ 12:55pm
Hurkaleez Jun 13, 2021 @ 12:57pm 
Originally posted by Elitewrecker PT:
Hunters huts and hangars don't work during the storm anyway. But no, they don't need heat (the workers aren't there during work time anyway after all).

But hothouses work during the storm?
Elitewrecker PT Jun 13, 2021 @ 1:01pm 
For a time, can't remember if automatons can work those but if they can then simple yes.
Bobywan Jun 13, 2021 @ 2:28pm 
Originally posted by Hurkaleez:
Originally posted by Elitewrecker PT:
Hunters huts and hangars don't work during the storm anyway. But no, they don't need heat (the workers aren't there during work time anyway after all).

But hothouses work during the storm?
No, if you see the freezing icon and 0% efficiency, it doesnt work.
Amanoob105 Jun 13, 2021 @ 7:50pm 
Originally posted by Elitewrecker PT:
For a time, can't remember if automatons can work those but if they can then simple yes.
Not when the storm starts, as it says when first warning you of this (though this warning only happens when playing New Home) it shuts down all food production buildings.
Cosmic Jun 13, 2021 @ 10:16pm 
I noticed if I didn't pull all my workers from the huts during the storm the freezing people notification at bottom of screen would pop up for the exact amount of workers I had assigned to those buildings, once I unassigned them the notification went away, so I guess leaving them assigned even though the storm has disabled the building doesnt stop them going there to freeze to death.
Last edited by Cosmic; Jun 13, 2021 @ 10:17pm
Elitewrecker PT Jun 14, 2021 @ 12:43am 
Originally posted by Amanoob105:
Originally posted by Elitewrecker PT:
For a time, can't remember if automatons can work those but if they can then simple yes.
Not when the storm starts, as it says when first warning you of this (though this warning only happens when playing New Home) it shuts down all food production buildings.
Ah, it's been years since I played it, so couldn't remember for sure. So no food production whatsoever then.
Elitewrecker PT Jun 14, 2021 @ 12:44am 
Originally posted by Cosmic:
I noticed if I didn't pull all my workers from the huts during the storm the freezing people notification at bottom of screen would pop up for the exact amount of workers I had assigned to those buildings, once I unassigned them the notification went away, so I guess leaving them assigned even though the storm has disabled the building doesnt stop them going there to freeze to death.
Ye, I remember that problem.
socratessoul Jun 14, 2021 @ 12:58am 
Neither Hunter's Huts or Hunter's Hangar's need heat, both buildings are interchangeable in their effect on the game. If your people are getting sick then the cause is something else.

Hunter's Hut, Hunter's Hangar's and Hothouses all close down during the storm.

You should remove all workers from these buildings during the storm because even though the building isn't working, they still go into the building and wait the workday out. Which means they're sitting in below freezing temperatures. If you remove them from working they'll go home to their nice warm tents (or houses).

Keep in mind that distance matters in Frostpunk. Each person has a little temperature gauge that measures how long they're in the cold, so even though they may walk only for a tiny bit to a distant building outside of the heatzone, that will still have a tiny effect of increasing sickness. You won't notice this effect while you're playing, it only may become important if your city is particularly badly planned.
General Idea Jun 14, 2021 @ 4:58am 
Try to stockpile enough food before the storm arrives and dismantle the hunting workplaces and hothouses, they become obsolete during the storm and are potential death traps for anyone assigned to them. They'll be frostbitten at best and probably need a prosthesis. Salvaged materials and steam cores allow you to construct more Infirmaries where those buildings once stood. Fully insulated Infirmaries are the only liveable operating buildings during the height of the storm and the more that you have the more sick/frostbitten/gravely ill people can be catered for and saved.
Amanoob105 Jun 14, 2021 @ 9:56am 
Originally posted by Elitewrecker PT:
Originally posted by Amanoob105:
Not when the storm starts, as it says when first warning you of this (though this warning only happens when playing New Home) it shuts down all food production buildings.
Ah, it's been years since I played it, so couldn't remember for sure. So no food production whatsoever then.
Well, to be fair so long as you can keep the cook houses warm enough you can still turn raw food into cooked food. But raw food production is out the window at that point.
Hurkaleez Jun 14, 2021 @ 10:48am 
I think what was happening (7d pre-storm) was I upgraded Huts to Hangars and by the time the hangar was finished, it was too late for them to get started on the hunt. Thus, they sat around in the cold their entire shift and got sick. 100% of them were sick from those particular buildings.

Thanks all for the in-depth responses.
Aeven Jun 14, 2021 @ 12:01pm 
People can get sick at hunter huts or hunter hangars if the building is too cold and they wait at the building instead of going on a hunt.
Sabaithal Jun 15, 2021 @ 6:47am 
Strictly speaking, after a certain point hunters hangers will need heat, but they have plenty of natural insulation already so they are kind of low priority.
Hurkaleez Jun 15, 2021 @ 9:51am 
Originally posted by Sabaithal:
Strictly speaking, after a certain point hunters hangers will need heat, but they have plenty of natural insulation already so they are kind of low priority.

My experience seems to tell me that they don't need heat unless you plan on having the workers sit in the hut (which should never happen or at least can be avoided by removing them from the job or turning off the building while upgrading).

My hunters got sick because I had upgraded the hut to a hangar without removing them from the job or turning it off. When the hangar upgrade was complete, it was too late to start the hunt and they all just sat in the freezing hangar for the remainder of their shift which got them sick.

TLDR: No, you don't need to heat hangars/huts.
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Date Posted: Jun 13, 2021 @ 12:17pm
Posts: 20