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You just have to deal with the bottleneck by researching steel tech and using automatons on steel.
Steel is the only resource that doesn't have two gathering options. It's fine to have steel be 'rare' but giving the player more choices gives them more flexibility.
My alternative is a very inefficient way to gather steel. You couldn't rely solely on it like a coal thumper, it's a separate research branch that has its own opportunity cost, will need 3x the personnel to operate at optimum capacity compared to steelworks, would get less upgrade tiers (say scrap yard/steam scrap yard) and also needs to be close to a lot of other buildings making optimum placement challenging. It's way to augment steel production without additional steam cores once you've built on all the steel deposits.
That aside, steel also doesnt have as many uses as wood does. If steel is a bottleneck for you and you arent playing Winterhome, then that means you didnt plan far enough ahead.
Automatons only start with 60% efficiency. If you want to optimize your steel production, then use workers during the working hours and Automatons/24h shift outside of it.
If your steel production was really as low as a tenth of your wood production that means you overproduce wood and underproduce steel.
You ran out of steel because you build steel workshops too late. Btw if you are having trouble with Arks: dismantle the automaton at the start. That will give you a much easier start.
That aside, I never had issues with getting too little steel at max research. Two working steelworks with automatons will produce more steel than you could ever use, unless you are actively and purposefully wasting it.
The scenario that is relevant to this discussion: The Arks; doesnt have a steel outpost.
Completely agree.
Every game needs a bottleneck if the player has ready access to everything removes a good chunk of the game by making no need to plan around limited resources.
Steel works well as a limited resource you need to play for as it’s constantly steel it works well as you know going in you need to setup steel fast or will likly run out.
As for having a steam core version that dislike as it would be like wall drill that it’s advantage over the others is so high that you must get it over the others as steel is the bottleneck no other resource do you gain as much by keeping in good amounts removing the balance between steam core buildings that keeps them close to the same value with hothouses being the best use early coal mines late. With autos always being worse but not limited by spots like coal mines or by the limited max need of food.
The scrap yard could generate a pile up to 20 steel a day assuming it was adjacent to 5 non gathering post/scrap yard work buildings. Realistically, steel would be trickling in and it's functionality would mainly be generating additional steel after you built over all the steel deposits. So it would take two to equal a single T1 steel works and require 50 workers for 2x scrap yard+2x gathering post compared to 10 guys getting 40 steel a day from the steel works. Hardly imbalanced when you factor the worker:steel:build footprint ratios.
If you go into steel works early on, then you will be bottlenecked by research rather then steel.
If you need more steel, why not simple upgrade to T2? It almost doubles their output. Its also a pretty early tech so its very easy to get.
Still removes the steel bottleneck adding a large inbalance when talking about a game balanced around that steel bottleneck to the point of a entire map being made around it but even the other ones being limited by it.
The core part is only one small part of the inbalance being spoken about the core part is ruining the steel bottleneck that should be there. There is a key reason why that steel bottleneck is even maintained in the last autumn.
You always reach a point of extra labor so with your suggestion would be able to run the steel increase with no real cost so all your doing is removing a significant part of the difficulty for no reason.
Would be different if there was a clear reason that made up the difficulty elsewhere but that no matter what the difficulty would change you will never keep it the same. Why risk ruining maps that are already well balanced and made with a change that has no real need to happen just since you think there should by two sources like the option others.
There is no need for there to be two sources and makes total sense for there to not be. While the balance is vary much based on that bottleneck so it would be a significant change for the worse not the better by removing a good chuck of the difficulty. The steel bottleneck should not be a issue If you plan out producing steel and prioritize it. There is no need for a get out of jail card for people that don’t correctly prioritize it.
In easy modes sure you will research so fast it doesn't matter if you spread your research around. Yet you will find the scenario insanely easy if you don't. Try and spread research on harder difficulties and Game Over. Sure you don't have options to collect steel in different ways. This just means one less thing to think about when it comes to the best approach to collect steel in any given scenario.