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Then the final objective sequence starts. Gotta strap on your big boy snowboots once you get there.
I found it to be an interesting take and well designed scenario. Everything is in reverse, so it's a controlled demoltion unlike all the other scenarios. If you quit in the cleanup phase, you missed the next part where it really gets interesting, too. You literally come up with the most efficient way to dismantle your city as the population leaves and demand for services also decreases as a result.
Now it's you, the veteran player, who has to fix this.
A trick I used was to delete existing tents to get people to move to the center and only kept as few steam hubs operating as possible. I also would remove sick work crew members and get someone healthy to working.
Building a perfect city from the ground up, slowly and carefully, is like slowly juggling balls one at a time. Winterhome is like replacing the previous juggler, and the balls aren't all the same size or shape, and one of them is a live grenade....
It's difficult. It's doable. To a given value of success....
But then, you already know it was going to fail messily. The scenario is more "how much can be salvaged" than "Onwards to prosperity!"
If you leave them there long enough (as in, during the final objective sequence), they will eventually report signs of smoke rising in the distance. But the terrain is too rough to evacuate that direction. But you can choose to send a Scout Team that direction. 2 destinations out, they pass a point of no return -- if they keep going, it counts as the death fo that Scout Team.
It seems to be 100% lore related, as it is heavily suggested that the random man from Winterhome who arrives on day 19 of A New Home should you not discover Winterhome by then, is from that Scout Team you may have sent. Nothing actually happens as a result of jumping through those hoops. You're basically just denying yourself, what, 15 Engineers?
hi I know I have completed the winterhome scenario at normal level twice but I can't get the event to work (passage to the south and smoke signals) I read on the wiki that this event is active if you leave the specialists to explore the frozen lands. this event suggests that you see Newlondon's smoke signals. but in 2 parts that I have surrounded, it has not occurred to me. help!!!