Frostpunk

Frostpunk

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Why The lack of choices? open discussion/rant
Played the game. Kinda dissapointed about the lack of choice/replayablility.
The game was about making hard choices surviving colony sim and honestly there arn't very many to be made.

The buildings:
Before getting on the the generator:
Wanna house people: use a tent
Wanna cook things use a cooking house.
Wanna hunt use a hunting whatever.
Where is the choice? You could give me the option to build barracks or a house for example. One lets you house more people at the cost of discontent and reduction of resources, one makes people more happy but costs more or takes up more room.

The generator. only provides. heat. What? why in the world is there no energy management in this game? We have all these building that drill or use some sort of engine to do a task yet the generator does nothing for it. I mean having the roads as circuits to the generator wouldnt be hard to implement. could have had things like solar panels for the fun of it that would alleviate power use during the day when consumption is higher. Like heating buildings could have been tied to energy consumption and when you dont have enough energy heating in you buildings drop. Like so much missed oppertunity.

The laws:
hard choice number 1: Do you want to have children work? me: no. game: alright well now they work in medical clinics. both effects do the same thing ability to improve economy, not really a tough choice Like if they just had the ability for kids to age (quickly) and become usable workers Then it could be like kids can work but they dont become workers as quickly or kids cant work, but they grow up to be workers quicker because they were able to spend more time studying or something to that effect.
hard choice number 2: do you want to bury or stockpile dead. Alright fair enough thats a good choice. But Why is it that I can only transplant organs if I freeze the bodies? I get keeping an organ chilled for transplant but you dont transplant a frozen organ, its dead. its not your walmart frozen section where you just reheat and eat. choice of organ donation is seperate from bury or stockpile. kinda dumb
Hard choice number 3: Fit pits. or ...? Not much of a choice. you just kinda choose it no mater what since you need it to have pubs for some reason? there are a couple things like that in the game where its a nonchoice "choice" forget it im done listing all the other "choices" in laws. like more food or more food -_-. honestly the entire way this is presented should be improved.
Examples of actual hard choices that are impactful: strict no tolerance working, or substance use allowed at work? Should I let them enjoy them selves at work and be less discontent or should I force them work hard, slightly more efficent more discontent.
maybe that could be a sub tier under should we allow or ban liqor getting us the pub or not.


This game is only good for a single play right now. honestly its kinda boring/repetative after the first.


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Showing 1-13 of 13 comments
Cougarific Dec 27, 2018 @ 3:22pm 
Hey everybody - somebody on the internet has an opinion about something! :steamhappy:
Imperatordavius Dec 27, 2018 @ 3:40pm 
Hmmm... something tells me you are very... unsatisfied with your experience, well my apology, after 160+ hours of playtime i am having just as much fun challenging myself to achieve the same result with different paths.
Mavrah Dec 27, 2018 @ 6:03pm 
Try a different scenario or gameplay mode. Choose a different path. Collect the endless mode relics. Make yourself Snow Pope, then play again as King Snowflake. I think you're ignoring some of the choices open to you.
ABunchOfVirgins Dec 27, 2018 @ 6:17pm 
@cougarific Duh. and whats your point. I am posting here cause I know full well that only the most active people in the community will read and even fewer will answer. You're like that guy who always posts that their ♥♥♥♥ got caught in something cause instructions unclear.

@Imperatordavius
Originally posted by Imperatordavius:
Hmmm... something tells me you are very... unsatisfied with your experience, well my apology, after 160+ hours of playtime i am having just as much fun challenging myself to achieve the same result with different paths.

Im not looking for an apology dude. And no I somewhat enjoyed the first game, it was the second when I increased difficulty and literally everything happened exactly the same way that things became unsatisfactory. Tell me why im wrong then and what different paths I dont see different paths atm. I see the same things, with questionable variance.
ABunchOfVirgins Dec 27, 2018 @ 6:28pm 
@Mavrah
Originally posted by Mavrah:
Try a different scenario or gameplay mode. Choose a different path. Collect the endless mode relics. Make yourself Snow Pope, then play again as King Snowflake. I think you're ignoring some of the choices open to you.

Im not ignoring them I wanted to beat the first mode in all difficulties before moving on, but stopped cause I was frustrated with how scripted it was. I will eventually try those but Its not much of a game of hard choices when you know all the choices you have to make ahead of time so you arnt actually adapting to anything.
JustGoFly Dec 27, 2018 @ 7:24pm 
This is like one of those 1980's Laser disk games, where you are given two choices, and right chooses one path, left the other - and it just plays a pre-recorded script - every time the same. No randomization of anything. If you remember where critical resources are the second time you play it - just go right for them. Build tents, then bunkhouse, then houses, or direct research more efficiently and skip some path's. I'm not finding it very challenging. There seems like there is one way to win, and if you don't go that way - restart until you find it.
Shining Hector Dec 28, 2018 @ 12:41am 
Eh, yeah, A New Home is A New Home. It's a scripted scenario as designed; it is what it is and never really tried to be anything else. There are 3 other scripted scenarios, and there may be more in the future. There is now a sandbox mode if that's what you want, with random starting resource placement, and random scouting locations.
Slye_Fox Dec 28, 2018 @ 5:01am 
I just can't get past the fact you want to use solar panels in a steampunk game.

also; there are houses.
ABunchOfVirgins Dec 28, 2018 @ 10:19am 
@JustGoFly
Originally posted by JustGoFly:
This is like one of those 1980's Laser disk games, where you are given two choices, and right chooses one path, left the other - and it just plays a pre-recorded script - every time the same. No randomization of anything. If you remember where critical resources are the second time you play it - just go right for them. Build tents, then bunkhouse, then houses, or direct research more efficiently and skip some path's. I'm not finding it very challenging. There seems like there is one way to win, and if you don't go that way - restart until you find it.

I enjoy adapting to situations scripted doesnt allow that. Like if only the frost at the end was scripted then cool. but nothing feels dynamic, I don't feel like im adapting to survive. Gonna try sandbox mode next as Shining Hector mentions

@Shining Hector
Originally posted by Shining Hector:
Eh, yeah, A New Home is A New Home. It's a scripted scenario as designed; it is what it is and never really tried to be anything else. There are 3 other scripted scenarios, and there may be more in the future. There is now a sandbox mode if that's what you want, with random starting resource placement, and random scouting locations.

I'll definatly be playing the Sandbox mode next then.

@Slye_Fox
Originally posted by Slye_Fox:
I just can't get past the fact you want to use solar panels in a steampunk game.

also; there are houses.

Solar panels was not the point, the point was that I think there should have been energy management since for some reason the generator only made heat, You already have this system that requires roads to buildings for them to work (cause they won't without roads?) Which doesnt make a whole lot of sense since when you start collecting reasources you trek through the snow anyways -_-. I know there are houses. I just was pointing out that there could have been another type of housing building. I dont mean an upgrade.
Cougarific Dec 28, 2018 @ 10:31am 
Originally posted by SaintsEnd:
the point was....
The point is you want the game to be something different than it is.

Solution: Become a game developer and develop the game you want to play.

Alternate solution: Post a whiny rant on the internet that will accomplish exactly nothing except ignite a flame war over opinions.
Bendigeidfran Dec 28, 2018 @ 4:15pm 
The generator doesn't produce heat persay, it produces steam because this is a steampunk setting. The steam is pumped to all the buildings to be used for power & heating via the roads. Zoom right in on the roads and you'll see big pipes running through the middle of them.
Smiles Dec 28, 2018 @ 6:22pm 
The type of choices presented in the game is very much akin to their previous game, This War of Mine, so I don't expect much radical departure from that. But I loved TWoM, and Frostpunk, so I'm okay with how they've laid things out mostly.
ABunchOfVirgins Dec 29, 2018 @ 1:19pm 
@Cougarific
Originally posted by Cougarific:
Originally posted by SaintsEnd:
the point was....
The point is you want the game to be something different than it is.

Solution: Become a game developer and develop the game you want to play.

Alternate solution: Post a whiny rant on the internet that will accomplish exactly nothing except ignite a flame war over opinions.


You sound just like ea, "Accept it or don't buy the game" gtfo of here.


@Bendigeidfran
Originally posted by Bendigeidfran:
The generator doesn't produce heat persay, it produces steam because this is a steampunk setting. The steam is pumped to all the buildings to be used for power & heating via the roads. Zoom right in on the roads and you'll see big pipes running through the middle of them.

if it produces steam than its a boiler not a generator. and steam would still be a form of power or electricity, I wasn't saying they would have called it electricity. I just feel like they intended to do something to this effect where there was power management but scrapped it cause they didnt have the reasources/manpower.


@Smiles
Originally posted by Smiles:
The type of choices presented in the game is very much akin to their previous game, This War of Mine, so I don't expect much radical departure from that. But I loved TWoM, and Frostpunk, so I'm okay with how they've laid things out mostly.

This is a good point if I knew the developer, than It wouldn't have come as a suprise. but I don't think familiarity makes a game good. I also don't know how the developer works & updates their games so if they ever improve, or just abandon the game is an unknown to me. lmk.
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Date Posted: Dec 26, 2018 @ 11:22am
Posts: 13