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also going to west you get an automatons, and it also helps a bit.... so i think it's the best advice to follow
Also automatons will only function sporadically once the generator starts to fail because they'll have nowhere to refuel. I saved 499/500 with no automatons in my city.
But this is what's great about Frostpunk, there is no "One Right Way" to play - figure out what you want your approach to be and make it work!
You don't really need the steel outpost, but you need to get the 2 advanced steel plants in fairly early if you don't. You can leave them generating steel until the very end, you don't need to dismantle them for cores as long as the scouts pick up all the available cores from the map.
I didn't build any automatons as there are so many people, you don't really need them. I only put a factory in late game, and that only because I ran out of other things to research and wanted to get the prosthetics made.
I had enough coal from 3 steam thumpers along with the necessary gathering posts, so didn't see the need for coal mines anywhere along the line.
The two things that I had shortages of were wood at one point (wished I'd upgraded the wall drill earlier) and steel late on (wished I'd got the advanced steel upgrades in sooner). Still made it with the steel though (no outpost), but tighter than would have liked.
For sure no 'right' way, so many permutations it makes your head spin. I can't remember the exact lie we are given the option to tell earlier on (about the other city), but boy does the game make you pay for it ! Going to try the truth next time...can't be worse surely ?
Oh, and Faith Keepers (or the Order equivalent). Mucho pain without them. You still need them right at the very end just after the last 50 people go off, but I guess everyone's going to die after that anyway, so a 2 day warning to get hope up to 25% didn't make too much difference at T minus 1 day.
Also automaton on the bridge is needed for that iron later, you will need to help reach the max ship obejctive.
Avoid building a care house, or as I call them, Kill houses. Because the AI is screwed up, people will wander between Care House and Medical post and die eventually, and/or never recover and pile up the sick/diseased.
Industrial Hothouse is very, very useful in this scenario, particularly late game. Flying hunters are very nice too and can be rushed early
Charcoal Kiln really comes into its own here. WIth an Advanced Wall Drill, and fully upgraded Kiln, two Kilns and Two thumpers can keep the city full of coal in addition to the outpost coming in. This extremely good Labor-to-coal ratio comes into play later on in the scenario. This also saves previous steam cores (Which would instead be used on Coal Mines) for the final task of the Scenario.
Heaters and Insulation tech should be on top priority when you complete the first stage of generator investigation (Primary MIssion) It will become obvious why later. House Redesign and Insulation should be taken eventually too.
Otherwise the main issue is that your ethier need to upgrade the cookhouse and get the faith food-heat thing or have generator at least 3 to keep generating food at the end due to the exterme cold.
A thumper to get full use with a steam thumper takes 50 people in total, there a problem with that in this scenario when at the end you have sent all but about 100~ to the evac
Yeah, you do have to shift priorities once you start the evacuation. And you're also up against a research barrier since your engineers are going to be dumped on repairs.
I made the mistake of sending the extra wave of engineers to the Drednought, so I was 45 engis down in the end. I needed the hope boost to get through though because of the Care House bug I described ealier.
Tonight decided to sit down and start again on the scenario and not to repeat my same mistakes however i noticed from the start or early into the game a lot of my civilians were dying quickly due to lack of treatment. Now on my first play through I had a large numbers sick but not dying as often but now they are falling really quickly.
Bug or an quick update to effect the game?
Here are my tips .
Gathering post as many as possible early on, clear rubble and gain resource.
Scout early. Get double scout so you can get steam core quick.
Get steam coal mine so you can move outpost for steel. You are gonna need it.
I choose Faith as its easy to gain hope and reduce discontent though free sermons.
Plus Faith Healer is the true life saver. Spare me losing tons of hope from people dying
Build 2 automation for 24/7 steel mining.
Edit
ALmost forgot late stage, forget about the weather station, just grab the engineer to help with repair station.