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Een vertaalprobleem melden
I like Liver's point...that's if I understand it. It's great, the viewpoint of looking down on the inhabitants of the 'city', but it's kind of a bummer to have just dialogue and static pictures pop up when scouts reach a location, or if found groups of lost individuals fall into a gorge. I know it gives a bit of mysteriousness the way that it is, but wouldn't it be great to see the little scout make his way to these '?' locations, see the shabbiness of the location, rescue survivors from that location? It's going to take months to deliver us the game anyway, why not take another three or four (or how many...whatever) months to get rid of these pop-up announcements and give us something really exciting to look at? Just think about it, I am aware that people are anxious to play the game, but just think how much more they will praise and enjoy the game if you took the time to give them this extra polish. It will be worth the wait.
Trust me.
I bet you really wanted to call it the Frostbite Engine though.
There aren't exactly a huge number of engines that lend themselves to RTS. It's why basically every big (and performant) game has its own engine.
Funny thing about the Frostbyte engine
1) EA started demanding all their games use it
2) Thus Need For Speed uses Frostbyte
3) Frostbyte is primarily an FPS based game engine
4) the engine REQUIRES all player entities have a gun or it doesn’t understand what it is
5) therefore every car in NFS has a gun attached to it that is not rendered but must exist so the engine doesn’t crash
Source please.
* Other engines are not optimized for RTS games
* Developers don't want to pay royalties
* Developers want to have full control of an engine
* Developers want to improve their programming skills :-)
Did I get something right?
Мда.