SUPERHOT

SUPERHOT

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Why is the game capped at 60fps?
I love playing games at 60fps, and the framerate cap with V-Sync on is aggravating. Will there be a fix for this?
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Showing 1-11 of 11 comments
haids Mar 4, 2016 @ 4:23pm 
haha, no
IlIllIlIIl Mar 4, 2016 @ 6:46pm 
Why does it matter for a game where time is slowed to a crawl? I'm not trying to be a smartass or a ♥♥♥♥ or anything and I get why high framerate is better in most games but in this game I just don't see the point.

As for why maybe it's tied into the speed somehow?
I know the system IS capable of 60fps despite its mobile GPU (60FPS MGRR) and disabling VSync lets it run at 60fps, but with tons of tearing.
REDACTED Mar 4, 2016 @ 9:34pm 
Originally posted by xX-L33t_n0_sCoPe-Xx:
Why does it matter for a game where time is slowed to a crawl? I'm not trying to be a smartass or a ♥♥♥♥ or anything and I get why high framerate is better in most games but in this game I just don't see the point.

Visual fluidity tends to be less stressful / motion sickness inducing.


haids Mar 4, 2016 @ 9:56pm 
Originally posted by REDACTED:
Originally posted by xX-L33t_n0_sCoPe-Xx:
Why does it matter for a game where time is slowed to a crawl? I'm not trying to be a smartass or a ♥♥♥♥ or anything and I get why high framerate is better in most games but in this game I just don't see the point.

Visual fluidity tends to be less stressful / motion sickness inducing.
You want a tissue?
Sephrax Mar 4, 2016 @ 10:00pm 
I don't care how "fluid" or smooth it looks on 240hz monitor. Color reproduction will be too bad on it.
Last edited by Sephrax; Mar 4, 2016 @ 10:02pm
omnomnam Mar 4, 2016 @ 11:06pm 
What refresh rate is your display set to? Mine's at 120hz and all I had to do to get 120fps in SUPERHOT was enable in-game v-sync.
MangoTangoFox Mar 5, 2016 @ 2:21am 
^ It's a unity game, and as such it's very common for the devs to set a framerate cap when v-sync is disabled so incompetent players don't overwork their systems for no reason, instead of implementing a cap option like they should do. But yes, the game does support 120FPS with the in-game V-sync disabled. This v-sync is horrendous and will force the displayed frames down to 60, even with the tiniest drop below 120, but luckily the game is easy to run... It's not a great way to do things, as using adaptive v-sync needs in-game to be off, which is a useless mode here considering the instant cap to 60, targetFrameRate in unity IIRC.
Last edited by MangoTangoFox; Mar 5, 2016 @ 2:23am
Originally posted by OMNOMNAM:
What refresh rate is your display set to? Mine's at 120hz and all I had to do to get 120fps in SUPERHOT was enable in-game v-sync.
I'd say the refresh rate was 60Hz.
My iMac is capable of 60fps in many heavy games like Metal Gear Rising (with frequent dips bc of the mobile GPU, but just for a few seconds during Blade Mode), Team Fortress 2 (in a decently-populated server), and Portal 2 with effects set to Maximum. All with VSYNC on.
Last edited by tabuu9 | trade.tf; Mar 5, 2016 @ 8:08am
Here's the ranking from running CinemaBench 15 a few minutes ago:
CORES=4
LOGICALCORES=2
MHZ=4000.000000
PROCESSOR=Intel Core i7-6700K CPU
OPENGLVENDOR=ATI Technologies Inc.
OPENGLCARD=AMD Radeon R9 M395 OpenGL Engine
OPENGLVERSION=4.1 ATI-1.40.16
CBTYPE=64 BIT
OSVERSION=OS X 10.11.3
CBCPU1=154.017350
CBCPUX=481.452059
CBOPENGL=90.828371
CBOPENGLQUALITY=99.511111
C4DINFO=Mac OS X Late 2015 27-inch
C4DVERSION=15.037
C4DBUILDID=RC83328demo
Originally posted by MangoTangoFox:
^ It's a unity game, and as such it's very common for the devs to set a framerate cap when v-sync is disabled so incompetent players don't overwork their systems for no reason, instead of implementing a cap option like they should do. But yes, the game does support 120FPS with the in-game V-sync disabled. This v-sync is horrendous and will force the displayed frames down to 60, even with the tiniest drop below 120, but luckily the game is easy to run... It's not a great way to do things, as using adaptive v-sync needs in-game to be off, which is a useless mode here considering the instant cap to 60, targetFrameRate in unity IIRC.

And, alas, a game that might be rendered at 59FPS is now being rendered at 30.

Damnit
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Date Posted: Mar 4, 2016 @ 2:48pm
Posts: 11