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The core was mean but there is a method you can start to follow if you try everything.
My method was I grab the wrench on my left as I circle around the small pillar to the machine gun guy (If you circle left it blocks you from the shotgun and other guy) Throw the wrench at him and the gun should come flying towards you (While still in cover). After you grab it you can take care of the other 2 with ease. After that it should be much simpler since they spawn (make a clear noise) and come from predetermined areas.
There is also a pistol behind you when you start level 3 but if you attempt to get it you will probably die. just know it's there.
Take the gun from the the man on your left, shoot the red at 2 oclock, then throw the gun at the red at 10 oclock.
His MG will fly at towards you. Leap towards it, holding down SPACE so time stays slow; grab the MG, and shoot at the guy who should be on your six by now, with the shotgun. If you take him out earlier, a new one seems to spawn instantly and already firing. Now spin back on your six and shoot the guy you stole the MG from. At this point depending on how much you've spun and spiraled and time wasted, someone should be coming up from the shotgun-guy side with another MG, and a guy with a katana and shotgun should be rolling in from the other way.
Check your six and go slow, but the first bit is the hardest. I did it in the realm of 600 times last night while trying to get to the secret. The enemies never stop spawning, either, at least they don't for 20 minutes, I tried that first. ALL you need to do to complete the level is stay alive. If you're having a ton of trouble, parkour onto the computers, then the half-walls, then the CORE, then the lights on the opposite side of your start, then up into a corner of the room where you can't be shot. then hold "<," key down, and time will flow until your swap returns.
Don't bash the noobs so hard.
Jumping is hilariously overpowered in Superhot. Just keep bouncing in a zig-zag pattern, holding space to control your descent. The enemy will keep trying to lead their target, firing at the sky, and you'll just bounce past their bullets like a demonic bunny.
The trouble with this is that sometimes it's harder to tell, depending on the game.
Tharsis and FTL have a lot of complaints of "it's all about whether the RNG goes your way", but there are people who can win almost every run consistently in both of those games. There are all those "That's XCOM, baby!" memes because of how punishing the game can be when you let yourself get backed into a corner. Noobs get themselves backed into corners repeatedly where they need this one key shot to hit, and it's 70% so it's ok... then eventually, they miss one, and blame the RNG for their loss instead of admitting they were relying on mediocre hit chances to tip the balance of the bad situations they kept putting themselves into.
https://www.youtube.com/watch?v=dpumrlDqLk0 Here's a video I made comparing the two different methods with a shotgun. Both methods were compared by showing the time in-between the first and second shot. I started each clip straight after I had fired my first shot, and ended it when I was able to fire my second. Again, with pistols it makes your overall firerate slower, by about 0.2 seconds respectfully.