20XX
Disinteresting Times
I picked up Interesting Times and a System Restore, hoping to get only good parts of Interesting Times, but instead it just disabled the aug completely. Following in the vein of all the other prototypes that get to keep their good parts when you system restore them, this feels a little odd.
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Showing 1-10 of 10 comments
Sairek Ceareste Jul 23, 2016 @ 9:31pm 
Originally posted by darthnumbers:
I picked up Interesting Times and a System Restore, hoping to get only good parts of Interesting Times, but instead it just disabled the aug completely. Following in the vein of all the other prototypes that get to keep their good parts when you system restore them, this feels a little odd.

Honestly, I wish interesting times got removed entirely. It doesn't fit in with all the other prototypes at all. It's too vague and subtle for a prototype item with neither a massive benefit with a massive cost to it like all the others, especially if you get it by late game, it doesn't even do anything.
CSmuggler Jul 24, 2016 @ 6:16am 
I don't want to see it gone, but it does need reworking IMO, it's kinda boring as is. I think a good penalty would be a random skull is activated in each level. Even nastier could be not telling the player which skull it is.
poisonous bacon Jul 24, 2016 @ 10:06am 
Hate to ask, but what the bloody hell does Interesting Time even do? I only picked it up a couple of times and never noticed any effect whatsoever.
Jimmy Hunter Jul 24, 2016 @ 10:23am 
Originally posted by poisonous bacon:
Hate to ask, but what the bloody hell does Interesting Time even do? I only picked it up a couple of times and never noticed any effect whatsoever.

At the start of a level, it gives you a random bonus or negitive stat. I never bother taking it because I rarely see it do anything that actually is worth while. Not to mention the more "X+ at start of level" augs, the less chance there is you'll beable to even figure out what you got from it.
poisonous bacon Jul 24, 2016 @ 10:38am 
Originally posted by Jimmy Hunter:
At the start of a level, it gives you a random bonus or negitive stat. I never bother taking it because I rarely see it do anything that actually is worth while. Not to mention the more "X+ at start of level" augs, the less chance there is you'll beable to even figure out what you got from it.
Wow. That's waaaaaaay too subtle. No wonder I never noticed that before.
AgentFlea Jul 25, 2016 @ 2:29am 
Originally posted by CumSmuggler:
I don't want to see it gone, but it does need reworking IMO, it's kinda boring as is. I think a good penalty would be a random skull is activated in each level. Even nastier could be not telling the player which skull it is.

That random skull idea sounds awesome!
Zero Jul 25, 2016 @ 7:48am 
Originally posted by CumSmuggler:
I don't want to see it gone, but it does need reworking IMO, it's kinda boring as is. I think a good penalty would be a random skull is activated in each level. Even nastier could be not telling the player which skull it is.

Except the thing about prototype augments is they give you a benefit in exchange for a price. This just gives you a nerf with no positive incentive to even go near it. Can't say I agree with the idea either. Whatever perk you get, this is a really bad trade off.
Last edited by Zero; Jul 25, 2016 @ 7:48am
poisonous bacon Jul 25, 2016 @ 8:15am 
Originally posted by Zero:
Except the thing about prototype augments is they give you a benefit in exchange for a price. This just gives you a nerf with no positive incentive to even go near it. Can't say I agree with the idea either. Whatever perk you get, this is a really bad trade off.
Agree. Imagine getting Rock or Lightning on lv8. Brutal. No augment can compensate for that.
eric numberknower Jul 25, 2016 @ 8:39am 
Originally posted by Zero:
Originally posted by CumSmuggler:
I don't want to see it gone, but it does need reworking IMO, it's kinda boring as is. I think a good penalty would be a random skull is activated in each level. Even nastier could be not telling the player which skull it is.

Except the thing about prototype augments is they give you a benefit in exchange for a price. This just gives you a nerf with no positive incentive to even go near it. Can't say I agree with the idea either. Whatever perk you get, this is a really bad trade off.

I think prototypes in general need some reworking, Consuming Fury is absolutely one of the best items in the game imo whereas earthmetal plating and leafmetal plating are pretty bad. Violence Enhancer has never been kind to me, and focusing sagelens only feels worth it if you have owlhawk, otherwise it just feels like a nerf, no matter what. I know they're supposed to be high risk high reward but some of them just feel like risk.
Sairek Ceareste Jul 25, 2016 @ 9:28am 
Originally posted by darthnumbers:
Originally posted by Zero:

Except the thing about prototype augments is they give you a benefit in exchange for a price. This just gives you a nerf with no positive incentive to even go near it. Can't say I agree with the idea either. Whatever perk you get, this is a really bad trade off.

I think prototypes in general need some reworking, Consuming Fury is absolutely one of the best items in the game imo whereas earthmetal plating and leafmetal plating are pretty bad. Violence Enhancer has never been kind to me, and focusing sagelens only feels worth it if you have owlhawk, otherwise it just feels like a nerf, no matter what. I know they're supposed to be high risk high reward but some of them just feel like risk.


Well, I don't mind getting some of them if I know I haven't seen system restore yet. Picking up some of the augs and then finding a system restore is a pretty big risk with a major pay off.

I've never picked up Final Shell though. Its bonus is too temporary while the cost it requires is too permanent. Even with system restore, you get temporary armor for a temporary loss of health, and I usally take care of myself enough to take the least amount of damage possible anyways. Final Shell is only good if you are already near deaths door and use it as a desperate last attempt at surviving.
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Date Posted: Jul 23, 2016 @ 7:50pm
Posts: 10