20XX
CidGregor Apr 19, 2018 @ 7:54am
Can System Restore be acquired more than once per run?
Say you're doing an endless game and you're being a little more risky with very safe labs because you're banking on System Restore EVENTUALLY turning up. And it pays off and you catch one and turn off the bad stuff fromyour prototypes so far.

NOW, if I wanted to keep gambling like this, is it possible for this aug to show up again? Or should I be a bit more discretionary with my prototype pickups from now on?
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Showing 1-13 of 13 comments
Cirom Apr 19, 2018 @ 8:33am 
Nope! Once System Restore's appeared, that's it. It'll never appear again for the rest of the run.

You'll want to be cautious picking up Augs like The Volunteer in Endless Mode, because after System Restore appears, you'll be forced to live with the downsides. (Whether the downside is from the prototypes or the lack of shops is for you to decide.)
Nikki Apr 24, 2018 @ 12:10am 
wait wait wait. there's single appearance per run augs that won't appear again once collected? Does anyone know if there's more of these?

that means there needs to be a plan in place incase the random result for a drop would be that item, logically the easiest thing to do is just to cycle to the next item in the drop list, which would manufest as a skip in predicted item order. but if that's not what's done, then it's also possible another item is selected as a substitute via another random process and then the original list order is resumed, this would manufest as a blip in the item order. finally, it's also possible, but least likely, that more than one entry is skipped on the item list and then the list is resumed from that point. this would present the greatest challenge in recognizing a pattern for the basis of the item list.

But in my seed decoding project, I haven't toyed with the idea of exploring a seed in endless mode. I don't know why it hasn't occured to me before to do so. I can use that to test some data points I didn't think I could, and will be able to form a larger more accurate table of boss drops much more quickly.
Sairek Ceareste Apr 24, 2018 @ 7:14pm 
Originally posted by Pervidot:
wait wait wait. there's single appearance per run augs that won't appear again once collected? Does anyone know if there's more of these?

that means there needs to be a plan in place incase the random result for a drop would be that item, logically the easiest thing to do is just to cycle to the next item in the drop list, which would manufest as a skip in predicted item order. but if that's not what's done, then it's also possible another item is selected as a substitute via another random process and then the original list order is resumed, this would manufest as a blip in the item order. finally, it's also possible, but least likely, that more than one entry is skipped on the item list and then the list is resumed from that point. this would present the greatest challenge in recognizing a pattern for the basis of the item list.

But in my seed decoding project, I haven't toyed with the idea of exploring a seed in endless mode. I don't know why it hasn't occured to me before to do so. I can use that to test some data points I didn't think I could, and will be able to form a larger more accurate table of boss drops much more quickly.


Lots of items are "once per run". Too many to list, but these are generally items that have one effect and that's it. For example, having the aug that lets you stick to walls. You can only find one of these per run, because having two would be completely pointless. Then there's the item that slows down projectiles, or platforms in levels, or volunteer shops, or even energy armor -- all of these have a single static effect and getting more than one of them would be a liability more than an asset.

Core augs half follow this rule. Once you find one, it doesn't appear until every other core aug has a chance to appear. Then once all of them have shown up once, the cycle will begin again.


Of course, this means that if you miss something, then you won't find it for the rest of the run. The game can't predict, nor does it care if you missed a one-time item or couldn't buy it, so search levels thoroughly and spend nuts only on what you need and keep some spare for that special aug.
Kona Milano Apr 26, 2018 @ 4:44pm 
Originally posted by Pervidot:
wait wait wait. there's single appearance per run augs that won't appear again once collected? Does anyone know if there's more of these?

Basically anything with a binary you-have-it-or-you-don't effect that isn't tied to a Core Aug:

Charging Magnet (collect from attack)
Crisis Overdrive (bonus stats from low health)
Crisis Timestopper (time stop from low health)
Dashbolt (attack from dash)
Enerative Plating (full energy from level up)
Entropy Lock (guaranteed drops from slot machines)
Forgotten Momento (cast from nuts)
Fortune Stabilizer (in-level and endzone shops guaranteed to spawn from future levels)
Gapminder (no damage from falling out of the world - not confirmed monodrop)
Mistimed Protector (bonus invuln frames from damage)
Mixmatch Mastery (bonus stats from core augs)
Nutsaving Stringwire (free items from vending machines)
Quantum Spook (no bullet absorption from walls)
Reflex Rapidifier (enemy bullets move slower from future levels)
Spillover Magnet (energy from health)
Splintering Twinnifier (two repros from one)
System Restore (heal from Very Safe augs)
Thrill Seeker (glory zones guaranteed to spawn from future levels)
Vendsmasher (bonus augs from vending machine destruction)
The Volunteer (in-level shops guaranteed to spawn as Very Safe from future levels)
World Slug (trap components move slower from future levels)

Some of those would be safe to have multiple levels of - Crisis Overdrive, Mixmatch Mastery - but these are all niche.
Last edited by Kona Milano; Apr 26, 2018 @ 4:47pm
Novus Ordo Seclorum Apr 26, 2018 @ 11:30pm 
There's also the Patchwork Connector (Core aug sets "complete" at 3 pieces instead of 4)
Legion May 1, 2018 @ 9:44am 
Originally posted by Sairek Ceareste:


Core augs half follow this rule. Once you find one, it doesn't appear until every other core aug has a chance to appear. Then once all of them have shown up once, the cycle will begin again.

Does this include shops also? I mean, if i find a leg core aug when i cannot afford it, i cannot find it in glory zones until th whole cycle is done?
Originally posted by Legion:
Originally posted by Sairek Ceareste:


Core augs half follow this rule. Once you find one, it doesn't appear until every other core aug has a chance to appear. Then once all of them have shown up once, the cycle will begin again.

Does this include shops also? I mean, if i find a leg core aug when i cannot afford it, i cannot find it in glory zones until th whole cycle is done?
Indeed! If you cannot afford it, it still "appeared", so all the other core augs have to appear before the cycle restarts and you see that leg core aug again.
Legion May 1, 2018 @ 11:18pm 
Originally posted by Sporkin8or:
Originally posted by Legion:

Does this include shops also? I mean, if i find a leg core aug when i cannot afford it, i cannot find it in glory zones until th whole cycle is done?
Indeed! If you cannot afford it, it still "appeared", so all the other core augs have to appear before the cycle restarts and you see that leg core aug again.

Question: During my runs i experienced more than once finding a twice a core aug before finding all the pieces ( just yesterday i found twice the same chest and leg pieces, before finding a any headpiece) plus, for example 1time augs i usually can find them multiple times if not picked up. I for certain found multiple times in a single run "Voluntary" and "Matrrix converter" but based on what you tell me that should not have happened, right?
Last edited by Legion; May 1, 2018 @ 11:18pm
The Volunteer and Spillover Matrix shouldn't be showing up more than once... that'd be pointless.
Legion May 2, 2018 @ 12:14am 
Originally posted by Sporkin8or:
The Volunteer and Spillover Matrix shouldn't be showing up more than once... that'd be pointless.
ikr but they did only if i did not pick them up/buy them (so they would have an effect)
DragonsDusk May 2, 2018 @ 8:06am 
I wish Glass Canon was once per run. Holy cow I once got it twice for the same slot machine and then it was sitting in the shop.
Cirom May 2, 2018 @ 8:37am 
Originally posted by Kona Milano:
Originally posted by Pervidot:
wait wait wait. there's single appearance per run augs that won't appear again once collected? Does anyone know if there's more of these?

<snipped list>

Oh, you forgot Choicebooster! It used to be stackable, but it isn't anymore.
Winner Jul 12, 2018 @ 10:04pm 
Mixmatch Mastery and Splintering Twinnifier are both stackable, and can show up more than once in a run. That was in Endless though, so take that with a grain of salt.
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Date Posted: Apr 19, 2018 @ 7:54am
Posts: 13