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Also, FWIW, I have both the Hawk and Draco DLCs.
debug log activated
12/06/18 04:35:29 | display device index 0, flags 5, name \\.\DISPLAY1 NVIDIA GeForce GTX 1050 Ti
--- Bunch of stuff about resolution changes---
12/06/18 04:35:29 | OPTRESO: reso concluded, ic is 74, reso size is 20
12/06/18 04:35:29 | INITSEQ start
12/06/18 04:35:29 | INITSEQ GV/GO done
12/06/18 04:35:29 | INITSEQ SEH BT TD CD PW
12/06/18 04:35:29 | 20XXv096.opt found!
12/06/18 04:35:29 | 20xxv73alpha.opt found!
12/06/18 04:35:29 | 20xxv90.stat found!
12/06/18 04:35:29 | INITSEQ CV START
12/06/18 04:35:32 | C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(760,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(761,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(762,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(763,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(764,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(765,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(766,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(767,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
C:\Program Files (x86)\Steam\steamapps\common\20XX\shaders\hlsl\effect_dx9.fx(768,12): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
12/06/18 04:35:32 | INITSEQ CV RESULT 1
12/06/18 04:35:32 | INITSEQ CV SUCCESS
12/06/18 04:35:32 | Finding XInput controllers
12/06/18 04:35:32 | cont size is now 1
12/06/18 04:35:32 | XInput detected, slot 0
12/06/18 04:35:32 | Done finding XInput controllers
12/06/18 04:35:32 | Calling EnumDevices DI1
12/06/18 04:35:32 | EnumDevices DI1 Finished
12/06/18 04:35:32 | Calling EnumDevices DI2
12/06/18 04:35:32 | EnumDevices DI2 Finished
12/06/18 04:35:32 | ZMController call
12/06/18 04:35:32 | No controllers detected
12/06/18 04:35:32 | STEAMBUILD: 3370242
12/06/18 04:35:32 | INITSEQ fWin
12/06/18 04:35:32 | IDFAIL
12/06/18 04:35:32 | IDEOF
12/06/18 04:35:32 | load start: be76288, img/Menu/logo.dds
12/06/18 04:35:32 | load finish: be76288, img/Menu/logo.dds
12/06/18 04:35:32 | load start: be764c8, img/alpha3.dds
12/06/18 04:35:32 | load finish: be764c8, img/alpha3.dds
12/06/18 04:35:32 | load start: bec1f20, fonts/Prototype_20XX_11_115_100_2_default_p0.png
12/06/18 04:35:32 | load finish: bec1f20, fonts/Prototype_20XX_11_115_100_2_default_p0.png
12/06/18 04:35:32 | load start: bef4398, fonts/Prototype_20XX_11_115_100_0_default_p0.png
12/06/18 04:35:32 | load finish: bef4398, fonts/Prototype_20XX_11_115_100_0_default_p0.png
12/06/18 04:35:32 | load start: bfdd168, fonts/Prototype_20XX_42_115_100_0_default_p0.png
12/06/18 04:35:32 | load finish: bfdd168, fonts/Prototype_20XX_42_115_100_0_default_p0.png
12/06/18 04:35:32 | load start: bfde2a8, fonts/Prototype_20XX_17_115_100_2_default_p0.png
12/06/18 04:35:32 | load finish: bfde2a8, fonts/Prototype_20XX_17_115_100_2_default_p0.png
12/06/18 04:35:32 | load start: c02ef30, fonts/Prototype_20XX_14_115_100_0_default_p0.png
12/06/18 04:35:32 | load finish: c02ef30, fonts/Prototype_20XX_14_115_100_0_default_p0.png
12/06/18 04:35:32 | load start: c032ae8, fonts/Prototype_20XX_14_115_100_2_default_p0.png
12/06/18 04:35:32 | load finish: c032ae8, fonts/Prototype_20XX_14_115_100_2_default_p0.png
12/06/18 04:35:32 | load start: c066178, fonts/Prototype_20XX_17_115_100_0_default_p0.png
12/06/18 04:35:32 | load finish: c066178, fonts/Prototype_20XX_17_115_100_0_default_p0.png
12/06/18 04:35:32 | Loading: 11, Processing: 9, Processed: 9, Remaining: 0
12/06/18 04:35:32 | load start: c086d00, img/black.dds
12/06/18 04:35:32 | load finish: c086d00, img/black.dds
12/06/18 04:35:32 | Loading: 2, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:32 | load start: c0870c0, img/loadscreen.dds
12/06/18 04:35:32 | load finish: c0870c0, img/loadscreen.dds
12/06/18 04:35:32 | Loading: 1, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:32 | INITSEQ PU SB
12/06/18 04:35:32 | INITSEQ pre LOI
12/06/18 04:35:32 | INITSEQ LO PUTEX
12/06/18 04:35:32 | SOUNDINIT defaults set
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_open
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_close
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_hum
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_use
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_open
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_close
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_hum
12/06/18 04:35:33 | Failed looking up fmod event env/charsel_use
12/06/18 04:35:33 | INITSEQ sound
12/06/18 04:35:33 | INITSEQ MC
12/06/18 04:35:33 | INITSEQ preFX
12/06/18 04:35:33 | INITSEQ PD
12/06/18 04:35:33 | INITSEQ buff
12/06/18 04:35:33 | INITSEQ BT init
12/06/18 04:35:33 | INITSEQ postFX
12/06/18 04:35:33 | INITSEQ complete
12/06/18 04:35:33 | STEAMBUILD: 3370242
12/06/18 04:35:33 | Received stats and achievements from Steam
12/06/18 04:35:33 | LOADLEVEL: -1
12/06/18 04:35:33 | skipping LRCT, first call
12/06/18 04:35:33 | tileLayout started for room 1w by 1h
12/06/18 04:35:33 | roomload: 1 3
12/06/18 04:35:33 | TL BXML2x: 0ms
12/06/18 04:35:33 | TL BXML2y: 0ms
12/06/18 04:35:33 | TL BXML2ya: 0ms
12/06/18 04:35:33 | TL BXML2yb: 0ms
12/06/18 04:35:33 | TL BXML2yc: 0ms
12/06/18 04:35:33 | TL BXML2yd: 0ms
12/06/18 04:35:33 | TL BXML2ye: 0ms
12/06/18 04:35:33 | TL BXML2z: 0ms
12/06/18 04:35:33 | TL BXML3: 0ms
12/06/18 04:35:33 | TL BXML4: 0ms
12/06/18 04:35:33 | TL BXML5: 0ms
12/06/18 04:35:33 | TL BXML: 0ms
12/06/18 04:35:33 | TL PD: 0ms
12/06/18 04:35:33 | TL Complete. TOTALS:
12/06/18 04:35:33 | images: 1 read, 0 skipped, 0.000000 readtime, 0.000000 skiptime
12/06/18 04:35:33 | layers: 0 tiles, 0 objs, 0.000000 tiletime, 0.000000 objtime
12/06/18 04:35:33 | total time: 0.000000
12/06/18 04:35:33 | TSLRC0: 0ms
12/06/18 04:35:33 | tileLayout started for room 1w by 1h
12/06/18 04:35:33 | roomload: 1 3
12/06/18 04:35:33 | TL BXML2x: 0ms
12/06/18 04:35:33 | TL BXML: 0ms
12/06/18 04:35:33 | TL PD: 0ms
12/06/18 04:35:33 | TL Complete. TOTALS:
12/06/18 04:35:33 | images: 0 read, 1 skipped, 0.000000 readtime, 0.000000 skiptime
12/06/18 04:35:33 | layers: 0 tiles, 0 objs, 0.000000 tiletime, 0.000000 objtime
12/06/18 04:35:33 | total time: 1.000000
12/06/18 04:35:33 | TSLRC0: 1ms
12/06/18 04:35:33 | tileLayout started for room 1w by 1h
12/06/18 04:35:33 | roomload: 1 3
12/06/18 04:35:33 | TL BXML2x: 0ms
12/06/18 04:35:33 | TL BXML: 0ms
12/06/18 04:35:33 | TL PD: 0ms
12/06/18 04:35:33 | TL Complete. TOTALS:
12/06/18 04:35:33 | images: 0 read, 1 skipped, 0.000000 readtime, 0.000000 skiptime
12/06/18 04:35:33 | layers: 0 tiles, 0 objs, 0.000000 tiletime, 0.000000 objtime
12/06/18 04:35:33 | total time: 0.000000
12/06/18 04:35:33 | TSLRC0: 0ms
12/06/18 04:35:33 | tileLayout started for room 1w by 1h
12/06/18 04:35:33 | roomload: 1 3
12/06/18 04:35:33 | TL BXML2x: 0ms
12/06/18 04:35:33 | TL BXML: 0ms
12/06/18 04:35:33 | TL PD: 0ms
12/06/18 04:35:33 | TL Complete. TOTALS:
12/06/18 04:35:33 | images: 0 read, 1 skipped, 0.000000 readtime, 0.000000 skiptime
12/06/18 04:35:33 | layers: 0 tiles, 0 objs, 0.000000 tiletime, 0.000000 objtime
12/06/18 04:35:33 | total time: 0.000000
12/06/18 04:35:33 | TSLRC0: 0ms
12/06/18 04:35:33 | tileLayout started for room 1w by 1h
12/06/18 04:35:33 | roomload: 1 3
12/06/18 04:35:33 | TL BXML2x: 0ms
12/06/18 04:35:33 | TL BXML: 0ms
12/06/18 04:35:33 | TL PD: 0ms
12/06/18 04:35:33 | TL Complete. TOTALS:
12/06/18 04:35:33 | images: 0 read, 1 skipped, 0.000000 readtime, 0.000000 skiptime
12/06/18 04:35:33 | layers: 0 tiles, 0 objs, 0.000000 tiletime, 0.000000 objtime
12/06/18 04:35:33 | total time: 0.000000
12/06/18 04:35:33 | TSLRC5: 0ms
12/06/18 04:35:33 | TSLRC5: 0ms
12/06/18 04:35:33 | TSLRC5: 0ms
12/06/18 04:35:33 | TSLRC5: 0ms
12/06/18 04:35:33 | TSLRC5: 0ms
12/06/18 04:35:33 | Room generation finished, starting load room
12/06/18 04:35:33 | SRBT 0ms
12/06/18 04:35:33 | SRBT 0ms
12/06/18 04:35:33 | SRBT 0ms
12/06/18 04:35:33 | SRBT 0ms
12/06/18 04:35:33 | SRBT 0ms
12/06/18 04:35:33 | loadBuffers complete : 0ms foeTime 0ms collTime 0ms loopTime
12/06/18 04:35:33 | BGLOAD: clearing old bg 5
12/06/18 04:35:33 | BGLOAD: filecheck
12/06/18 04:35:33 | WARNING: no bg file found. using defaults
12/06/18 04:35:33 | load room finished
12/06/18 04:35:33 | load start: c089bb0, data/SpineExports/chargeUp2/skeleton.png
12/06/18 04:35:33 | load finish: c089bb0, data/SpineExports/chargeUp2/skeleton.png
12/06/18 04:35:33 | Loading: 6, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:33 | load start: c08a030, data/SpineExports/nina03/skeleton.png
12/06/18 04:35:33 | load finish: c08a030, data/SpineExports/nina03/skeleton.png
12/06/18 04:35:33 | Loading: 5, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:33 | load start: c085590, img/Flamelab Tiles2.dds
12/06/18 04:35:33 | load finish: c085590, img/Flamelab Tiles2.dds
12/06/18 04:35:33 | Loading: 4, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:33 | load start: c0859b0, img/Menu/bg.png
12/06/18 04:35:33 | load finish: c0859b0, img/Menu/bg.png
12/06/18 04:35:33 | Loading: 3, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:33 | load start: c085a10, img/Menu/bg_earth.dds
12/06/18 04:35:33 | load finish: c085a10, img/Menu/bg_earth.dds
12/06/18 04:35:33 | Loading: 2, Processing: 1, Processed: 1, Remaining: 0
12/06/18 04:35:33 | load start: c08a0f0, data/SpineExports/shield/skeleton.dds
12/06/18 04:35:34 | load finish: c08a0f0, data/SpineExports/shield/skeleton.dds
12/06/18 04:35:34 | Loading: 1, Processing: 1, Processed: 1, Remaining: 0
Specs:
2700x
X470 Gigabyte gaming 5
16 gb ram
1080 ti
Newest drivers for gpu and updated bios.
Windows 10 Pro
Edit:
I just found that in my appdata/local theres a folder called "CrashDumps" that is filled with files called 20xx.exe.#####.dmp. Seems to add a new one each time I try launching the game. Each file is about 75 mb too.
I have two monitors hooked up, 1440p, gsync, and one monitor at 144hz. Only antivirus is Malwarebytes (and windows defender). Plus like 6 hdd/ssd's. Otherwise pretty standard config.
If folks could send me screenshots (if an error appears) and their log.txt file to chris AT batterystaplegames DOT com, that'll help me get to the bottom of this - thank you!
Fast response is much appreciated btw. Thanks!
Another thing to try for people in this thread - if you disable Steam Cloud for 20XX, then rename Documents/20XX/ (say, to Documents/20XX_backup/), does the problem still happen with the live build?
so i've updated to pharaohmanold beta, reverted setting to borderless window, downloaded non-beta again and it's running smoothly
I'm going to try doing the opposite and switch to fullscreen (vsync on ) and see if that helps.
Side question: is there a way to adjust the options other than through the game?
EDIT: No luck on the Fullscreen w/Vsync. I still get runtime error :(