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I swear I typed all of that with a strait face, though it was difficult, as we all know how solid the Storyline is in the original X Series for SNES / PS1. The Cannon is a joke aside from having cool symbolic names.
go on.. What do you mean?
NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERDDDD
On the other hand, those games they've been lenient with are FREEWARE. This game charges money.
Nooooo, but some of 'em are pretty great. This is the only really good MMX type one, but some of the old school MM based ones are quite fun.
MM Super Fighting Robot is good.
MM 2.5D has a neat gimmick.
Street Fighter X MegaMan is unfortunately bad, despite getting opfficial love from Capcom.
MM Unlimited is good.
I can't think of any others right now besides an unreleased battle network one, and as much as I love that series I'm not counting it because they're not platformers at all.
Such examples like everything exploding for no reason, overall physics feeling off, certain enemies firing bulllets when they don't need to (just to make it a bullet hell; adding more bullets for fun in a platformer, particularly Megaman, doesn't mean it's a good idea), Glueman's absurd contact damage, and the forced canon continuity with the ending. It's just littered with too many design issues to even be considered playable.
SF x Megaman is 50/50. You love it or hate it.
SFR (Super Fighting Robot), MM 2.5D, and Rockman No Constancy are pretty decent.
Oh, yeah, Megaman Rock Force is pretty alright too.
Rockman 4MI throws a fun take (albeit difficult) on the MM4 masters and doesn't make you want to kill yourself like Unlimited does.
Finally, take a look at MaGMML, or Make a Good Megaman Level. It primarily consists of user submissions in a bi-yearly(?) contest.
If you want things that play a little differently, try Megaman RPG Prototype, MM8BDM, Rockman 4 (or 5) Burst Chaser x Air Sliding, MegaMaker, or the Megaman Day in the Limelight series. The first is exactly what you think it is, the second is a Doom mod, the third takes you through the game with an air sliding mechanic, the fourth is pretty much Mario Maker with Megaman assets, and the last lets you use other robot masters.
And all of those games are freeware and stuff.
If I made a game called "MegaBoy EX" about a robot named "EX" that looked quite human in blue armor that weilded a gun armor cannon, with their red partner "Zeroh", that weilded a saber of some sorts, and it was a 2D action platformer that cost money to play, you could be sure that Capcom would be knocking on my door with a copyright violation.
After all, this is an age where Japanese gaming companies will go after you for just some monetization money on your Youtube videos (looking at you, Nintendo). Capcom, thankfully respects their fan's work, but respect is a two-way street, if you know what I mean.
You can't own a genre for sure (PUBG can go ahead and try), but it's probably not a good idea to try and push the boundries where you can't exactly see where the line is drawn. If you're trying to sell something, but it can be identified as someone else's work, or completely parodies someone else's work exclusively to the point that it completely relies on its own identity and existence of due to said work, then it's probably too far and violates copyright. If this game tried to completely pretend to be Megaman X without actually being Megaman X, I don't think I would have ever bought it, even if it was still the same gameplay.
20XX took inspiration from Megaman X -- but it's not Megaman X. 20XX is its own thing with its own twist to the genre with its random level generation, and replayability and it should stay identifying itself as such.
20XX probably wouldn't exist without MegaMan, but it doesn't need MegaMan to be what it is.
For the record, please don't take this post TOO seriously; I'm not trying to lecture anyone or anything like that. It's 5:30 A.M here, and I just get very wall-of-texty and deep around this time in the morning.