20XX
Leon kennedy Dec 26, 2017 @ 7:16am
why they change the character?
I am not megaman fan but man now I can not say Megaman, it is now a megawahman. Or is this supposed to be Samus, I do not freakin know!
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Showing 1-13 of 13 comments
Kirbio99 Dec 26, 2017 @ 7:51am 
The character's name is Nina, and the game is a Mega Man X style Rogue like game.
Nellimar Dec 26, 2017 @ 9:13am 
Nothing was changed? This isn't an official Mega Man game. It's inspired by it. Not to mention most of the latest Mega Man games that I've played are using different characters as it is. Mega Man is more of a guideline than anything nowadays.
Leon kennedy Dec 26, 2017 @ 9:53am 
obviously I am a noob when it comes to megaman, never played the ps1 games or the whole franchise. This is just for fun, but Nina sounds a little less iinteresting. I mean MEGAMAN MEGAMAN MEGAMAN! Sounds a lot more powerful than... Nina Or are we just going to call her.... Meganina, or megan lololololololol
Sairek Ceareste Dec 26, 2017 @ 11:32am 
Probably best to not give Capcom fuel when it comes to bordering on their own copyright.
Kirbio99 Dec 26, 2017 @ 11:50am 
Originally posted by Sairek Ceareste:
Probably best to not give Capcom fuel when it comes to bordering on their own copyright.
Idk, Capcom is pretty lienient when it comes to Mega Man Fangames, and games similar to Mega Man.
Fischer Dec 26, 2017 @ 1:00pm 
Nina is fine. Ace on the other hand is a complete downgrade from Zero.
Keep Dec 26, 2017 @ 3:04pm 
X, Zero, and Sigma's names have mathmatical meaning, as well as meaning to the MMX Cannon... X being Variable, Zero being absolute, and Sigma being the deviation between them. It would be pretty hard to come up with "better names" than the names that were very specific to the story being told.

I swear I typed all of that with a strait face, though it was difficult, as we all know how solid the Storyline is in the original X Series for SNES / PS1. The Cannon is a joke aside from having cool symbolic names.
Leon kennedy Dec 26, 2017 @ 4:28pm 
Originally posted by VillyShmilly:
oh my god megan would be the best/worst name
Exatly! It is so bad, that it is awesome! Nina needs to become Megan, or.. put a j and then... She becomes a ninja!

Originally posted by Sairek Ceareste:
Probably best to not give Capcom fuel when it comes to bordering on their own copyright.
go on.. What do you mean?

Originally posted by Keep:
X, Zero, and Sigma's names have mathmatical meaning, as well as meaning to the MMX Cannon... X being Variable, Zero being absolute, and Sigma being the deviation between them. It would be pretty hard to come up with "better names" than the names that were very specific to the story being told.

I swear I typed all of that with a strait face, though it was difficult, as we all know how solid the Storyline is in the original X Series for SNES / PS1. The Cannon is a joke aside from having cool symbolic names.
NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERDDDD
CSmuggler Dec 26, 2017 @ 5:52pm 
Originally posted by Kirbio99:
Originally posted by Sairek Ceareste:
Probably best to not give Capcom fuel when it comes to bordering on their own copyright.
Idk, Capcom is pretty lienient when it comes to Mega Man Fangames, and games similar to Mega Man.

On the other hand, those games they've been lenient with are FREEWARE. This game charges money.
Leon kennedy Dec 26, 2017 @ 5:53pm 
wait, did someone say fangames? Are they better?
CSmuggler Dec 26, 2017 @ 6:10pm 
Originally posted by Mad Max:
wait, did someone say fangames? Are they better?

Nooooo, but some of 'em are pretty great. This is the only really good MMX type one, but some of the old school MM based ones are quite fun.

MM Super Fighting Robot is good.

MM 2.5D has a neat gimmick.

Street Fighter X MegaMan is unfortunately bad, despite getting opfficial love from Capcom.

MM Unlimited is good.

I can't think of any others right now besides an unreleased battle network one, and as much as I love that series I'm not counting it because they're not platformers at all.
Rozark Dec 27, 2017 @ 12:51am 
Unlimited isn't good.
Such examples like everything exploding for no reason, overall physics feeling off, certain enemies firing bulllets when they don't need to (just to make it a bullet hell; adding more bullets for fun in a platformer, particularly Megaman, doesn't mean it's a good idea), Glueman's absurd contact damage, and the forced canon continuity with the ending. It's just littered with too many design issues to even be considered playable.

SF x Megaman is 50/50. You love it or hate it.
SFR (Super Fighting Robot), MM 2.5D, and Rockman No Constancy are pretty decent.
Oh, yeah, Megaman Rock Force is pretty alright too.
Rockman 4MI throws a fun take (albeit difficult) on the MM4 masters and doesn't make you want to kill yourself like Unlimited does.
Finally, take a look at MaGMML, or Make a Good Megaman Level. It primarily consists of user submissions in a bi-yearly(?) contest.

If you want things that play a little differently, try Megaman RPG Prototype, MM8BDM, Rockman 4 (or 5) Burst Chaser x Air Sliding, MegaMaker, or the Megaman Day in the Limelight series. The first is exactly what you think it is, the second is a Doom mod, the third takes you through the game with an air sliding mechanic, the fourth is pretty much Mario Maker with Megaman assets, and the last lets you use other robot masters.
Last edited by Rozark; Dec 27, 2017 @ 12:56am
Sairek Ceareste Dec 27, 2017 @ 2:28am 
Originally posted by Kirbio99:
Originally posted by Sairek Ceareste:
Probably best to not give Capcom fuel when it comes to bordering on their own copyright.
Idk, Capcom is pretty lienient when it comes to Mega Man Fangames, and games similar to Mega Man.

And all of those games are freeware and stuff.

If I made a game called "MegaBoy EX" about a robot named "EX" that looked quite human in blue armor that weilded a gun armor cannon, with their red partner "Zeroh", that weilded a saber of some sorts, and it was a 2D action platformer that cost money to play, you could be sure that Capcom would be knocking on my door with a copyright violation.

After all, this is an age where Japanese gaming companies will go after you for just some monetization money on your Youtube videos (looking at you, Nintendo). Capcom, thankfully respects their fan's work, but respect is a two-way street, if you know what I mean.



You can't own a genre for sure (PUBG can go ahead and try), but it's probably not a good idea to try and push the boundries where you can't exactly see where the line is drawn. If you're trying to sell something, but it can be identified as someone else's work, or completely parodies someone else's work exclusively to the point that it completely relies on its own identity and existence of due to said work, then it's probably too far and violates copyright. If this game tried to completely pretend to be Megaman X without actually being Megaman X, I don't think I would have ever bought it, even if it was still the same gameplay.


20XX took inspiration from Megaman X -- but it's not Megaman X. 20XX is its own thing with its own twist to the genre with its random level generation, and replayability and it should stay identifying itself as such.

20XX probably wouldn't exist without MegaMan, but it doesn't need MegaMan to be what it is.



For the record, please don't take this post TOO seriously; I'm not trying to lecture anyone or anything like that. It's 5:30 A.M here, and I just get very wall-of-texty and deep around this time in the morning.
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Date Posted: Dec 26, 2017 @ 7:16am
Posts: 13