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Desenkei Oct 17, 2017 @ 3:08pm
ENDLESS OPINION Question: Which is the Best Suit?
I've gotten pretty far into Endless a number of times (into the 70s before getting "bored") and tried four variations of core augment upgrades. Here is my opinion and findings:

Green Suit: This suit gives you two superb perks. The helmet means you cast spells for free half the time, and the boots which allow you ultimate mobility and freedom. While I intellectually found this endless run satisfying, it was a time consuming process. My damage output was solid but some sections would require significant patience. All in all, a good experience but not optimal for my style. Too slow.

Yellow Suit: This is the "safe" option. Given that the full suit perk is immunity to hazards you can blitz through sections with relative ease. Fun to stand on spikes! The helmet perk in converting health into armor SO useful and I enjoy the armor's no flinching perk. But those hover boots... they're garbage compared to any of the other boots. Kinda ruins the suit for me. Yellow feels like the safe but boring option.

Best of All Suits: Now THIS was a fun setup, getting to pick the strongest of each suit and curate my play experience. Green helmet for 50% free casts, Red armor for dash shield, Yellow (or red) blaster for shot-erase or charge time perks, and Pink boots for mobility freedom. Those are my personal favorites and the run was magnificent. Really it's anything with the green helmet and double jump, those rock my world.

Pink Suit: G'damn this is the best setup for endless IMO. Often in endless you're stuck having to be patient in a section, meticulously tearing apart a cluster of NPCs so you don't get hit. But with my boy the pink suit, everything is +2x the damage. So one or two lightning quick attacks and every mob is dead. If you're good at bosses (and of course you are, you're deep into endless) you can dodge most everything and your shots count for much stronger. Plus you can super charge your shots and hit them twice. You know how you avoid getting hit by bosses? Kill 'em faster!!


Which have YOU most enjoyed and found useful? What made it the best choice? What tips would you give to future Endless players?

And man... I swear you get the most mobility bang for your buck with the pink boots (double jump). I love flying and air dashing, but they're so SLOW compared to high speed, jump, and a double jump. If you're a crazy man you can jump over the whole level and barely get hit.

Which suit would you pick for an optimal endless run?
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Showing 1-10 of 10 comments
TemmieNeko Oct 17, 2017 @ 3:16pm 
i like to mix and match depending who im playing as, if im Ace, I like the setup to increase charge level,and the plasma blender ( or whatever they are called, i always forget)
Ze Oct 17, 2017 @ 4:02pm 
Green suit hands down for me.

I'm not 100% sure how it handles in endless but in endless boss rush, I can't imagine a better set.

Use all the boss's weaknesses and the only boss that will ever be a threat is Eternal Star (moves ridiculously fast at high levels).

Use ice skill to cover flame throwers.
Use flame shield to protect against ice throwing traps.
Use the explosion skill to disable lasers.
Use the quint laser to knockdown vending machines, so you don't feel like you are missing out.

Pink is still pretty cool though. But green just has that variety that I oh so enjoy :)
LVL99 Oct 18, 2017 @ 2:11am 
At some point in Endless mode, you will have so much PWR that you can one-shot stage enemies with each individual Vera bullet, through walls (Quantum Spook), with a near infinite NRG pool (tons of max NRG upgrades, Enerative Plating, Forgotten Memento, Nut Replicator). The Owlhawk set with its 50% NRG discount and juiced powers helps me to reach that state sooner, therefore it's also my pick for Endless mode.

And since you can fly over/deactivate/freeze/melt the most dangerous hazards, I don't really see a need for Armatort's set bonus. Nut drops are also far more common than health drops, so I think a couple of Armor Nuts are more useful than Armatort's health-to-armor conversion. Does it even proc if you also have Spillover Matrix and the health is converted to NRG? That would make it even less useful.

Originally posted by Ze:
the only boss that will ever be a threat is Eternal Star (moves ridiculously fast at high levels).
^. Eternal Star is just cheap in Endless mode. Valve, please fix.
Sairek Ceareste Oct 18, 2017 @ 3:06am 
Originally posted by LVL99:
At some point in Endless mode, you will have so much PWR that you can one-shot stage enemies with each individual Vera bullet, through walls (Quantum Spook), with a near infinite NRG pool (tons of max NRG upgrades, Enerative Plating, Forgotten Memento, Nut Replicator). The Owlhawk set with its 50% NRG discount and juiced powers helps me to reach that state sooner, therefore it's also my pick for Endless mode.

And since you can fly over/deactivate/freeze/melt the most dangerous hazards, I don't really see a need for Armatort's set bonus. Nut drops are also far more common than health drops, so I think a couple of Armor Nuts are more useful than Armatort's health-to-armor conversion. Does it even proc if you also have Spillover Matrix and the health is converted to NRG? That would make it even less useful.

Originally posted by Ze:
the only boss that will ever be a threat is Eternal Star (moves ridiculously fast at high levels).
^. Eternal Star is just cheap in Endless mode. Valve, please fix.

Pretty sure even if the health capsule is converted to energy, Armatort's dome still procs.

It has a higher rate to proc if you have full health, but I'm not sure if the higher chance works if you have spillover matrix with a depleted energy pool. It may or may not act as if your health pool is depleted.
CSmuggler Oct 18, 2017 @ 2:28pm 
Dracopent is my preferred suit for any Nina run, because she already has all the range she needs with her base weapon types, and draco provides both power AND excellent mobility.

For Ace though, I'd have to say Owlhawk is better since he lacks in the range department. And no, spear is not a valid argument for non-owlhawk armor sets, because it lacks any vertical range. Even with spear, Owlhawk is best because it lets you hit above and below you. Owlhawk boots also gives Ace decent mobility (although I prefer double jump in general).

Oxjack is tolerable, but lacking in offense even with the quick charge. The triple air dash is very useful, but also a bit clunky control wise. The shot erasing dash-shield is a nice defensive touch, especially vs certain bosses. All in all, Oxjack is ok, and if you just picked up your third piece in the set, may as well aim for the fourth.

Armatort is boring. Armatort is bland. Armatort is basic. Armatort is bovine. Armatort is gonna have to buy me a thesaurus so I can insult it with more words beginning in "b". Armatort makes puppies whimper and baby jesus cry with disappointment. Armatort once failed to stop a mugger because he ran up some steps and Armatort could only hover horizontally. I heard Armatort's so fat, that it's, like, really really fat, and that's probably genetic or something.
Desenkei Oct 19, 2017 @ 4:57pm 
If Armatort would stop PROJECTILES then we'd be all about it... as is it just isn't good enough - even with the helmet being sweeeeeeet for endless. I'm on another endless run right now (around lvl60 I think) and love when the shop has the yellow helmet and the health vending machine. "Lemme equip that yellow helmet real quick and get some free armor before putting my real helmet back on" :P

For Ace I always just keep the OG sword. Spear is wonderful, Glaive is a whirling dirvish of death, but the sword is just so decent it's hard to use another weapon besides that.

What could be done to make yellow and red suits more playable (as compared to red/green which we all know are the best choices)? Maybe if yellow took half damage? Maybe if red allowed you to dash/phase through enemies without being hit?

Green just provides too much overall value and shenanigans. Pink gives too much pure dps and mobility. Not "too much", just compared to the red/yellow suits.
Zero Oct 19, 2017 @ 7:28pm 
Originally posted by Desenkei:
What could be done to make yellow and red suits more playable (as compared to red/green which we all know are the best choices)? Maybe if yellow took half damage? Maybe if red allowed you to dash/phase through enemies without being hit?

My ideas for Oxjack are:

  • Chest is changed to Shadow Dash which allows you to pass through enemies/projectiles for the duration of the dash.

  • Helmet is changed to a damaging dash that deals half your ATK+PWR as damage. If the dash doesn't kill an enemy, you recoil back without taking damage much like Copen does in Azure Striker Gunvolt 2 when he tags enemies. If you have Shadow Dash, you damage them while passing through.

  • The set bonus would boost the damaging dash to full ATK+PWR, in addition to triple airdash.

We did suggest some changes for Armatort a while back, but Chris said he's happy with where it is. That said. I do think the legs need to give you vertical mobility. The helmet also neutralizes the chests bonus since armor already ignores knockback.
Desenkei Oct 19, 2017 @ 11:33pm 
I love the red suit being dash+damage, sounds like a great mechanic. To simplify it for Chris-the-Dev maybe he can make that shield deal damage on contact, rather than having to redo everything with shadow/phasing.
CSmuggler Oct 20, 2017 @ 1:48am 
Damaging dash sounds like a great idea, and would totally fit the clearspeed feel of the suit's theme. Also, if the dash shield was doing the damage, dashing in then out would make Ace feel more effective on some bosses, as long as it didn't trigger Iframes. (If it did trigger I-frames then it'd be an Ace nerf IMO)
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Date Posted: Oct 17, 2017 @ 3:08pm
Posts: 10