Might & Magic Heroes VII

Might & Magic Heroes VII

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A few bugs for you to sort out..
Lets see. First of the one that is at the top of my "annoying" list:

Haven mission #2:

The AI won't finish its turn, just gets stuck on "House Materia". No matter the save I load, this still happens. If I restart the map, turns go as normal. However, I have alomost completed the map (I think) so starting over would be annoying.

Healing spell:

From time to time the Healing spell heals and ressurects "minus". At first I thought this was just a typo kinda bug, but then I saw in the after combat log that I actually lost these units.

Summon Elemental:

Elementals summoned tak on a portrait of random other unit on the field when summoned. I have never had the actual icon of a elemental on any of my summon. Minor issue really, but worth looking into.
And speaking of elementals. The increase in summoned elementals on the next turn doesnt seem to work. Mine at least stay at the same number each consecutive turn.

Masfar (Hero):

His skill "Master of Magic" only has a tooltip that says "textfield".

Academy Mission #4:

The Orc AI seems to spam Heroes. Not a major issue, but it makes his turn a bit longer. As well as the AI stealing alot of the resources from you. More annoying than a problem, but I cant see that this is how its supposed to be?

Feral Charge:

The skill states that it wont be retaliated. However, if used against Minotaurs, the Minotaur will retaliate before the attack is made.


Game speed

Game speed, Adventure, AI, Combat, reverts back to default when loading saves.


Haven mission #3:

The color scheme of your own Towns/Buildings on the mini-map are *very* close to the color of the neutral. More of an annoyance than a bug. But I just had to load a week back to tak over the different mines I had missed, thinking they were already mine due to the color on the map.




Will update when/if I find more bugs.
Last edited by Paddy The Pikey; Oct 17, 2015 @ 7:52am
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Showing 1-15 of 15 comments
Paddy The Pikey Oct 18, 2015 @ 6:17am 
Haven mission #4:

After talking to the different heroes and properly starting the campaign, taking over either the stone quarry or lumber mill crashes the game. EDIT: Trying to take over the mined with Ymoril, crashes the game. Using Tomas works fine.

Taking over the Quarry/Mill before speaking to the envoy and properly starting the map will result in both being owned by "Allied". Not generating income for you, and unable to take over again.

[img]http://imgur.com/wtkQS4O[/img]

Enemy units behind player walls gain cover:

Enemy units that get behind your walls gain "Cover" from ranged attacks, even if they are on the same side as player units.
[img]http://i.imgur.com/gfUGdxC.jpg[/img]

Enemy Heroes get minus XP after combat:

[img]http://i.imgur.com/8DVzrzs.jpg[/img]


Earth Knownledge III:

Skill states that Creature in the middle will take double damage. This does not happen however.

Sylvan Heroes:

Sylvan Heroes, in Campaign, seem to do alot less damage with their attacks than tooltip suggest they will do.
Last edited by Paddy The Pikey; Oct 22, 2015 @ 12:01pm
Epic Joe Smash Oct 18, 2015 @ 6:34am 
Have you done Ivans quests yet? I cant seem to get the last 2 pieces of the blade of truth... like there is no way to repair a broken bridge and a door wont open. Is that a bug too?
Paddy The Pikey Oct 18, 2015 @ 7:55am 
Not done that yet. Currently on Haven #4. But will update as soon as I get to it.
YHE634 Oct 18, 2015 @ 10:28am 
An other bug ; the regeneration spell which do not work properly and it is a totally useless spell
it s problem known since the beta. But the patch have not fixed it.
That why also i think the orc wyvern are weak

Mark Oct 18, 2015 @ 10:36am 
They really should have had alpha or beta tests before this game was released.
I found out something weird about the ressurection and healing (Light) spells!
Firstly, when you heal up your character(s) you get a negative number afterwards. Meaning when you cast a ressurection spell on that same unit (or multiple units) it doesn't add up with the losses. It seems that when you have certain skills like reinforcements, that this method seems to make it rather confusing for me to know what my build is actually doing to my army? I don't think it should be this way tbh? Healing and ressurecting units should not bring your troops in further difficulty no matter how many stacks of units you currently have impo.
Last edited by ^1BigBossMan1978 [BE]; Oct 18, 2015 @ 1:19pm
BoromiR Oct 18, 2015 @ 3:56pm 
im on heaven campaign and ai doesnt finish his turns and i cannot believe this is happening. im not starting again. ever. never. in any game...
also another funny bug happened altough i failed to replicate it in its original state. with tactics it is possible to place 9 units in battle. 100 pikemen, split in battle 92, 1, 1, 1, 1, 1, 1, 1, 1, and if no stack dies after battle they sometimes multiply and get bugged, like, it became 92, 92, 92, 92 etc. also splitting units in tactics sometimes makes units dissapear. i once lost half of my stack like this.
Originally posted by BoromiRofGeo:
im on heaven campaign and ai doesnt finish his turns and i cannot believe this is happening. im not starting again. ever. never. in any game...
also another funny bug happened altough i failed to replicate it in its original state. with tactics it is possible to place 9 units in battle. 100 pikemen, split in battle 92, 1, 1, 1, 1, 1, 1, 1, 1, and if no stack dies after battle they sometimes multiply and get bugged, like, it became 92, 92, 92, 92 etc. also splitting units in tactics sometimes makes units dissapear. i once lost half of my stack like this.

That is weird indeed and i'm also using that tactics/outnumbering skill combined with reinforcements etc. It's a bit worrying to say the least. Also i would like the devs to think about the possibility of rejoining previously divided stacks. With the tactics skill you can indeed divide your army into 9 stacks during the deployment phase for an upcoming battle. So if you would decide at the deployment screen to place your troops back into it's original size, it doesn't work which impo is actually weird because why can't you undo the choices you made whilst still being into the deployment phase? Edit: I'm still having the "no hero ability available" at certain turns when i'm playing Stronghold?
Last edited by ^1BigBossMan1978 [BE]; Oct 19, 2015 @ 6:30am
Talana 💃 Oct 19, 2015 @ 12:07am 
Originally posted by BoromiRofGeo:
im on heaven campaign and ai doesnt finish his turns and i cannot believe this is happening. im not starting again. ever. never. in any game...
Is it Haven campaign II ? Because if it is, it happened to me too - and several others, I checked the forum to get help.
It seems most people believe you have to restart the campaign, and do all quests in this order :

1. Make Ymoril governor (by dragging her picture to the governor slot in the city screen)
2. Meet with her and let her give you all her troops
3. Explore the part of the map south of the magicians castle
4. Explore the underground and find the fire gate
5. Talk to the magician

I did not restart.
I only loaded from where you finish everything on the first part of the map, - included letting Ymoril pass the mages ( they do Not talk to her !), and collect resourses on that part of the map .- ( when you build the second fort, the first part of this campain stops, and Ymoril is not playable anymore. )
- ! Only Do NOT trigger the fire elemental coming up from underground ! -

Then , when finished, you need to leave some troops on Ymoril , to give to Tomas - because if you don`t , and take them from her like I thought I should - this bug happens.

So simply build the second fort after finishing everything else, and have some troops on Ymoril - It will trigger a scene where Tomas and Ymoril meets at the gate, and Ymoril will suggest he takes her troops. Then - And ONLY THEN - Do so, and leave no troops on her.

The campaign went smoothly the way it should when I did it this way.


K'senia Oct 20, 2015 @ 2:59pm 
I have restarted Haven 2 now 3 times and each time it eventually gets to turn where House Materia's turn just never ends... Really frustrating. I will try the steps listed above here and maybe it will work. Though at this point, Haven being my least favorite faction anyway, maybe just will remain unplayable for the time being.
trelanewow Oct 20, 2015 @ 5:47pm 
BUG: Green Dragon regeneration does not trigger at end of it's turn if it gets a bonus morale turn.

Without the morale turn, it works fine. Though healing for 300 regardless of stack size seems overpowered for small/single stacks, and not that great for large stacks.

76561198254255697 Oct 21, 2015 @ 12:43am 
@Paddy, could you send me the savegame where the AI gets stuck? It is highly likely that this is fixed in the next patch, but I would like to double check if I can reproduce it on my end.

Healing and damage going into minus/positive is something we are aware of.

The Minotaur has pre-emptive strike, it might be working as intended (I will have to check with designers).

Game speed saving is something I am looking into (and also investigated yesterday).

Cover mechanics in Siege will be reworked, but currently I believe it works as intended (urban warfare FTW!) :p

Boromir, we are also aware of the Tactics splitting bugs and they are a high priority on our list!

Thanks a lot guys for reporting these! We really appreciate your time and passion :)
Last edited by Limbic_Oak; Oct 21, 2015 @ 12:44am
Paddy The Pikey Oct 22, 2015 @ 11:53am 
@Limbic_Oak:

E-mail to send the savegame to?

Also, I will send you 2 save games. First one is the one you requested, 2nd one is on Academy mission 4 (currently playing): Game crashes when combat is initiated.
I have tried different attacks, attacking different heroes etc, but suddenly, full crash.

Last edited by Paddy The Pikey; Oct 22, 2015 @ 12:12pm
Sammarok-GoodGaming Oct 22, 2015 @ 12:24pm 
Spells issues:

Blessing of Arkath
-It works 0,1 out of 10 lol , it is very rare that it works. A work around is to cast it, then save the game, try to fight a creature and if it didn't work, load your savegame and it will work 100% the second time....super annoying to be honest, saving, loading, saving, loading, you get the picture...

Fire Wall:
-Incredible loud sound when cast. If playing with headphones it will destroy your ears xD
-When cast on a big creature (4 tiles) next to one or more small creatures (1 tile), sometimes it bugs out and it doesn't cast in the tiles you selected. Instead, it cast in the first tiles that affect only the front part of the a big creature and not the small creatures.
-Sometimes the graphical effect after casting the spell is not shown at all. (the fire is not there)
-Sometimes the Fire Wall is larger ( by one square), or maybe the graphical effect looks larger, I didn't want to enter there to try xD
-When combined with Skill Master of Fire II, sometimes it doesn't stop the creature moving in the Fire wall, it interrupts them, but sometimes doesn't stop them....

Tsunami
-Incredible loud sound when cast. Same as Fire Wall.

Stone Spikes:
-The casting tiles are bugged most of the times, is not where the mouse cursor is, or the graphical effect (showing the affected tiles) before casting is wrong.?!
-When having the Skill Master of Earth III (that double the damage to the creature on the center tile), it does not work when there is only one creature, maybe it doesn't work at all.

Agony
-When cast on a big creature (4 tiles) next to one or more small creatures (1 tile), sometimes it bugs out and it doesn't cast in the tiles you wanted. (Same issue as Fire Wall spell mentioned above).

Shadow Image
-The image/avatar shown in the turn bar when casted is incorrect, it just pick up a random image. For example, I cast it on a Black Dragon, and the image shown in the turn bar is a Medusa.
-When combined with the Skill Master of Darkness III, it says that the first attack to your imaged creature will always fail, most of the times, this doesn't work :( . It works 2 out of 10.

Instant Recall
-Most of the times this spell fails, and then you cannot recast it or any other adventure map spell, wasting one turn...Work around is to save the game before casting it, if it fails, then load your savegame. Again another saving, loading, saving, loading, situation....

Instant Reinforcements
-Most of the times this spell fails, but at least you can recast it!
-When transfering creatures, sometimes the creature image will go darker and it wont allow you to move it (while holding your mouse click). In this case just releasing your mouse click and selecting the same creature again (this time with a dark image) for transfering it will then work.

Summon Elemental
-Same problem as Shadow Image (mentioned above): The image/avatar shown in the turn bar when casted is incorrect, it just pick up a random image.

There are more, but these are the ones I remember right now.
Last edited by Sammarok-GoodGaming; Oct 24, 2015 @ 2:38pm
Paddy The Pikey Oct 24, 2015 @ 7:35am 
Fountain of Restoration:

Does not refresh movement poinrts for heroes.
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Date Posted: Oct 16, 2015 @ 9:28pm
Posts: 15