Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After talking to the different heroes and properly starting the campaign, taking over either the stone quarry or lumber mill crashes the game. EDIT: Trying to take over the mined with Ymoril, crashes the game. Using Tomas works fine.
Taking over the Quarry/Mill before speaking to the envoy and properly starting the map will result in both being owned by "Allied". Not generating income for you, and unable to take over again.
[img]http://imgur.com/wtkQS4O[/img]
Enemy units behind player walls gain cover:
Enemy units that get behind your walls gain "Cover" from ranged attacks, even if they are on the same side as player units.
[img]http://i.imgur.com/gfUGdxC.jpg[/img]
Enemy Heroes get minus XP after combat:
[img]http://i.imgur.com/8DVzrzs.jpg[/img]
Earth Knownledge III:
Skill states that Creature in the middle will take double damage. This does not happen however.
Sylvan Heroes:
Sylvan Heroes, in Campaign, seem to do alot less damage with their attacks than tooltip suggest they will do.
it s problem known since the beta. But the patch have not fixed it.
That why also i think the orc wyvern are weak
Firstly, when you heal up your character(s) you get a negative number afterwards. Meaning when you cast a ressurection spell on that same unit (or multiple units) it doesn't add up with the losses. It seems that when you have certain skills like reinforcements, that this method seems to make it rather confusing for me to know what my build is actually doing to my army? I don't think it should be this way tbh? Healing and ressurecting units should not bring your troops in further difficulty no matter how many stacks of units you currently have impo.
also another funny bug happened altough i failed to replicate it in its original state. with tactics it is possible to place 9 units in battle. 100 pikemen, split in battle 92, 1, 1, 1, 1, 1, 1, 1, 1, and if no stack dies after battle they sometimes multiply and get bugged, like, it became 92, 92, 92, 92 etc. also splitting units in tactics sometimes makes units dissapear. i once lost half of my stack like this.
That is weird indeed and i'm also using that tactics/outnumbering skill combined with reinforcements etc. It's a bit worrying to say the least. Also i would like the devs to think about the possibility of rejoining previously divided stacks. With the tactics skill you can indeed divide your army into 9 stacks during the deployment phase for an upcoming battle. So if you would decide at the deployment screen to place your troops back into it's original size, it doesn't work which impo is actually weird because why can't you undo the choices you made whilst still being into the deployment phase? Edit: I'm still having the "no hero ability available" at certain turns when i'm playing Stronghold?
It seems most people believe you have to restart the campaign, and do all quests in this order :
1. Make Ymoril governor (by dragging her picture to the governor slot in the city screen)
2. Meet with her and let her give you all her troops
3. Explore the part of the map south of the magicians castle
4. Explore the underground and find the fire gate
5. Talk to the magician
I did not restart.
I only loaded from where you finish everything on the first part of the map, - included letting Ymoril pass the mages ( they do Not talk to her !), and collect resourses on that part of the map .- ( when you build the second fort, the first part of this campain stops, and Ymoril is not playable anymore. )
- ! Only Do NOT trigger the fire elemental coming up from underground ! -
Then , when finished, you need to leave some troops on Ymoril , to give to Tomas - because if you don`t , and take them from her like I thought I should - this bug happens.
So simply build the second fort after finishing everything else, and have some troops on Ymoril - It will trigger a scene where Tomas and Ymoril meets at the gate, and Ymoril will suggest he takes her troops. Then - And ONLY THEN - Do so, and leave no troops on her.
The campaign went smoothly the way it should when I did it this way.
Without the morale turn, it works fine. Though healing for 300 regardless of stack size seems overpowered for small/single stacks, and not that great for large stacks.
Healing and damage going into minus/positive is something we are aware of.
The Minotaur has pre-emptive strike, it might be working as intended (I will have to check with designers).
Game speed saving is something I am looking into (and also investigated yesterday).
Cover mechanics in Siege will be reworked, but currently I believe it works as intended (urban warfare FTW!) :p
Boromir, we are also aware of the Tactics splitting bugs and they are a high priority on our list!
Thanks a lot guys for reporting these! We really appreciate your time and passion :)
E-mail to send the savegame to?
Also, I will send you 2 save games. First one is the one you requested, 2nd one is on Academy mission 4 (currently playing): Game crashes when combat is initiated.
I have tried different attacks, attacking different heroes etc, but suddenly, full crash.
-When cast on a big creature (4 tiles) next to one or more small creatures (1 tile), sometimes it bugs out and it doesn't cast in the tiles you selected. Instead, it cast in the first tiles that affect only the front part of the a big creature and not the small creatures.
-Sometimes the graphical effect after casting the spell is not shown at all. (the fire is not there)
-Sometimes the Fire Wall is larger ( by one square), or maybe the graphical effect looks larger, I didn't want to enter there to try xD
-When combined with Skill Master of Fire II, sometimes it doesn't stop the creature moving in the Fire wall, it interrupts them, but sometimes doesn't stop them....
-When having the Skill Master of Earth III (that double the damage to the creature on the center tile), it does not work when there is only one creature, maybe it doesn't work at all.
-When combined with the Skill Master of Darkness III, it says that the first attack to your imaged creature will always fail, most of the times, this doesn't work :( . It works 2 out of 10.
-When transfering creatures, sometimes the creature image will go darker and it wont allow you to move it (while holding your mouse click). In this case just releasing your mouse click and selecting the same creature again (this time with a dark image) for transfering it will then work.
There are more, but these are the ones I remember right now.
Does not refresh movement poinrts for heroes.